XaiJu
MrZGames
MrZGames

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Update 08D!

Hello everyone!

I hope you are having a wonderful day!

I bring some good news: The Story mode is going good, we have already finished setting the whole new pipeline, and the introduction is almost ready. So im still a bit -very- behind schedule on Story mode, but i think with the help of my friend we will manage to get it done in time. (In case someone missed it a friend is helping me writting the dialogues and setting them in the game).

And also today is update day!

So, What's new?

Improved Visuals 2

Thanks to your support i managed to get some new assets and consult with someone who knows a lot more than me in postprocessing. The change is slightly this time, if you put side to side them you will notice but it isn't something as huge as the last visual update. In this visual update the percepction of depth is better achieved, and the colors are slightly more vibrant, to counter the base "greyish" that unity usually renders in.
All in all this is a small change visually that makes everything look a bit more alive. It slightly increases performance cost, and it can be disabled when disabling Postprocessing.

New "Extra" Slot for miscelaneous clothing in Character Creator.

Two new slots have been added to the Character Creator for some miscelaneous items. These items range from glasses, chokers, cat/bunny/fox ears, and stuff like that.
These items cannot be undressed in-game.

Originally there was going to be only one slot, but after a player suggestion and some test i found out that two slots make for a good variety of options while not killing the performance too much.  

For players that have slower computers and may see a drop in performance they can just not use the new slots to reduce the performance hit.
If no Extra item is present performance should stay the same as before.
(Still i optimized as much as possible here, so the performance shouldn't be even noticeable)

Here are some Screenies of the new Extra Slots items.

Ears and Blindfold

Glasses and Headband

Overhead Steampunk goggles.

Cat ears (small) and Glasses.

6th Character Creator Slot.

Basically this, the 6th slot is here, completing the base 6/6 Custom Characters planned.

Also some more items have been added to the Character Creator, and some Textures that were missing.

4th Guest Character Slot.

The 4th Guest Character Slot is ready, and this month's Guest character is the sexy bunny Marlene!

(You may recognize her from the Promo images!)

New Female Character!

A new Female character has been added to the game: Cybil.
Cybil comes with a new and powerful passive: Steady progress, which changes how Dominate works!

Stay on guard and be carefull of being tramped by her boobalicious attacks!

She comes with 6 new movements. 

* Cybil doesn't use the Kneeling oral 2, but it has been added on this update!

And with her all the Female base characters of the game have been completed! 

Improved Facial Expressions

After some testing and feedback i keep updating and working on the Facial expressions. I actually updated these three times during this update's development. I hope you like the updated facial expressions more!

Completed Art Gallery

The missing Art assets has been added to the Art Gallery! If you like the art-style go give the artist some love: https://twitter.com/PersephoneMiss

She's great to work with, and provided me with great feedback on the game!

Camera Improvements

I added a new closer-to-the-ground camera, and slightly adjusted the old camera's positions. Now most ground movements should have a better point of view. I still have to keep updating more moves with better camera angles. As always feedback here really helps.

Movement Inspector

This Player-requested Feature allows now to see what movements each character has in the Main Menu. I really tought it would take me a lot more work to add it, and i was wrong. I should have added this months ago!

As you can see here, Marlene doesn't like to give oral, but she loves to receive it...

Blushing 

Starting on this update, characters will star getting some blushing on their cheeks as they get more and more aroused!. This is more visible the higher the Character's Arousal is (scales with Arousal, not Ecstasis).
Redness to the booty is on the list of stuff-to-do, as in it didn't work on try 1 and i have other stuff with more priority. (It actually worked but had a big-ass performance impact, not completely sure why, need more research here)

Fixed Mouse-only UI

I fixed the old Mouse-only UI, i completely forgot about it when i update the standard UI. Now it should not only look better, but also don't interfere with anything. Thanks for reporting that!

Also the Extra time for Quicktime events for mouse-only wasn't being added. This has been fixed.

New Dicks

Dick models have been updated. The change isn't super big, but not the balls shouldn't clip and get flattened like before. 

Fixed new hair's scaling error 

Some of the new hairs in the last updated didn't look well, that was a scaling error that caused them to clip through the head, that has been fixed!

Gender Recognizion on movements

I fixed the curse of the ghostboobs. Now when character's try to use a breastplay agaisnt a male movement that requires the character's boob to be grabbed, they will instead use another movement: kiss or ground kiss. The game should now better recognize if a character has boobs or not, so there shouldn't be any character grabbing boobs that aren't there. (Ghost-boobs!)

