XaiJu
MrZGames
MrZGames

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May objectives, and a tiny poll!

Hello friends!



I hope you are having a wonderful day!

Let’s see what’s scheduled for this month:

First off,  the release of Kinky Fight Club 2.

The 22nd of May I will be releasing the game on steam, it is technically finished, but I’m still polishing some stuff and fixing some issues. All of you who supported it will get your key soon.

https://store.steampowered.com/app/2578360/Kinky_Fight_Club_2/

For Yaradiel’s crown

A new tier 1 area: The Ironstone fort - the house of the Firewalkers!

Here you will find a lot of pyromancers and fire magic, some hammers and fire themed weapons, as well as a new capture area, and the start of a new quest.

Increased Exp for defeating enemies via sex - Enemies defeated via sex will grant additional experience based on the amount of times they came! (+100% base +10% extra per cum, up to 200% extra). This was a suggestion from a player and I love it, it makes sense since it takes longer to defeat enemies via sex!

Gallery update - I will fix some things not working as intended, and I will add your own characters to the list of possible spawns. So you can have your character A punish your character B for misbehaving!

Clothing physics - This is something I've been wanting to add for quite a while now, yet I've been extremely busy with KYFC 2, so I couldn’t schedule the time to add this properly. Hopefully I'll be able to add it this month

Chastity - I will add chastity, however it will work this way. You will be able to have sex, but won’t be able to cum. I know it is not the “correct” chastity, but out of all the possibilities, it is the one that is more doable and more justified (comparing the little % of audience actually interested in this with the time it would took to add something that required a lot of animation and 3d work like cages). 

My version of chastity will work with spells, or with an enchanted collar that won’t let you cum, and will instead give you stacks of frustration, which will increase your damage but make you much more vulnerable (and when you finally cum it will destroy your willpower)

Enchanted collars (or maybe master collars, or power collars) - I don’t know if I will have the time to add this as well, but I want to add tier 2 restraint collars. I have already talked about them on the poll last month, and you guys and gals seemed interested in them. They will work as a level 2 restraint (like hand restraints or leg restraints) and will include some dire effects while the collar is on. Some will remove themselves after some uses (like the chastity one would remove itself after 5 uses to not permalock the character on it)

Bug Fixes - as usual I will fix all I can, including some boobscaling issues in gallery, Silas having no dialogue and bugging the game, curses not being applied correctly to secondary targets, etc

And that’s most of it for this month

I may change some details but that’s what I would like to get done this month.

There is something I want your input on, to see if it is worth pursuing. 

When I saw Clair obscur:Expedition 33 a few months ago, I thought, “oh, bringing back the old action-mode for RPGs seems like a cool idea”, but at the time I thought that players may not be interested in this mechanic. For those who don’t know what I’m talking about, it basically is that when some attacks take place, the player can perform a sort of quicktime event (1 button press) to react to it, either improving the attack if it’s their own, or dodging if it is an enemy attack. At that time I discarded adding this mechanic because I thought it may be “too much interaction for an adult game”, but now I’m reconsidering my choice…

I haven’t played CO:E33 yet, I will try it today since it is a festive day, but I saw the massive positive reaction of the gamers to that game, so maybe I was wrong, and now I’m here to make a poll if you would be interested in Yaradiel’s crown having an (optional) Action mode.

How would this work?

Basically I will start testing the waters by changing enemy special abilities to be defendable with this mode, so whenever an enemy does a power attack, power spell, or power grab, you should press 1, 2 or 3, to avoid it, based on what action is. (This as well as reducing their cast speed, making the whole thing more dynamic, but requiring the player to pay a bit more attention)

Later I will test it with the player’s own actions to see if it is interesting, or maybe it is too much…

Would you be interested in Action mode?

And that’s all for today, friends!

Have a wonderful day!

I will be back soon with more news!

Cheers!

Comments

I was really excited for Expedition 33 when it was first announced. I love action combat in turn based games. It makes it a bit more skill based rather than just a numbers game. Expedition 33 has become one of my top 5 favorite games of all time! I will never say no to similar combat haha.

Zjoee

One big issue: The clipping in this game is really noticable. I know it is sometimes unavoidable given the vast amount of body customization and animations. However there is even clipping when an elbows just bends by 60 degrees. This can be fixed in so many ways. An example would be corrective blendshapes. But i recommend using the blender addon auto-rig pro which automates it with joints fans (example https://www.lucky3d.fr/auto-rig-pro/doc/_images/fans_elbow.gif ). If you fix this the game would look better... by alot. Please consider it.

Genickzwirbler


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