XaiJu
MrZGames
MrZGames

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Kinky Fight Club 2 Roadmap!

Hello friends!

I hope you are having a wonderful day!

I've been getting a lot of feedback on the first demo of Kinky Fight club 2, and I’m happy with the results. Yes there are a lot of things to add and to polish, but we have time to do so!

So today I wanna share with you the Roadmap for Kinky Fight Club 2!

Continual progress

I want to keep using the same pattern as i used before, focusing on one big feature each month, two or three small features, and adding two or three new sex positions (with one of those being a threesome)*

I will also be adding one new (or returning) base character to the game each month!

This is what I expect to achieve every month, so sometimes I will be able to add more.

*Threesomes only after threesomes are added to the game.

New organization

I decided to try this new method for organizing stuff and see how it goes. I will probably update this page in 2-3 months, so we will see there how good it went.

Roadmap

Short term priorities (<2 months)

Small features

Large features

Medium term priorities (2-6 months)

Small features

Large features

Long term priorities (7-12 months)

Small features

Large features

Very long term priorities (12-20 months)

Small features

Large features


And that’s the Roadmap!


Let me know in discord if I missed something that you guys and gals would like to see.

Something that some of you may be wondering is why I won't add passives yet, when I initially said I will add them on the first update, I realized it will be way easier to balance abilities before implementing passives. So when I add passives I won't have to worry about having abilities being too OP or too shitty. On a similar note that is also why I bondage is soon on the priority, as many abilities will have bondage components and I want to have everything accounted for. (putting restraints, escaping from restraints, etc)

On a similar note threesomes are not so heavy-impacting on gameplay balance since they are accounted for (and also are more complex code-wise to add) so that's why they are lower on priority.

This Roadmap will change as we advance in development!


And that’s all I have for today, friends!

Have an amazing end of month!

Cheers!

Comments

A boss character like a Succubus would be cool. Take a chance fighting the top character and win or get drained. Fingers in more places, would add to the intensity, especially the females fingering guys. Especially in threesomes.

Charles C

Can please do the game real action like Kinky 1 ?

JKL

What's the cheat?

Badass_Spaz

*game

Sujan Das

HOW CAN I DOWNLOAD THE GAEM

Sujan Das

Just saying I dont know much about game devloppement ... but since you have a turn by turn game ... why not making a multiplayer mode to it ?

Takeshi Kovach

Is there a way to remove the dildo from custom characters?

John Smith

I really enjoyed what's present in the demo. As far as gameplay, I'd like to see some developments when it comes to bondage. Maybe separating 'ero items / sex toys' like vibrator, nipple clamps, buttplugs, etc, from actual restraint items like armbinders, cuffs, etc. It would be fun for sex toys to be easy to apply (kind of like they are now) whereas restraint items are much more difficult to apply but have a much bigger effect. Currently, it doesn't feel like you ever see the actual bondage/restraint items (except gag) because they only get applied after the character is already loaded down with items.

Mysterious Girl

Although cum is the way to win, I think that fight and sexfight in a battle is better. Like solas city, the sexfight can be used to make hko.I really like solas city hero.

flock

Forgive me for that maybe I missed something in the text :p, I hope there will be a mode/ an alternative start to allow you add some bondage stuffs before fight begin as a harder challenge (related to Solas City Heroes.) Thanks for your decent work as always, wish you good luck with development, and have a nice day then :).

MikaDai

i like some abilities to be OP because i like to create OP characters. in addition i like to create super weak fighters..it helps balance everything out. would get boring quick for me if every fight is down to the last move. nothing like a one sided squash sex match. will need to use a watch mode to see how properly balanced KYFC2 really is. but for the matches i have had so far, a stronger stat fighter had more momentum in all the stats, focus. energy. and orgasm meters.

Roger Bigz

is it my version or does reverse mode not work in preferences?

Doko

voicelines?

Juggernaut

the models how they are now imo arent bad but not great especially in the hands and feet (thats where I notice most of the outdated look). I wish u good luck

EE

🩵

CHEETRA VIEW

Mouse over tooltips, hairstyle previews and freecam during character customization are like my top 3 features I want from this game.

MiniMegaHammer

Customizable Dirty Talk?

PB&J

Me and Zed have actually talked about figuring out how to port some of the stuff I make over to Unity.

LordJerle

Someday you will still need to rework all the models

Niversas

Taco vendor is missing from that roadmap.

LordJerle


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