[Research] On sex and Sexfights!
Added 2022-10-07 20:08:26 +0000 UTCHey friends!

I’m here with some questions. Today I wanna ask your preferences for the sex systems and sexfights and stuff.
Why am I asking this now?
Over the last year I took several courses of game development. Usually I take small courses related to what I need to learn at the moment in order to fix or improve something, but one of the things that I learned is that to make a better and less chaotic game it is better to prepare stuff before starting to work on it.
This is called pre-production. Solas City Heroes had minimal pre-production, while Kinky Fight Club and Dungeon Coup had none. For the next project I wanna start with the right foot and have everything better organized, so I wanna take the time to slowly design most of it, in order to make the game development faster, more precise and reduce the chances of having to re-do something.
What is the next project? I can’t tell for now, but you will hear more about it in a few months, for now all I can tell is that it is being reborn from the ashes of project nexus (I never completely stopped working on that project, I just set it aside, and now I want to get back to it after completing SCH).
So my questions today are about sex and sexfights.
The next project will involve sexfights, as that is basically my signature move. I have three major options right now, I’m open to feedback and suggestions in case you find a different or cool ideas.
Sexfight idea 1: The player is slightly more powerful than enemies when participating in sexfights, but when they do they get the Exhaustion debuff that reduces their stats, making them weaker after some sexfights. This is the current system in Solas City Heroes.
Pros: You know you may be able to beat some enemies, but not when there are too many of them to sexfight.
Cons: You know you are likely to beat enemies in 1 on 1 if you don’t have the exhaustion debuff. It can also lead to moments of not being able to defeat enemies.
Sexfight idea 2: The player has roughly the same power as enemies in general, but enemies have set stats based on their class and level. This is similar to the one in SCH, however without the Exhaustion mechanic and with the enemies being on par with the player.
Pros: You will be able to beat or be beaten by enemies based on their stats and level. Makes the game more predictable.
Cons: Once you beat one enemy, you know you will be able to beat all other enemies of the same type. Makes the game more predictable.
Sexfight idea 3: Player and enemy have roughly the same power, but some of the values on the enemy stats are pseudo-randomized. This is similar to the previous one, but enemies will have some variance on their stats. Stats wouldn’t vary more than 20%, so enemies will keep their stat distributions.
Pros: Introduces some unpredictability, while still being somewhat predictable.
Cons: It may make the game still too predictable once you figure out the stat distribution of enemies.
These are mostly the three big ideas that I have for the Sexfight system. This game will be more tailored to the one vs many idea, as Solas City Heroes, rather than the balanced one vs one of Kinky fight club.
Another thing that I wanted to ask you guys is, for those of you who may not be a great fan of sexfights, would you enjoy a variant where instead of trying to escape and dominate, you only have the possibility to escape, but if you fail you get dominated?
And the last one related to the sex systems. For those who want a maybe less interactive sex scenes, would you be interested in having sex as a lose state where your character gets fucked and there is no gameplay there?
All of these are just options, I want to have the widest possible experience for the players so they can choose how to play their game!

And now some bad news.
Remember how hyped I was about the new AI? Yeah, fuck that. Turns out that, for the fourth time, I was bamboozled by a programmer. The dude that I've been working with for three months, decided that he wasn’t motivated enough and dropped out of the project without uploading the content he was being hired (and paid) to do. I was waiting on him for almost a month to upload the “finished” product so I could fix anything that wasn’t working as expected, and now it’s been almost two weeks of radio silence almost, so yeah, I got screwed…AGAIN!
The chances of having heavy bondage outside of the captured scenes for this update is 0, unless the dude decides to reappear out of nowhere and uploads everything working perfectly, which is extremely unlikely.
This has been super stressful for me, and I just wanted to tell you guys the truth, it does not matter what I try to do now, I cannot do it in time, and I wasted a lot of time waiting on him to upload the “finished product”. All that I have of the “new AI” is just a prototype that works in an isolated scene, without interacting with half of the stuff.
So yeah, I’m starting to hate programmers.
Nonetheless I will start a course on AI and do all of this myself, just, not for this update, maybe not even for the next. I will try my best, because at this point, bringing someone new to the project will be just wasting more time.
That’s all I had for today friends, so please vote, and tell me your ideas and what you would love to see in future projects, even if it is a small, or a crazy idea. A lot of the features you guys and gals love today on my games came from suggestions from players, so feel free to give me crazy ideas, I can’t promise I will be able (or willing) to add all of them, but sometimes I get some amazing ideas that I love to implement.
Have a great weekend friends, and I'll see you next week for this month’s update!
(which will include pretty much everything else, except the new AI)

Cheers
Comments
What ever Project you do next, could you include some less busty women? It Looks Like your hole Cast Starts at Double D. Please?
PJ
2022-10-19 11:23:04 +0000 UTCThanks for the suggestion, the idea I'm running is slightly similar, but I won't be using HP as a resource, the next project will have both Energy and Special (called Focus), plus some abilities will have cooldowns, so it will be resource management-ish. I'm still iterating through ideas, as I may have an "ideal" system designed but when I test it just sucks.
Mr Zed
2022-10-13 20:37:59 +0000 UTCI definitely think the sex fight should be dynamic. Fixed enemy stats are fine (though I don't mind randomization) as is iterative player debuffs but I think it should mostly be about the SITUATIONAL factors. That is to say, your and enemy HP total (that represents "windedness" so it only makes sense to be able to dominate better when you have energy - especially with Ascended enemies who presumably regenerate while fucking but lose HP when cumming like you do), bondage, etc. One idea I had was making the core resource management a bit different: use HP as something you lose when beating people up in addition to when getting beat up and can regenerate during sex. However, dominating or such costs HP too; so you can get fucked and take a lot of pleasure in exchange for regenerating HP or you can try to defeat enemies through sex but at the cost of (at least initially until you max out domination or make an enemy cum) "HP"/"endurance". Then make enemies not lose HP from just getting fucked (unless they try to dominate you) but make them lose a lot for cumming - I think that would be a pretty cool system that suits the game superbly. Then of course bondage, etc. on top of it as modifiers. The primary advantage of this system would be that it's dynamic: if you get beat down, you have to let enemy dominate you since you won't initially have endurance to fight them off but as you begin to regenerate, you can turn the tables on them. It would further be cool if there were more ways to switch position; I know Counter exists but it's very expensive. I liked in Kinky Fight Club about how you were incentivized to use first foreplay and then sex moves; in this game it's fully possible to go through a whole sex interaction in just a single position even though all enemies have lots.
Eld
2022-10-12 04:50:52 +0000 UTC