XaiJu
MrZGames
MrZGames

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May Objectives!

Hey friends!


A new month is here!

I don’t have much news, I'm just looking for a programmer again (yes, for the third time) . Let's hope that I can find a programmer that is good and doesn’t have a life changing event before starting to work with me again.

I wanted to add Heavy bondage this month, but in the last months I have been expanding the game too quickly, adding many features every month, and I haven’t really stopped to check/reorganize the core of the game systems. As I been working on the system for heavy bondage I found a lot of things that could possibly cause issues between systems. So I decided to postpone Heavy bondage for next month, while I focus this month on re-stabilizing the core aspects of the game so systems don’t clash when getting the player knocked out, trapped, carried (in the future) or getting put into heavy bondage.

So what is coming this month?


Simulator: Gallery!

Called as the Sex simulator, this is basically the sex gallery of the game. Since half the work was done when creating the base simulator, I will finish this and allow characters who completed Area 1 to use it. It uses your EnemyData and SexData, so it was important that those were added before. In the sex simulator you will be able to summon enemies and have sex with them, either using their known sex positions, or your preferred positions. You will also be able to change domination status easily!


Massive bugfix

I spent the last two weeks mostly working in code, so I found and fixed a lot of issues, a lot of those reported by players and others that were nearly imperceptible but that weren't working as intended. This also includes a change in animations that will make most animations work better by removing some issues with feet or hands sometimes being displaced.


New VFX

I will be adding new visual effects for most of the specials and for picking up food. I want everything to look better!


Animation swaps fix

I changed the way animations swap for some particular cases. Before now most titjob animations started by a male character would switch to ground titfuck (there were 4 animations that switched to this), so starting on the next update animations won’t switch this way based on the starter (unless the animation is impossible). So a male character starting a titjob animation will jump to the correct animation, making the target perform a titjob to him, or switching to a non-titjob animation if the target is male.

I also applied this principle to some other animations where they were swapping into other animations based on the gender of the starter, which is something I'm not doing anymore, as some animations will not be seen by most people this way. In short, you will see more different animations!


Bondage update!

Starting on the next update you will be able to select Armbinders and Dildo gags as part of your choice of restraints!


New animations

At least one completely new sex animtion set will be added to the game.

And 11 sex positions from previous projects will be added to this game.


Old animations remake

Following my plan to update the oldest animations to the new method I completely remade two animation sets: Hugfuck & legscissors handjob. Legscissors handjob now includes FF and MM variants!


Preferred sex visualizer update

I want to update the preferred sex positions visualizer to take into account the character’s settings: their gender, role and the role selected for enemies. This way it will show the animations as they will be played in the game, instead as always showing male-female animations.


New enemies:

Three new enemies will join the game: Two villains and a fighter!

Also I made a new boss that I'm super excited about: Copycat!

If he or she has the same gender as the hero, once they feel threatened they will copy the hero's appearance!

New Stage:

As always a new stage will be added to the game, this month’s stage is the japantown streets!


New Captured stages:

Starting on the next update whenever you are defeated you will be taken to the area appropriate hideout! Each of the new capture stages includes enemies and bosses that appear in the areas.


New Special!

Starting on the next update you will be able to select a new special: Berserking!

This special increases your damage by 50% and grants you lifesteal for 12 seconds, however while berserking your defense is reduced to 0!


And that's it!

Those are the main things I've been working on/will be working for the update! I hope you are as hyped as I am for  this month’s update!

This month’s focus will be mostly on quality of life upgrades, so if you have any suggestions about those let me know! (I will also be trying to fix the AI bug by myself, I don't have much hopes on achieving it, but I will try!)

I will also be making a monthly poll, only for patrons, to get feedback and vote on future features for the game!

I wanna thank all of you who support the project! this wouldn’t be possible without you! And thanks to your support, not only me, but the rest of the team can work on what we love!

(And now I can also hire a programmer to help me fix the bugs and improve the AI)

Thank you!

So this is everything coming up this month. As always there will be more small stuff included, but I will be speaking about that as stuff develops.

Have a great month friends!

Cheers!


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