Hi, patrons!
I hope everyone is safe and sound! I appreciate your support!😉👍
The distribution of FLTG Demo V3 is complete. Please check your Patreon messages or Chats to download it.
Each tier's content requires time to organize the images and prepare them for distribution. I will distribute them to you within two to three days. Since the download link is already included in the Patreon message, it will be available for download as soon as the update is ready.
The tier rewards (Bonus) for FLTG Demo V3 have been uploaded. Please check the link in the previous message. I appreciate your patience!😉
Idle Animation Modification
As suggested by many of you, I've adjusted the idle animations. As mentioned in the previous post, we increased the length of the breathing cycle by approximately 20% and reduced the size of the rib cage by about 40% based on the Very Heavy Breathing standard. I've also re-examined all abdominal movements and other motions, resulting in a more natural animation than before. Additionally, I've made the breast movement slightly more exaggerated, even if it feels a bit unnatural. All existing idle animations have been revised as well.
Issues with Dynamic Clothing and Loop Animations
The most challenging aspect in Demo V3 was the problems arising from dynamic clothing when creating loops for the idle animations. As you likely know, loop animations involve making the first and last frames identical and repeating that sequence. Dynamic clothing has the characteristic of simulating real-world gravity and the physical properties of fabric. Therefore, I dress Karen and Suzi in many dynamic outfits. In reality, when you repeat a single motion, the folds and position of your clothing constantly change. The same problem occurs with the outfits Karen and Suzi wear. This causes slight discrepancies in the folds or position of the clothing between the first and last frames of the loop animation. When played repeatedly, this makes the loop animation look unnatural.
To solve this problem, I pondered extensively and tried various methods.
The first was making the inhalation and exhalation completely symmetrical. This involved using only half of the whole breathing cycle to create the entire breathing animation. Playing it forward-reverse-forward-reverse would make the first and last frames perfectly match. However, this made the breathing animation look awkward and severely restricted breast movement, so I discarded it.
The second method was to avoid using dynamic clothing. Karen and Suzi's outfits in the prologue weren't dynamic clothing, so that I could create their idle animations without this issue. Therefore, Karen and Suzi simply wouldn't wear dynamic clothing anymore. I considered this, but it would make 80 percent of Karen and Suzi's outfits unusable.
The third method is to withdraw the idle animations. However, including myself, not many people would want this.
The final method is adjusting the simulation settings to make the first and last frames nearly identical, which I attempted. After extensive trial and error, I achieved 99% identical first and last frames. Testing revealed a clean animation where the looping point was completely invisible. Having found the settings, future dynamic outfits should be quick to configure.

Suzi Part
I've completed Suzy's prologue, which was previously incomplete. However, many image resources in the Suzi part remain incomplete. There are still unfinished CG images in the Karen Part. These will be addressed in Demo V4.
Suzi's part is significantly different from Karen's part, and FLTG's Suzi has a distinct personality and background that differs from Suzi in other works. I hope you'll enjoy this wickedly beautiful elf.
Overall, the work pace is slow. Solving one problem often leads to another, but this will ultimately enhance the game's quality in the long run. I sincerely thank everyone who trusts me and waits for the completion of FLTG.
I will definitely make FLTG a great title to repay your support.
I will do my utmost to ensure Demo V4 moves beyond the prologue and presents you with actual gameplay. Please look forward to it.
I appreciate your support.😉🥰👍
Jared999d
2025-10-09 15:56:11 +0000 UTCStzyuchiha
2025-10-09 07:11:00 +0000 UTC