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Draco9990

Draco9990

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Draco9990 posts

Together in Spire v7.0.20

Hey y'all!

Cool new update today, so let's get into it!

Player Corpses

In spirit of the spooky season, player corpses have been added! When a player dies, they will now leave their corpse behind that will be visible to other players in that room. This persists until the end of the game, meaning that anyone entering the room afterwards also sees the player's body.

It isn't what ...

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Update on v7.0.19

Hey y'all!

This is a short post to update y'all as to what stage v7.0.19 is in right now and when it'll be released, as well as having a little sneak peek at the new skins coming with it!

Release Date Update

2 weeks ago, I travelled to my home country to work remotely and spend time with my family. The plan was always to continue working on TiS, as I have my workstation with me.

However, 6 hours into my trip, I lost connection to my remote machine. And while that's ...

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Together in Spire v7.0.19

Hey y'all!

A minor update has been pushed to Steam that addresses some bugs found in the current live version. Most notable changes are:

  • All player skins are now unlocked for the duration of the Beta

  • Improved rendering of modded character, fixed many issues where they would render as invisible or flickering

  • Removed 'None' Lag Comp mode, predictive is now the only setting

  • Significant combat performance and bug improvements

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Together in Spire v7.0.17

Hey yall!

Brand new update for Together in Spire is out right now! Let's go over what's new:

Player Nameplates are back!

Player nameplates are making a return, with a brand new way of displaying them in the form of 'badges'. Badges are a compact version of nameplates that display essential information only. This information includes the player's current health ratio, and whether they ended their turn or not.

2025-08-28 23:53:27 +0000 UTC View Post

Together in Spire v7.0.16 - Fixes and Improvements

Hey yall!

Today's update is a smaller one feature-wise, and mostly includes the underlying updates to the networking system and a setup step for future updates. It also resolves any issues with Act Like It mods and Downfall, so those can be played again. This comes with the exception of Ruina, as there's some patches on the mod's side that need to be updated.

There's already some known issues to me with this version so there's going to be another update this week to fix those, alo...

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Together in Spire v7.0.15

Hey yall! Big update today so let's get into it!

Lag Compensation

The multiplayer is about to get SMOOTH! Since the start of v7, network sync was changed where it was significantly more accurate, but at a huge cost to lag.
As such, I've spent the last few weeks working hard on a new system for Lag Compensation, which is a predictive system similar to the one v6 has that aims to sign...

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What's next?

Hey ya'll!

This is a topic that has been pending for a bit now, and I wanted to get your opinions as early as possible. With v7 of TiS now being in full swing, I'd like to plan ahead and see what I can bring you after that's done.

I'd like to present you with the following poll - I want to know what you're looking forward to the most, and what seems interesting from what can come after. I've offered some options in the poll, but please feel free to suggest other options, or just e...

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Together in Spire v7.0.14

Hey everyone!

A brand new updated is OUT! I've got some amazing features to share with you that I'm super excited about, so let's get into it!

Shop Trading

Shop trading has been completely redone! Here's some key points:

  • Trading at shops is now one-sided - sending gold no longer requires interaction from the receiving player, making it much smoother and faster to send gold to someone

  • You can now request gold for items in the shop! All requests...

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TiS v7.0.14 Sneak Peek

Just a lil' something to make trading easier

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Together in Spire v7.0.13

Hey everyone!

Together in Spire v7.0.13 is now out! Let's have a look at cool new stuff in this update:

KBM/Controller UI + Say the Spire integration

The most awaited update yet is out! All of the new custom UI is now FULLY compatible with KYB and Controllers, plus it has direct integration with Say the Spire for the visually impaired. It's the first version of the system, so there's bound to be some bugs, so feel free to report those in the discord. Also, if you've got an...

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Content update

Hey everyone,

Here to update you on the current state of Together in Spire v7 and it's upcoming updates and features.

