Some not so good news
Added 2025-03-28 14:11:28 +0000 UTCHey friends!

Today I have some bad news, and I want to explain everything happening so you can understand all the delays and issues that I had lately.
I originally intended to release Kinky Fight Club in October of last year, and here I am, coming to announce that I’m postponing the launch one more month… It’s the final definitive release date this time, I swear!
Kinky Fight Club 2 will be released on the 22th of May .

So how did we come to this?
First I postponed working on KYFC2 to finish because I was knee-deep in shit panic because of what happened with the previous project. When the programmers, both, screwed me up with the unreal project, I had to make something, so I rushed and made Yaradiel’s Crown, which is not a small feat, the project is not even one year in development and has more content, systems and features than many games that have been in development for half a decade.
So naturally I spent a lot of time on YC, and I kept pushing back KYFC2, then, due to some tax issues (that weren’t my fault) I decided to postpone the launch of KYFC2 to this year, because launching at the end of the year will basically cause me to pay most of the revenue as just taxes because of arbitrary spanish tax thresholds (which are insane)
So at that point I made a decision: I thought that since I would be launching next year, I could take some time to update the game to the new unity version, unity 6.
This led to a lot of constant issues, stuff breaking, shaders not working, me writing messages to the shader dev to see if I can get it working and getting no answers, and a lot of other bullshit.
Finally at the end of January I decided to nuke the project and load from a previous version. I didn’t lose progress, because I’m very strict with version control, but I did lose almost two months and had a lot of headaches with stuff just not working…
The worst issue was that during that time I was so focused on that, that I forgot I didn’t finish writing the story, and here I am now, finishing the story, while rushing to try to get the game ready for the launch in 3 weeks, (while also keeping in mind that I have to make an update for YC for next month), and I’m already in a very burned out state.

So today I decided that I can’t keep rushing and burning out like this, so I will postpone the launch by one month. I would rather have a more polished version than an early version.
That’s most of it, I had some health issues in the middle that made me lose time, but most of the issues were me trying to update to Unity 6 and having to delete the project completely to be able to re-use it.
I hope you guys and gals are not disappointed by this, but I want Kinky Fight Club 2 to be as pretty as I can make it rather than just getting it out while being tired and burned out.
On the plus side I will be able to polish it a bit more, and maybe even add some of the features developed for YC to it. (Like the sweating toggle)
So yeah, I'll be back soon!
Have a good weekend friends!
Cheers!
And once again, I’m sorry for the delay!
Comments
and i still think this damn it
JoshElLoco
2025-06-05 13:51:51 +0000 UTCas long as you dont die im good , do what you must chief
Josh El Loco
2025-03-31 10:32:01 +0000 UTCYou've pumped out so much good content, provide excellent and fulsome updates and are making 2 games your patrons are very excited for. I think you deserve a rest mate. 😄
kcrivi
2025-03-30 00:38:17 +0000 UTC