A majestic structure, built on an artificial plateau high in the mountains. Light streams through glass windows, filling red halls with brilliant light. Are the inhabitants hospitable? Or do their cellars contain secrets indescribable?
I think this map probably took the longest to draw of all the maps I've ever done, but boy did it turn out nice. You get more than half a dozen points of entry - the cavern in the basement, through the front door, climbing or descending the cliffs, the path at the back-side of the building - you've got several interesting locations to stuff the player's targets, from the library to the central chamber or the cellar's lower room.
You've even got a bunch of potential points off of which you might attach other maps to form a larger dungeon - the cavern might lead to a lower pond in a cavern, or to something tyrannical. Players might climb from the lower courtyard to the deck overseeing the cliff. The roof can be used to access most of the parts of the building. Lots of opportunity, if you can make it fit.
Free users also get the whole basic monastery, because I'm nice, and because it's a cool map. All three floors - basement, interior, and roof - are attached above.
The map itself is 25 tiles wide and 20 tiles tall. Standard resolution, as always, is 100ppi. Hope you like it, subscribe if you do and haven't (please!), yell at me if you've got questions, and have a good week!