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[Research] On undressing & genders!

Hey friends!


I’m back with some questions for you! It’s time to do research!

This is a public poll so I’m interested in gauging the interest of people over this matter, as this is something important for the next project.

The topic I want to research today is the gender of enemies!

Currently in Solas City Heroes you can select the gender of your enemies, either only allowing male or female enemies, or allowing both options. Also no Solas City Heroes all bosses are genderless (with the exception of Mastermind who is male as a default) they are written as not being male or female, and instead being whatever the player set up.

For the next project(s) I wanna improve the writing on the games, so this is an important task to research. So here are some options for you friends to vote on!

Keep the selection for enemy spawns: This is the SCH mode, you select to spawn either male/female or both enemies.

Spawn enemies of both genders: Enemies are spawned with their genders set up, however only enemies of the selected gender in the settings will interact sexually with the player

These two are for most non-boss enemies, what do you think about bosses?

Keep making most bosses genderless: Bosses gender will always be the selected by the player. As it is on SCH. This makes writing harder, because I have to use several tricks to avoid as much as possible any possible gendered interaction on the dialogue (such as using he or she pronouns, and using they as a pronoun makes everything very hard to read, at least for me - a non native english speaker-)

Make bosses have their own set gender: Boss characters for the story will have their gender set up, however only those matching the player settings will interact sexually with the player. This is better for writing, but could cause some players to never be able to interact sexually with certain characters.

Make bosses have their gender only for story: Boss characters will have their own gender for story purposes, but for gameplay purposes they will be genderswapped to whatever the player setting is. This could be a median point between the two previous ideas, but it could lead to a break of immersion at some points…

With the gender stuff out of the way, I have been wondering lately about the utility of undressing mechanics in games. As it has been a topic of discussion over the years. Which of these options sound better for you?

Keep dressing/undressing as a “status”: Similar to how it is currently on Solas City Heroes, where the dressed status is only used to see if the player can be targeted with sexual interactions or not.

Have a dressing gameplay elements: Instead of just getting undressed once and that’s all, add the possibility to completely redress (instead of just visually) and have a system to interact while enemies try to undress the player (like a quicktime event, or having a time to escape before it happens)

Just ignore dressing: Just completely remove the part of being dressed or undressed as a gameplay element, and only make it become a visual element.


And that’s all for today, friends!

As always, I'm open to read your ideas, feedback and suggestions, so if you have a cool idea regarding either the gender or undressing systems, feel free to write it down here or on discord!

Have a great week!

Comments

Thanks for reporting this! Ill take a look on it!

Mr Zed

I've been testing the 0.7.1 update for about 10days now and you can't unlock "facesit II, Laying Missionary V, and Prone Doggystyle V". there was also a bug where you'd shop for upgrades that doesn't show. but if you press "buy item" it'll buy that hidden upgrade. I've done Area 5 - Stage 1 more than 20 times by now.. not sure if it's intended or not

moon tzu

for the love of god underessing events! i would nut so hard if minions when minions forcefully tear off the heroine shoes/boots. Even foot worship would be hot

getwicked300


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