Hi there and long time no talk.
As some of you are aware, 2023 was a bit of a slow year for the development of the game. Since you are all people who contribute to the development, I figure it would be in your interest to get a somewhat brief (I say that, but this will probably be a fairly lengthy post - my apologies for that) summary of what happened during the previous year, so that you may get some insight into why things were so slow. Most of this is negative and related to my RL pr...
2024-01-09 09:08:06 +0000 UTC
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Those of you who have played the demo and have seen the credits and staff roll will hopefully have noticed the third character at the bottom of the staff roll image. It's been a while since I gave anything special to the people paying a bit extra, so here's some more detailed images of her.
Her name is Deapth Rhoze (subject to minor change) and she's introduced to the party through the boss fight on the second floor of the dungeon. She's slightly older than the other two heroines, and a...
2023-10-29 22:23:58 +0000 UTC
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Apologies for the post being delayed. I was down with a cold over the weekend and simply did not have the energy to do anything specific with updates and uploads. Here's the lined version of the first event related to the mushroom traps on the second route.
2023-10-29 22:05:54 +0000 UTC
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Sorry for being slightly delayed this week. I've been down with a mad cold this weekend and haven't had much energy to update. Here's the next set of images related to traps with the second character.
2023-10-29 21:49:46 +0000 UTC
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I am sure some of you have noticed, but compared to when the project was started, I have gone through a fair number of artists. I've had three different background artists, two interface artists and two character and event artists. One of these was Hokku Wellington, or just Hook as I referred to him as.
Almost all of the character and event art that has been in used for the game was drawn by him. Most of it was just quick sample sketches or conceptual design ideas, but almost all of it ...
2023-10-20 08:04:03 +0000 UTC
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The previous post contained the last part of the unique main story events for the second route, so starting today I'll be posting some non-story event images instead. This is related to triggering a trap in the dungeon, if you wanna see what happens after, you need to subscribe~.
2023-10-20 07:09:17 +0000 UTC
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So, the previous post was the last of the unique Second Route event images related to the main story. There are some more that also appear in the first route, but they contain stuff I wish to keep secret for a while still. So starting today, I'll be posting the unique second route event images related to activating traps instead. Here's the first one, Slime!
As a side note, two of these are conceptual images drawn by my previous artist, Hook. I'll make a post about the situation with h...
2023-10-20 07:06:31 +0000 UTC
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Another sneak peak from the content of the second route you can take while playing.
2023-10-15 06:07:53 +0000 UTC
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As always, my updates are sporadic and not very reliable but here are a few more images from when you play as Astoh in the beginning.
2023-10-15 06:04:24 +0000 UTC
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The current latest update can be found on Steam, for anyone that didn't know already. If you haven't already wishlisted it, doing so would be greatly appreciated. It helps a lot with the algorithm.
2023-09-07 11:37:45 +0000 UTC
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Again, some more sketch tier updates for the game. This is a public post, so the amount of content will be limited to just a single image.
2023-09-07 11:28:22 +0000 UTC
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Again, yet another sketch art update following the second route of the game. This time, it features how she encounters the second boss and is introduced to Vage.
2023-09-07 11:26:36 +0000 UTC
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Real life was busy and I missed uploading last week, but here's another preview sketch from the second route of the game. This one shows the start of the second boss encounter.
2023-08-25 07:25:45 +0000 UTC
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I missed uploading last week due to real life issues (I had to move house) but here re the next set of (mostly) sketches from the second route of the game. These cover the discovery, battle and victory against the first boss.
2023-08-25 07:23:33 +0000 UTC
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Starting today and for a while still, I'll be uploading conceptual sketches for events available through the second route of the game. Patrons will have access to more sketches, but I'll also be posting a few for the public version of the site. In this second route, you'll start the game as the wizard apprentice Astoh.
2023-08-12 14:03:09 +0000 UTC
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So, starting today and for a while still, I'll be uploading the early concept sketches for the second route of the game. In this route, you start playing the game as the young wizard apprentice Astoh.
2023-08-12 14:00:40 +0000 UTC
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I'm not very good at writing these kind of logs of what I do, but I'll try to make it a habit. Maybe I'll learn something.
As it stands right now, the first two floors of the dungeon are finished when it comes to developing. Enemies, events, traps, items and map layout have all been completed. All that's left to do is to have all of the assets properly completed and then apply it to the code.
