Work in progress 20/08/2023
Added 2023-08-28 08:48:41 +0000 UTCGood morning.
How are you?
I hope you are having a great summer.
I admit that it took a while to get back into the right working rhythm.
After all, I've been working non-stop for 2 years, and the only breaks were due to force majeure such as health and family.
So when my head realized that my vacation was only going to last a week it said: WHAT?!
Sadly for me, I love this project and would like to see it finished as soon as possible.
In any case, in this last week and a half I've had to deal with a few little things:
1)Final decision on image size:
I already told you about it a while ago, the game will switch to a resolution of 1920x1080.
I hadn't yet come to grips with the image file sizes of the existing plots and those to come.
In fact, the plots contain a huge number of images which, if not optimized properly, could have made the game heavier over time.
So I had to take a step back and study the basics of resolution and image size, and I discovered several ways to reduce the size while keeping the resolution the same.
So, potential problems are avoided.
2) Choice of the main audio_visual effects:
I browsed many audio-visual files on the internet and I selected the most captivating ones.
These will be included in the sexual escalation, more precisely in the clash of character values, in decreeing a victory or a defeat, notifications of buffs and debuffs, and warnings of danger.
I'm also considering inserting small soundtracks within the escalation to give the player an idea of the climate of the sex scene it's engaged in, but I'm not sure, I'm afraid that the background music takes away attention from the audio files of the sex scene.
For the rest, I've already started compiling the home_base.
What used to be only in my head is finally materializing and I assure you that seeing it with audio-visual effects is completely different.
However, this stage still requires a certain level of attention to detail.
I would never want a notification or an audio-visual effect in the wrong place, or worse, an overlapping of different effects.
Each effect therefore has to be inserted on one string of code and deleted on another string of code which in most cases is on a completely different page.
I'll have to keep my attention high to avoid oversights in a scheme that includes about 40,000 lines of code, and I admit that this thing makes me a little anxious, but I've overcome much worse obstacles.
A warm greeting from your Alek.
Comments
Not yet dude. We're close but I don't want to rush the process by imposing a delivery date on myself.
Alek ErectSociety
2023-09-11 09:16:21 +0000 UTCThank you my friend. Be strong, I'm sure you'll solve it.
Alek ErectSociety
2023-09-11 09:13:56 +0000 UTCAny ETA on when your gonna realese the new version?
Dickgirl lover
2023-09-08 12:01:24 +0000 UTCI'm so glad to hear it's going so well, keep up the good work bro, I'm sure it'll be amazing. I'm sorry I'll have to forgo my subscription for a while due to money problems, but I'll be back as soon as I can to see how it's going. Best of luck!
Kaiserin
2023-08-31 06:58:33 +0000 UTC