XaiJu
SilverEarsEntertainment
SilverEarsEntertainment

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Devlog No.012

In these last couple weeks I have been working on the fall forgiveness system and also the max boob sizes and upgrades to it. I managed to finish the fall forgiveness system and I also now have a menu option you can change to choose what you want the max breast size to be. It won't affect your upgrades at all and will be purely aesthetic! I'll attach a screenshot showing it.

In terms of the boob upgrade levels, it's all completely organized and ready for the upgrade implementation, but I have held off on it for a bit while testing the sizes to make sure they are working right. Things seem to be working well so in the following weeks I'll be working on implementing the actual upgrades.

In regards to that, as of right now I plan to have two upgrade methods. The first is through an item you can find which will increase your max size by one. You'll be able to find or buy a few of these. The second method is that you will have to store up power levels/boob size and find special shrines. Then you will have to donate your 'power' to them and once you have donated enough, it will trigger you getting another max size increase. As well, these statues will be fairly 'flat' so to say and once you finish depositing your power into them, they will gain a sudden 'boost' to their size. So you can look forward to that if it interests you!

As for the fall forgiveness system, I believe I've implemented it well enough and I'll explain it. To start with, you will not get any fall forgiveness and you must find a 'wing' upgrade which will increase your max number of forgiven falls by one. And you will be able to find three of these in game. Whenever you visit one of the safe zones/cabin areas, it will refresh your forgiveness charges. These are indicated by the little wing on your energy bar. It changes color the more/less you have.

When falling off an edge, one charge will be subtracted and you will be teleported up to a pre-set location. I have made a teleportation system and built it to be manual this way you shouldn't be able to get stuck with an automated system. It's a tiny bit of extra work when building each level, but it will lead to a better overall experience.

I uploaded a short vid to show how it works. There is also an image for what the first upgrade looks like. (It's located in the first mountain region behind the Star spell switch.)

When you are out of charges however, you will still lose all your power level. I haven't implemented anything else currently in regards to that, but I do plan on making it so you can buy/find some upgrades which will lower the amount of power you lose on dying. Basically try to keep up with the rate the player increases their max power level so you never feel crushed when you die, but you are still punished for it.

This will eventually lead to not needing the symbols for your weapon power level, though I will try to separate the two so that when you die you still need to pick up three of them to reach max power level even if your chest size is huge. This way it still feels impactful to pick up the symbols beyond just seeing the booba get bigger.

Overall, that sort of thing I'll just need to continue exploring and see in general how everyone feels about it. I don't really want to get rid of the weapon power levels even if it would make developing new weapons easier.

Finally, I've started into developing new content. Beach levels are up next with crystalline caverns to accompany them as well as some new enemy types! As well I've already started work on another hidden shrine too. So things are just steadily chugging along right now. Thanks everyone who's been with me this far!

Devlog No.012 Devlog No.012

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