Hi, patrons!
The distribution of FLTG Demo V2 is complete. Please check your Patreon messages or Chats to download it.
(Update: 04 September) I've delivered the tiered content(Patreon exclusive) for Demo V2, which was long overdue. Thank you so much for your patience. Check your Patreon message.
Let me update you on the newly added content.
I have recreated a part for Karen. Personally, I think Karen’s part of the story is delicious. I believe it has provided a foundation where both intriguing secrets and erotic situations can be expressed together.
However, the prologue feels overly long. Once the game content becomes richer and I have more time, I plan to remove unnecessary lines so that the game can progress more quickly.
Unfortunately, I was not able to work on Suzi’s part. Only two idle (breathing) animations have been included in her part. For Demo V3, I plan to prioritize Suzi’s part. I also believe Suzi’s story will be very interesting.
While making Demo V2, I attempted two new things.
The first is idle (breathing) animations.
Adding animations can sometimes bring unexpected problems. During the post-processing of images, the boundaries of transparent pixels (alpha channels) sometimes showed severe stair-stepping, so I worked to resolve this issue. As a result, I reviewed the image post-processing. I built a new workflow, which allowed me to create idle (breathing) animations faster than I had expected.
Initially, the plan was to include animations at 10 frames per second, but in Demo V2, I included animations at 20 to 24fps. Karen and Suzi will now show much smoother movements. In fact, many of Karen’s idle animations were created just within the last few days. By my estimate, Karen and Suzi will each eventually have dozens of idle animations.
The second is gameplay.
In the revised Karen part, I included many branching choices. It was not easy to make, but if this receives good feedback from you, I will increase the frequency of choices in the game. If not, I will reduce them.
From now on, my priority in developing FLTG will be to increase the game’s playtime. Currently, the amount of time you can spend with FLTG is limited, so I am considering content that can be replayed repeatedly without becoming boring.
Demo V2 is still rough, but it is significantly better than Demo V1.
Please look forward to FLTG Demo V3.
Thank you so much for your support!🥰
Jared999d
2025-09-05 10:24:37 +0000 UTCTonberry
2025-09-04 18:48:55 +0000 UTCJared999d
2025-09-02 03:54:12 +0000 UTCCuongsuma
2025-09-01 17:36:34 +0000 UTC