However, before that I'd like to address the reason for my absence. While I find it very difficult to talk about, the past few months have brought some challenges and made me unable to focus on the project as much, which I wanted to be transparent about.
Apart from existing health struggles I've been tackling, my father has also been diagnosed ...

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Together in Spire v70.12 - New Inputfield features & Bugfixes!

Hey folks!

Time for another Together in Spire update, this one being out of schedule! 🎉
v7.0.12 just dropped, and while this one’s mostly focused on fixes, there's also got a new feature as well! 💬

What’s new in v7.0.12:

  • ✍️ Textbox text selection is here!

    • You can now select text by clicking and dragging

    • Arrow key navigation works too

    • All the usual short...

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Isaac Mod Manager v0.2 - bugfix update!

Hey y'all!

v0.2 of the Isaac Mod Manager is out! 🎮
This update brings a few nice quality-of-life improvements and a couple of fixes based on your feedback (thanks Lucky)!

Here’s what’s new in v0.2:

  • 📝 Added a new Patchnotes tab, so you can easily keep track of updates right in the app.

  • 🛠️ Fixed a weird issue where moving more than 2 mods at once triggered a Windows popup abou...

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Together in Spire v7.0.11 - New Text Chat design!

Hey yall! A new update of TiS v7 has been pushed to the workshop!

Let's see what's new:

New Text Chat window

The old text chat window has been replaced with a brand new one! This cool new text chat window has a sleek new design, and features brand new items such as the ability to scroll through older messages, and the ability to drag the chat window to any place on the screen you want to!

It's really cool and it took me a lot of time, but it's also very much WIP, wit...

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March Patreon Plan

Hey yall!

Coming to you with another monthly plan - this time for March.


First of all, let's go over the current state of Together in Spire v7. As you might know, I didn't manage to release the experimental versions I wanted to do last month. This is mainly due to the unforseen issues seen when finalizing the UI.

The new framework I wrote for the UI is good, and REALLY strong. But - it had certain issues when it came to very specific element positions that I needed to w...

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Isaac Mod Manager for Steam v0.1!

Hey everyone!

Coming to y'all today with a cool new tool for modding The Binding of Isaac!

As an Isaac player, I've always been pet-peeved by the lack of mod managers for it. It always seemed like there's no good solutions out there, which can easily get frustrating when dealing with large mod setups with a lot of character, QOL mods, and other content mods.

That's why I decided to create the 'Isaac Mod Manager', an external mod manager designed to provide typical mod mana...

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Patreon Plan - February '25

It's me again :D

I'm here to talk about what you can expect to see on my Patreon during February, so let's delve into it!

 

Sunday 16th

On Sunday the 16th you can expect a brand new release of TiS v7. It will feature the finalization of all in-game UI, excluding KB/controller support. The UI rework feature ended up being WAY more massive than planned, and this is a plan I...

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Together in Spire v7.0.10

Hey yall!

We've got a new release of TiS v7 today, featuring more UI changes! Here's what's new:

Redesigned MtS 'Mods' Screen

An opportunity I got while working on dLib's UI system was to redesign the base Mod the Spire "Mods" screen. That screen always felt a bit underdesigned, as the Mod Details were really hard to read. I've injected my own UI and added API endpoints for people to create Mod Panels easily through my UI framework if they choose to do so, while keeping t...

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Together in Spire v7.0.8 & Booster Pack v2.0.2

Hey everyone!

Let's cover some new things available now!

Together in Spire

This update fixes a crash and a skin erasure issue introduced in yesterday's patch. However, it also introduces a brand new feature:

Steam Cloud Skin Saving!

From v7.0.8 onwards, all unlocked items are saved directly in the Steam Cloud, allowing you to recover the items in case of deletion, or if you reinstall your game. This will reduce the need to recover your items throug...

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Together in Spire v7.0.7

Hey everyone!

It's time for another release of TiS v7!

This time around we have a new game lobby screen! Let's have a look:

Brand New Screen

The new game lobby screen is a change that follows the other changes made so far, making the screen smaller and more segmented in panels, following more base game designs. Additionally, brand new UI textures are used to give them a...

