It's that time everyone's been waiting for. Haily time!
So I planned her out fully last week and then did a bunch of Alex stuff... This week I actually get into her things. So the scenes I got into were Haily's Adventure, whee you can go out and have fun with Alex again. There is a significant amount of content scattered around it, although the highlight is obviously looking for a four leaf clover. I feel like it might be missing a render in another place as well but... well... I'll get into that.
The next scene is another one everyone has been waiting for. With her hangups gone, if you meet Haily while she is "Berry picking"... well, she wont be berry picking anymore. As part of this the Haily Double milking dream has now been moved inside the loop and has had a couple of expansions. On top of this it's also just the perfect place For the last scene request I've got on the stack...
I really wanted to fit it in this week, And I almost pushed myself to do it... But I just didn't really have the energy. I'm still sick and the best I could have managed is a one hour slap job and I don't think that's good enough. So instead I just called it for the night and I'm going to try to shake off this cold (It's not anything more serious, I checked).
I always forget how tired being sick makes you.
Also I've got this weird craving to make apple crumble... But at least that one is solvable.
Wait! I almost ended the post just there but I also hit a huge milestone! Cassidy has her complete sprite set as well and that means that all the characters have their new sprites. This will allow me to move forward with something I've been planning for ages now.
And that is a remaster* of the entire early game. There are a lot of places that are just bland, staring at the screen as a dialogue plays out with only text changing. Now that all characters can be rejiggered at once it is finally peak efficiency for adding in the emotive sprites for the whole game. This is why remaster had an asterisk. I don't want regular content to slow down and I want it to be something that can happen in parallel with regular development.
At the same time though, there are a whole lot of systems that exist now that weren't a part of those early scenes.
So, goals of the rejigger:
- Add in new sprites for all characters
- Most scenes should have at least one render
- Expand existing tracked variables to cover more things
- Update scenes to use the new mechanics
- Identify open threads to insert new content
- Generally increase character consistency
But there is that open part about game mechanics and increasing tracked variables.
Before I start this, those have to be more or less set in stone. I'm not going to have another good chance to scrape through the whole game again.
And the largest standout there is corruption points... You might notice that the past release or two have been light on corruption points. The system was originally designed to be a currency spent on activating unlocked corruption levels and bonus corruptions. But that was a long time ago. I still like the idea... but I don't necessarily think it's good gameplay anymore.
Instead it seems to be more of a marker for "Have I seen the available content". This is a complicated topic and I want to do a proper write up of the thoughts and ideas before I commit myself to anything in particular.
Regardless, it's bed time for sick Nunus!
- Love Nunu
HeathenFilth
2023-07-07 21:19:51 +0000 UTCNoneseriously
2023-07-07 02:33:40 +0000 UTC