XaiJu
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fek

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Virtual Reality in Rack 2

Hey folks!

Those of you who watch my streams know that I really, really want to support virtual reality in Rack 2. In order for this to happen, I need to get my hands on a devkit.


I've set up a one-time campaign to try to get enough money together to buy a devkit the next time a batch becomes available. If you're interested, check it out:


http://igg.me/at/fekhardware/x/13104464


Thanks! <3

Comments

Having a blast with rack 1 keep up the good work.

Minxtravels

Damn! You got the funds in six hours! You, my friend, are quite popular!

McSpazz

Kicked in some funds, looks like you're off to a good start.

Strawberry Puptart

Dude love your work and I hope that your campaign is successful for you to get the tools you need to show your amazing tallents.

Axcess

Verify that there is a (real) gyroscope on your phone, otherwise (with only an accelerometer) it won't work :/ And, I'm not sure you could run Rack on a phone, carboard sdk is good for small games but you'll set your phone on fire if you try to use Rack's cloth mesh system on it

Wǝidz

The DK2 is not really "sold out", they stopped it because of the CV1 coming soon. Anyway, my DK2 is ready for Rack 2 :] <a href="http://image.noelshack.com/fichiers/2015/53/1451593116-dsc-0047.jpg" rel="nofollow noopener" target="_blank">http://image.noelshack.com/fichiers/2015/53/1451593116-dsc-0047.jpg</a>

Wǝidz

I have! I looked into Cardboard and the Gear, and I'm considering them as backup options. Unfortunately, the lower hardware probably means I'd run into major performance issues, which would make it very difficult to test how the game will actually look/feel with proper equipment.

Fek

Have you thought about looking at the Google cardboard sdk? Its a pretty cheap entry into vr, just a relatively modern phone, and about a $30 headset to put the phone in. The sdk is supposed to run Unity content. The drawback is less gpu, and its much lower resolution.

Strawberry Puptart


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