XaiJu
MrZGames
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[Research] Of allies and spells!

Hello friends

Today I come with a small poll

So, I’m working on the whole allies and companions, and, as expected it is a huge topic, but something that just crossed my mind, and I cannot really decide on what to do is if allies should fight while you fuck.

On one hand, it keeps the fight moving, you can be busy fucking one enemy ,and meanwhile your ally can clear the rest (or just get downed as well, lol), this would make fights shorter, as the action keeps going and never stops.

On the other hand, this will distract you from enjoying the sex, if there are people moving around and throwing fireballs and lightning and hitting each other. So, yeah I cannot decide which option I like more, so I figured I would ask here, and see if either the voting or some comments can help me reach a conclusion about this.

As much as I want the game to be as dynamic as possible, I don’t want it to be at the expense of enjoying the sex. And no, I cannot just do a toggle for it to be on or off, this is a huge topic, and would require rewriting a lot of things, so yeah, making “both” is not an option for this.

And on a different topic I wanted to get your feedback about magic and melee.

I personally feel the game is balanced, I can do a full clear of any area with any character on any build, some get online faster than others, and some are still not 100% functional due to me not having added all talents and spells. However, I am the developer, I know what every enemy, attack,spell and special ability does, and I (sort of) know/remember what every enemy is capable of. So, you know, I’m not the perfect judge for this.

The core concept of difference between melee and magic is ease of use vs power.

Melee is fast (heavier weapons make your turns take longer to recharge), but the initial attack is instant, while magic is more powerful, yet requires you to cast the spell (usually) and expose yourself to danger, for then to deliver a more powerful blow.

As a math thing: 

Most melee abilities deal around 140% weapon damage + 140% Attack power. This changes based on the secondary effects of the ability

Most spell abilities deal around 200% Spell power. This also changes based on secondary effects and the magic school:

So with that basis, spells offer a bit more difference in play, and usually get a bigger impact from talents, sometimes requiring more talents to become even more powerful.

An easy example of this is the lightning bolt spell (bolt), which can trigger overload, and if both the base and the overload crits (with devastation talent), you suddenly hit the target for x4 of the normal damage.

So the questions below are to see if I should tune up or down some things. 

One thing I will be changing is not enabling enemies to interrupt the player spells on easy difficulty.

So, yeah, please give me your opinion!

Cheers!

Comments

I'd like allies (and enemies) to try and fuck while my character fucks. Joining in, "occupying" each other, or "handling" themselves while I'm busy.

Apathyman the Mundane

I'd just prefer more updates to KFC2. It's a great game and better than YC.

dd45


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