XaiJu
MrZGames
MrZGames

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November Objectives!

Hey friends!



I hope you are having a wonderful day!

Today I come with some news of what is coming this month!

So this month I have been (and will be) working mostly on two big features: Heavy bondage and Fetishes. There will also be a bunch of new other stuff as usual, but I also want to take things a bit slower, and instead of pumping more and more features, do a bit of polish. 

Heavy bondage is the word I use to refer to furniture bondage, or basically anything that ties the hands and immobilizes the character in the place. When I can’t find exactly a word for something I just make it up, so yeah, Heavy bondage is that. So this month I will be adding the basic version of this, by basic I mean it is fully functional but it doesn’t include a pretty “carry to” animation.


[Just an incompicous black table]

Fetishes are something I have been toying for various games and I haven’t really found an implementation that I 100% love, so here I am trying something new! In Yaradiel’s crown Fetishes are special talents that you can select (you can only select one!) They will give you some passive stat bonuses and other fetish related bonuses, but (big but!) All fetishes have a “fetish drawback”, which is a mechanic that triggers whenever you would become Aroused but you are already Aroused. When those trigger they put a debuff (usually lasting 30 seconds) or something similar, showing how the character is experiencing such extreme arousal that they cannot focus on the fight!


Another thing I’m working on is the Quests system. I want to add a “simple-ish” (cause nothing in my games ends up being simple honestly) quest system, where you can check your journal for quests and objectives. I want to make something un-intrusive, almost non existent, that the player will have to immerse themselves in quests rather than just blindly follow quest markers around. I don’t plan on making extremely complex quests that would be hard to find without markers, but rather that if you read the quest description you should be able to complete the quests. For now there won’t be many quests, but I want to add more later on, and possibly a system to make procedurally generated bounty quests, so you can always have something fun to do!

I will also be adding new content: 3 new enemies, 2 completely new and original sex positions, a whole new area, and a new capture area, the Titansteel type of restraints (only hand restraints, used by enemies in the new area), and a bunch of new combat talents and ero talents. 


That is most of the new stuff, I will for sure add some more things, but in general this is what I plan to add for this month’s update. Another thing I want to do is go a bit slow but focus more on quality than quantity. For the first demos I really focused on getting shit done, and I did a lot. The game has like 30 different systems working together, which is impressive considering how short the timespan for making them was. Now I want to go a bit slower and polish more. I started with the camera, and boy I hate working with cameras, but I’m much more confident of the new camera I made, both for running and combat. It is not only smoother, but also has a convenient feature to “remember” the last position you set the camera for standing combat, sex combat and being on heavy bondage. 

TLDR: I will do a bit more polish and focus more on fixing bugs.


I've been super busy and couldn’t work on Kinky Fight Club 2 for the last month, but the release is still planned for early next year. I want to participate on the February Steam next fest, and release a bit after that.


I wanna thank all of you for supporting us and making the development of this game possible! Without your support we wouldn’t be here! Thank you!

Important!
Patreon is forcing me to change to Subscription billing.

What does this mean?

Access now lasts for 30 days since the day you payed, rather than until end of month. This is more convenient for users, and something kinda cool for you guys (but it kinda fucks up my release schedule)
So, yeah just had to point this out, that starting today (I think) the billing/access lasts for 30 days, rather than just for the month.

And I think that is all I had for today.

Have a great weekend friends!


Happy Halloween!


Cheers!


November Objectives! November Objectives!

Comments

This sounds like fun~ :3

Louriel Brandl

Though I was wondering if you would be able to get a leash type mechanic working? Like if you got full suited, the enemies would be able to leash you and take you on walks, though this would be after they make you look the part of a pet ;p

Delilah

lol yeah, I saw the road map after I posted this ^-^

Delilah

Damn, you are right

Mr Zed

You mean like bitchsuits? I want to add these but, much later on (check the roadmap for the tech chart), mostly due to all the animation work it would take for the movement and all the system-restrictions it should implement. Also it will require specific sex animations as the hands and leg positions are very specific. TLDR: yes, in the long future

Mr Zed

There's a lot of tasty goodness in this post, Mr. Zed. Keep up the good work. Highlights for me are the overall polishing, the new area, the new capture area (YES!!!), new enemies, and the possibility of watching my poor character being carted to a heavy bondage table or stocks and locked into them by some bad guys. Also, I love Delilah's idea of the pet suit! Maybe one of the factions of bad guys could have a thing for putting captives in pet suits and cages? That would limit the kinds of sex that could go on (kneeling handjobs and blowjobs and maybe some of the non-prone, non-standing doggystyles). Anyway, lots of stuff to look forward to here!

Faile35Plus

I'm offended at the lack of tacos in this goals post.

LordJerle

In terms of heavy bondage, have you thought about something like a pet suit? It would cover both fetishes and bondage and would really restrict movement

Delilah


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