XaiJu
GiantessSandboxDev
GiantessSandboxDev

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Progress Update

Hey all!

I've been busy merging the "Computer Room" and "Pool" levels.
"Pool" had to change a bit in order to fit everything in, so it might feel a bit weird, but you'll get used to it. It's pretty neat! I think this newly merged level might be the basis for an entire neighborhood (so I can support more scenarios), but I'll have to see about that.

In terms of AI, I've been working on making her ambidextrous relating to picking up objects and doing stuff with them.
I've also been picking at how to have her pick up multiple targets at once.
When we have that, we'll be ever so closer to a city level being possible!

In-between those two activities, I've been fixing bugs and trying to make everything more stable, which thankfully hasn't taken away too much time from other aspects of the project.

Thanks for sticking around & stay tuned :)

Progress Update

Comments

Then fine physics collision will definitely have performance issues. My last sentence means to add labels to different scenes and player actions. For example, if the player is in the intestine, then the AI ​​will be aware that the player is in the intestine. Specific places, such as the pylorus or the esophagus, can also be added with similar special dialogues. If these dialogues are further shortened into short phrases, they can be randomly arranged and combined according to the different behaviors of the player. Then a "wordy" AI can be realized. What I am describing is the principle of a simple AI.

peng peng

The game should absolutely be using your GPU -- It's being run on Unity. I'm not entirely sure what you're talking about in the last part; perhaps ChatGPT or other similar AI? I don't feel comfortable integrating some AI with this project

lol

That's not planned for this next update, no

lol

Awesome! Keep up the good work!

NonDescript

Are you planning on adding chewing for the giantess?

Xanny11

This project really shocked me, it would be nice if there was more text. It seems that there are still performance issues with accurate collisions, but I don't think this game uses my graphics card. I have a 4090+i9 13th generation top configuration. I wonder if I can quantify the player's behavior, turn it into data feedback to the robot, and then output different text segments. I think it is unlikely to make API calls with real AI at this stage, but such simple text matching seems to be possible?

peng peng


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