XaiJu
GiantessSandboxDev
GiantessSandboxDev

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RELEASE: Giantess Sandbox v0.0.23a (December 2025 Build)

Happy holidays, everyone!

It's been a hot minute since the last update. This new update might not feature a bunch of new visual changes, but it makes up for it in scripting opportunity!

In this update, you can mainly expect:

Given the time disparity between the last update and this one, it's understandable if you had expected way more from this update. Most of my time (when I wasn't working) was spent experimenting / figuring out how to implement new features, and unfortunately most of them weren't working out, and then I found out that 6 months had gone by... ^^'

Anyways, here's a few things that I didn't get around to finishing for this update, but you'll probably be able to expect later on down the road:

For those of you who are playing Giantess Sandbox on Vorecade, an update will be released on there just as soon as I can. I'm having a few issues with the service, so hang in there.

Thank you all for your continued support, even after all this time!! I hope you all have a very merry Christmas!

You can check out the changelog here: https://aryion.com/forum/viewtopic.php?f=79&t=64213&p=3047545#p3047545

Comments

As of right now, custom Giantess models are not officially supported, though the Blender plugin does support exporting them. They won't do anything in-game, though.

lol

Unity collision is to blame for clipping through stuff when you're too small - This is unfixable unless I scale the world around the player. I have no idea how I'll accomplish this. I would like to add the ability to change sizes (for both the Giantess and the player); it's just a matter of getting it to work well with Unity.

lol

I am happy to wait for more updates :3 I really like that you've added a lot of these options, for custom model and even the scripting language (even though I personally may not use it, at least developing, much more of a player than a dev :P) I played a bit with the early releases, the tumbling then was a bit frustrating but I really think it is a good addition, adds a bit more immersion ^^ I have a question, this is more related to the debug menu than a lot else, I know I can change my own plate height and the giantess' size. Would there be a way later on where it doesn't mess too much with the camera? I've noticed if I shrink my player model at times I can see through the stomach when I get eaten, and sometimes I get stuck clipping through but eventually get back into the stomach. Sorry for long message, I really like the game. I also think what I just wrote might be because of collision and the movement system, not sure. Regardless of that I wish you happy holidays!

Zaya Wibri

Absolutely loving your work!! Quessstion though, how do I import a custom model? Can it be for the giantess and tiny alike?

Lucina


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