XaiJu
GiantessSandboxDev
GiantessSandboxDev

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Progress Update

I've spent the past three weeks implementing the new GtsScript syntax, and the performance gains are pretty substantial over the old system! I'm finishing up the syntax, which is just a custom permutation of C#'s own syntax.

Here's an incomplete set of features so far:

Here's syntax that I don't believe will be useful for GtsScript (Feel free to express your support for them though):

Some major changes over the old syntax include:

Here's a text file with a lot of the syntax listed above if you're curious (Password is 'tJ7NRBdij4' without the apostrophes): https://pastebin.com/BXEPdjwc

If you have any opinions on the current syntax as it's lain out above, please tell me!

The reason I'm spending so much time on the new scripting language is because I believe the future of this project depends on extendibility! Nobody will play if there's nothing new to do or see, and I'm really hoping there's people out there with at least some Unity experience that want to tinker around with the project. That's really what this whole thing is dependent on, heh

Speaking of extendibility, I'm still finishing up the model importer! I still don't think Giantess support is in the cards for the next update unfortunately. Still though - player models & food models are a good start!

Thank you for your support, and I'll see you all next week!!! ❤️

Comments

The Giantess control feature is very hacked together and could do with a rework

lol

Speaking purely as someone that knows JS (well can mostly read it and do basic things) this is very nice and readable,even if I am not familiar with this language. Fantastic job so far! I do have a question about the game however, it seems like controlling the giantess causes some issues, at least on my end, I press the key to control it and I can basically only move forward, and when I go back to player view, whenever I move the giantess AI will move as well. My question is, am I messing up the ai because of some system incompatibility or is this a bug that's (hopefully) fixable in the future?

Zaya Wibri

Bro's actually about to develop a custom engine solely for vore at this point, and I'm all for it!

Luna


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