Yaradiel's crown, year 1
Added 2025-06-24 11:35:43 +0000 UTCHey friends

Most of you have found out and played Yaradiel's crown around september of 2024, but development for the game started one year ago, around mid june.
And today I want to celebrate and talk about how much we accomplished in just one year.
Here is a small recap of everything I have done in the past year
Made turn based gameplay with the ATB system
Made the walking system
Made the standing - grappling gameplay system, made it seamless to enter and exit sex
Imported and upgraded the customization system
Imported and upgraded the sex system
Imported and upgraded the bondage system
Remade the heavy bondage and threesomes systems
Made new shop systems
Made the whole equipment system
Added 76 weapons to the game
Added 121 abilities to the game
Made the stealth system
Made the player menú systems
Made the talents system
Made the buffs, status effect and fetishes systems
Added a lot of talents (lost count)
Made the campfire and travel systems
Added 12 maps with enemies, traps and loot
Made a quest system
Made a procedural quest system (jobs)
Added over 100 different enemies
Added 33 New original sex positions (And imported roughly 200+ from previous games)
Made a sound system that seamlessly mixes music based on grapple Status
Added cloth physics
Made a new action mode system
And those are just some of the things coming at the top of my head…
So yeah, I did a lot of work on this game, you can tell how much I love this project!

(I still remember this image, this was the first "concept" of YC, made inside KYFC2 project)
And of course none of this would have been possible without your support. I really wanna thank all of you who support us and allow us to work in the way we love.
As a general rule, year 1 development was focused on big core elements, while some of them may not be in their ideal form, they are in the game, and they are working.
My philosophy when making games is to first make it work. Make sure everything is compatible, make sure one thing doesn't break another, and above all else, make sure it doesn't crash the game.

(Pre Alpha 2, before I even had backgrounds, and I was still working on the UI and positions)
Next month we will end phase 0, which is the current phase, and enter phase 1. The only remaining feature that I couldn't add yet is the summons/companions system. Once that is done, for the next year I will focus on polishing and making systems be prettier and smoother.

(First test demo, with old lighting)
In the meanwhile, I would love it if you guys and gals can help me fill this feedback form.
It’s basically to know what I’m doing good, what I’m doing wrong, and what to improve or change direction.
I included a small reward for completing the form. Don’t worry it’s short and shouldn't take more than one minute. Please be honest, and do not just answer with what you think I want to read.
https://docs.google.com/forms/d/1OnZ6XH14JOfoQ7NM_hs3atQdhfnqsLboqBHCy1d9UFU/edit
I will update the roadmap later today to account for all the changes, and reorganization of stuff

(The first clash!)
I hope to count with your support for the next year, as a lot of new content will be added, and many new enemies will join the island!

(Current version, you can tell the quality has really gone up!)
Have a wonderful day!