[Feedback] Kinky Fight Club 2 balance poll 2
Added 2024-08-03 08:59:46 +0000 UTCHey friends!

I hope you are having a wonderful day!
With the development cycle for Kinky Fight Club 2 coming to an end soon, I would like to get your feedback one last time before release, so please vote below on what you feel identifies better with your experience playing the game!
Properly balancing Kinky Fight club 2 will not only help this game, but future games such as Yaradiel's crown and Deviance!
Just select all options that you believe are true!
Comments
I still see a really big problem that doesn't exist with Kinky Fight Club 1. In AI fights, the character selected first always wins 99% of the time. If you then turn the whole thing around, the character who always lost before wins 99% of the time. I'm referring to pure fights without buffs. AI fights are therefore too predictable and lead to a “home advantage” that is far too OP. Since I have created my own leagues, like in football, and take part in AI fights as well as myself, it is not possible for me to implement this in Kinky Fight Club 2. Still, keep it up. I have a lot of fun with your games. As a suggestion, I have one more wish. A real-time game with free 3D movement that works with Metahuman e.g. is made via Unreal. A real Ultimate Surrender. I know it would be a big challenge. Maybe you can find someone to collaborate with or dare to do it yourself?
chrisk
2024-08-13 09:05:41 +0000 UTCI see two issues All my builds circle around keep calm and open to pleasure.
Withoutscratch
2024-08-04 18:02:26 +0000 UTC