Optimized Performance

I been working on improving the perfomance via scripting. I optimized the shit out of the player and enemy scripts, aswell as the base-game script. This net a slight gain in performance by reducing the amount of checks and calculations that the game performs on each frame. However, with the visual update and postprocessing having a bit of performance hit, the overall gain in performance is practically non-existant.
However, there isn't a performance hit in total, so in the end, everything stay almost the same in the performance, but now it looks a bit better.

Online Manual

The online manual can be found here, and im updating it weekly:
https://mrzgames.wordpress.com/2020/04/13/kinky-fight-club-manual/
A button inside the Tutorials has been added that redirects to the online Manual.

The online manual contains more detailed information than what it is in-game.

More small stuff

There are also some smaller fixed and updates that you can find in the Changelog.

What happened with the cumshots?

After failing two times on making a viable way to use them (because for some ***** reason decals won't work on my character models for now), i decided to postpone it, as it isn't really a core mechanic that i want to spend much more time on it than what i already spent.

What about Localization?

Im Almost done with it. I have completed the main menu and in-match parts, but im still missing the Character Creator, and the dynamic texts on the game. (So, basically all the tooltips). Im close to finishing this!

What about the 5th Goal?

You still have 2 more days to vote for selecting the next 5 moves to be added to the game. Once the deadline is reached i will start making the animations and try to add them asap. (voting was extended until the 15th, due to previous workload)

In case you missed it: You can join the voting for 5 new 5-stages sex/foreplay movements to be added to the game.
You can find the voting "poll" here:

http://Discord.gg/hjxwd2k 

Join the NSFW channel and you can Click on the <3 (heart) to upvote all the moves you like!

On the other hand, the King of the ring development will start after finishing the new moves, and will be on the next month's update. I will give more information on the next weeks, but i already completed the Kinky Throne model and performed base-animations tests, and everything is running OK!. 

And that is all, fellas!

This are all the news that i have for you friends, i really wanna thank you for supporting the project, you make all this possible, thanks to your support i can live and work on making the game which is something that i absolutely love.

If you haven't please take a look over this post and vote with what you would like to see in the future game. 

 https://www.patreon.com/posts/36727319 

As, im the one making the games, but it is not only for me, but for all of us!
So go there and tell me what you would like to see on the next game!

As always im super happy to receive feedback, critics, bug reports, and all that cool stuff.

I will be watching closely to fix any bug reported in the next 72 hours, so if you find something that isn't working as intended please report it!

And one last thing i wanted to ask is, if you can, help sharing the game, post on forums, make videos, retweet,etc. The more visibilty the game gets, the more opportunities we get to grow bigger and bigger (imagine how good the next game could become if instead of working alone i could get a good team to work with!)

Also wishlisting in Steam helps, even if you pledge here and have no intention of buying it there, because Steam promotes stuff with high Wishlists.

 https://store.steampowered.com/app/1237530/Kinky_Fight_Club/ 

I know i already asked a lot of you, so here it is, the download links:

EDIT: Donwload links UPDATED to 08D2.
It includes:
Toggeagle Blushing feature, and a Fix to be able to use the new no-beard style of beard, and the two new makeups for the girls.

Donwload Iinks!


*I still can't find a solution to the MAC problem. I keep getting the suggestion of buying a mac to build the game for MAC, which is not possible for me.

Winrar Files

Windows(Mega)  

Windows(Mediafire) 

Mac(Mega) 

Have a nice week, enjoy the game, and Stay safe!

Cheers!

Changelog 08D


Comments

You can get back with 6! The idea to only use the directionals is good, i never tought about it!

Mr Zed

but still good game. :) i love it

Petri

Buttons are still pretty bad, if you grabbling and if you press accidentally 2 you cant go back anymore. and that losing/give up buttons is way too easy push accidentally... it would be good if you can navigator with arrow button,, up down right you choose your move, and left you could go back if you chose wrong move.. lets say its better if you could play only use arrows :)

Petri

These things are hard man, because what for some look too much for some look too low. I can add a switch to turn it off tho, that shouldn't be a problem! Thanks for the feedback and im glad you enjoy the game :D

Mr Zed

Thanks for the update Zed! i'm really enjoing these new animations and customizations you added to the game although it's getting kind of hard to find the one i want because of how many there are :P . i also wanted to tell you my thoughts on the new blushing system: i hate to say it but i think that you could do it better, right now it looks more like a sunburn or a mark left by skii-goggles rather than a blush; personally, (and i'm sorry to say it) i'd like to have an option to disable it because i don't like it much right now.

Cosus


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