New stuff that will be added in the next update is the full content of the second floor, ...
2023-06-18 16:02:22 +0000 UTC
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One again, it has been an awfully long time since I wrote anything here. I have been making updates in the Discord server, but even there, it is far to seldom for what my supporters deserve. I really should try to get into the habit of posting more regularly, even if it is only to give a simple text message telling everyone how things are going.
You have my deepest apologies for always forgetting to do so.
Although it has been over a year since my last post, we sadly still do not ...
2023-06-18 07:28:39 +0000 UTC
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Lastly (for today at least), we have the concept sketches for Vage. This is a pretty big archived file (sits at around 70 mb) but that's mainly because the files have a really big canvas size. Some day in the future, I plan to make a proper "This was how Vage was made" PDF using these files, but for now, you'll have to make do with the raw images:
2021-10-14 07:51:31 +0000 UTC
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Here are the sketches for the new monsters scheduled to appear in the game. The image with color in it shows the Alraune sisters. You get to meet one of them on the second floor of the dungeon, while the other two may or may not be encountered deeper in the dungeon.
2021-10-14 07:46:13 +0000 UTC
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So, here's the updated sketches for Deapth.
2021-10-14 07:32:26 +0000 UTC
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Good morning!
Feels like I always start writing these things early in the morning. Well, maybe not early to some, I guess. It's 8.30 over here, I'm sure some people have already been up and at work for a few hours by now. Anyways, it's been a while since I wrote anything (again) so I figured it was time to give an update.
Coding is proceeding as intended, for all updates I'm recieving, but the pace is as slow as always. Hard to make it faster when we're limited to 10-15...
2021-10-14 06:58:45 +0000 UTC
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You can find the $10 version here.
2021-07-23 15:26:12 +0000 UTC
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You can find the $5 version here.
2021-07-23 15:11:59 +0000 UTC
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Hi and glad to have you here!
As I'm sure you're aware, no updates have been made in quite a while. This has been mainly because we've been overhauling the interface and getting the new assets took its sweet time. But not only because of that, of course.
Here comes a bit of personal information but a bit over two months ago, I was hospitalized with Covid-19. I was in a coma for 5 weeks and then had to stay in the hospital for post-covid check-ups and rehab for an additional 4 week...
2021-07-23 15:07:46 +0000 UTC
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Hi everyone, and thank you for having stuck around despite the slow updates and utter radiosilence these past couple of months. As I'm sure most of you are aware, this past year hasn't been a very great one for the vast majority of the world. Such, too, has been the case for me.
Most of the issues have been resolved, however, and I went back to the game a while back. We're currently working on a rather big update, in which the second main character Astoh will be added to the game.
2021-02-22 09:12:40 +0000 UTC
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Hi there, and thanks for your patience!
The coder figured out what was wrong with the public build and had graciously provided me with a fixed version when I woke up today, so here I am, updating all the relevant links with the correct version and making a post about it.
As far as we've been able to test, this version should have everything as it was intended ...
2020-07-08 06:24:23 +0000 UTC
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Hi there!
It's been brought to my attention that the version I released as the updated public demo yesterday has some unexpected bugs in it. As far as I've been able to determine, they're not anything that breaks the game so the demo should still be playable but even so, we are working as fast as we can to squash them.
Apologies for the miss from my side, and thanks to those of you who are willing to forgive this slight mistake of mine. I'll try to have it fixed as soon as possibl...
2020-07-06 16:43:41 +0000 UTC
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Hi there!
First, let me start off by apologizing for the lack of updates these past weeks. I have no excuse, other than neglect from my side. I humbly beg your forgiveness for that.
Still, even though both the patreon page and the twitter have been silent, we have not been neglecting our duties. We've produced the first proper update to the game, which adds two new monsters, one new trap and one new boss to the game.
It also introduces the second character, Astoh Mauz, who i...
2020-07-05 06:06:35 +0000 UTC
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Hi there, and thanks for your patience!
The Patron-Only versions of the game have reached the point in development where we can release a build for you guys to play!
This new version contains everything up-to and including the second boss in the game. This means that we've added two new monsters (but only one has a new sexy game over scene), one new trap (this one has quite a bit more hardcore content than the mushrooms) and one new boss (complete with both a...
2020-07-05 05:59:12 +0000 UTC
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