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Schedule Change Notification

Hey yall!


This is a short post regarding two things I'd like to talk about real quick.

First of all, I'd like to apologize for a lack of update on the 12th of January. Full transparency - when I was making plans I was unsure whether it would be on the 19th or the 12th, and in confusion I've put the 12th while internally writing down 19th on my planner. It was only after I was notified that I realized the mistake, so I'd like to confirm that the next release will indeed be tomo...

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Patreon Plan - January '25

Hey everyone! Hope y'all are doing great and have had a good start to the new year!

Today I wanna have a look at the January Patreon Plan, and a little sneak peek for what's coming in February as well! This is a new format I'm experimenting with so let me know what you prefer!

Let's delve into it:

 

Sunday, 12th of January

will feature a v7.0.7 release of Together in Sp...

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Together in Spire v7.0.6 Update

Hey everyone!

As promised, I'm giving you a new experimental preview of Together in Spire v7, featuring today a new experimental UI design overhaul of a portion of the mod!

Let's dive into what's changed:

UI Rework

As announced earlier this month, one of the biggest changes in v7 is the work-in-progress UI redesign! The goal was to ditch the archaic UI of v6 and bring the new one more in line with how the base game looks and feels, while expanding on support for co...

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TiS v7.0.6 Update Announcement

Hey Patrons!

First of all - apologies for the delay in updates. Life goes crazy, and I just didn't have the time to release an update recently. Additionally, as you'll see in just a moment, the next update will be quite a big one, which means I can't really release it until a good portion of it is done. Either case, I appreciate your patience and hope you're looking forward to the next update!

Now - what can you expect from the next update? 

I've...

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Together in Spire v7.0.5

Hey everyone

Together in Spire v7.0.5 is out now on the patreon steam branch and here in the post!

Let's go over the main changes out in this update!

Turn Timers

Turn timers got a major visual update, now showing in more places. Furhtermore, you can see how much time your allies have left too!

2024-09-15 19:10:05 +0000 UTC View Post

Patreon Plan - September

Hey yall! Here's the September patreon plan:

 
This month will feature two TiS releases on the 14th and 28th of September, with a beta testing weekend going from the 20th to the 23th.

As for what you can expect from TiS this month:

  • More Turn Timer improvements, alongside being able to see ally timers

  • New and reworked settings menu with new settings an...

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Together in Spire v7.0.4 & Booster Pack v2.0.1

Hey everyone!

Today's the release of the new Together in Spire update! This update fixes some bugs identified in the last version, as well as introducing some cool new features such as:

  • Post-Player and Monster turn sync to ensure damage fires at correct times

  • Combat executes in background even with map/settings open

  • Fixed an issue where card effects were not performing on-damage effects (Reaper, Feed, etc)

Not only that...

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Together in Spire v7.0.3

Hey everyone!

It's time for the v7.0.3 release of Together in Spire, as announced! This is a MAJOR update, containing network syncing changes and more, so please give it a thorough test!

Key features:

-> Completely new network syncing system in combats! Addresses some important issues like out of combat sync.

-> New Ping icon to see your ping in relation to the host/clients

-> Cool new room entry and leave animations!

-> Completely new power st...

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Patreon Plan - August

Hey everyone! It's time for the August patreon plan!

This month we're looking at two different updates to Together in Spire!

It might look simple, but these two updates in Together in Spire will change a lot of the mod internally. I'm preparing v7 to be the biggest and the last Together in Spire major update, which will be developed over the next few months, and it all starts with these...

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Skindex v0.5.0

Hey everyone!

Final release of the month is here, and it's a new version of Skindex!

Today's version features some UI changes, background performance improvements (looking at you mem leaks), and the ability to select skin defaults!

Controller support is still on it's way, but it'll take a bit more time for it to be fully cooked, I'm looking at making it fully compatible with Say the Spire day one!

See you this Thursday with a Patreon Plan for August! ...

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