XaiJu
prostochel2002
prostochel2002

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Progress Report 4

Screenshots that would make more sense for my previous post.

Greetings. It's me. Sorry I haven't posted for almost two weeks already. First I was busy with some IRL things, then I was experimenting with status effects and the corruption system. To implement status effects, it was necessary to rewrite significant parts of the current code - especially the parts handling combat encounters. It was worth spending a little more time to write more scalable code back then. It was a pain to read and extend.

Anyway, status effects. Status effects, at least in-encounter lasting ones, seem to work properly now. In my previous post, it wasn't that clear why I thought status effects were so important for the next update. The reason is - not only will they add more variety to combat, but they will also define Aster's corruption at earlier stages. So that's it. I was also reminded that a "rock-paper-scissors" battle system is actually something I was aiming from the very beginning. The current battle system isn't about that, which is funny. Status effects (e.g. stances countering each other) would solve this too.

Thank you for your support. Until next time!

Progress Report 4 Progress Report 4 Progress Report 4

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