RELEASE: Giantess Sandbox v0.0.15a (August Build Hot Fix 2)
Added 2024-08-09 22:21:39 +0000 UTCHow embarrassing! Sorry folks. The weird tongue glitch is fixed in this patch.
Comments
I don’t know is it bug issue or something. When I start game for the first time the Debug menu(F10) in spawn item menu it is still functional but when I play for awhile(with some setting config gameplay) food item cannot be spawned. So I tried deleted and reinstall after that everthing back to normal but when I do the same thing its just happend again. //sorry for my bad english if it make you confused some word. 😅
Jiranut Bunying
2024-10-02 12:26:26 +0000 UTC我认为您是真正的人民艺术家
tortoise man
2024-09-27 21:02:19 +0000 UTCQ1: Personalities can be used by scripts to determine if different actions need to be taken. As of right now, not a lot of things use the personality value. Q2: I believe it's broken in the latest build. Sorry bout that! Q3: Yes, I'll add a button to the debug menu. And thank you for your bug reports! I'll note 'em down.
lol
2024-08-29 16:57:03 +0000 UTCI play on regular old Win10. Putting it in root C: didn't do anything different, I still only see the title font, the version number and some bird tweeting sounds from the game. Another odd is thing that a config folder was never created in %appdata%, maybe the game could be struggling with creating one or has created one in a different location?
OliveBaboon
2024-08-22 20:09:05 +0000 UTCTry placing the game in C:/GiantessSandbox/ . What OS are you playing on, by the way?
lol
2024-08-22 02:26:29 +0000 UTCReally cool update, and really cool game in general :) I also have some questions I'd like to ask and bugs to report: Q: -Can you explain somewhere what changes between every personality (do some have unique effects? does it only change aggressivity against not-protected tinies?) -How do you trigger some of Kuro's negative reactions when a tiny asks her to get out of her mouth or to be put down ? -Could we have a way to set the location of the tinies' home? In the pool level, it's a bit far from the spawn, too close of the fence/border of the map and hard to access with the table (my opinion, obviously) (btw, tinies don't have/can't find their home in the church and park levels) B: -Sometimes, tinies get locked in "being held by AI" state -Sometimes, Kuro's get locked in "Idle" state, not looking at anything, even if she can see it. Jumping to get her attention don't work -I stole a strawberry from Kuro's hand in the "Dinner Time" scenario. It left me with a giant strawberry 'leaf' (the green part of the model) above my head. I clicked to drop it, in case I was holding it, and a giant complete strawberry spawned (couldn't really see where, either on the plate, or in her throat) and my game froze until it crashed -Kuro's AI occasionally gets stuck in Idle mode, and she constantly switches between two targets/a target and nothing. She sometimes manages to get out of the loop, but other times you can't even reset her with the "Clear Activities/Movement" buttons. -Tinies only experience what they like once. If you set that a tiny likes teasing, she wil get Kuro's attention, experience it, and never tries to get it again. She will never tries to gain Kuro's attention again, and when forcefully picked up (by playing with the tiny's "Attention wanted" in Kuro's memory), she will instantly ask to be put down -Even with the most predatory personality, Kuro's won't eat not-protected tinies in the "On ground" scenario. She only will (with what I found) eat them if she's 100% hungry, and sometimes when she picks one up to eat her (bc she's too hungry), it overlaps with a normal tiny/Kuro interaction. -But when not hungry with a predatory personality, she will still pick tinies she doesn't like up, but the interaction will positive and their relationship will improve by a full 'tier' (Hate -> None -> Protective) -Kuro has an habit of getting tinies stuck in her feet when chasing them, and so not being able to pick them for several times. -When you delete your config files, the game create new ones. Every value seems nicely set, but when you start the game or a level (don't exactly know when), some files (at least ai_kuro) will be overwritten with one that does not setup values that were before. Those are then set to 0 and create unwanted behaviour: AI/MOVE_AMOUNT_WHEN_IN_MOUTH AI/HELD_IDLE_SPEED Game/STRUGGLE_DECREMENT_TIME (break the mini-game, you instantly lose the moment it starts) Sound/STM_EXTERNAL_MIN_VOLUME Sound/STM_EXTERNAL_MAX_VOLUME Stomach/SWALLOW_SPEED (break the descent in the esophagus) Some other that I may have missed or that are not setup to 0 (but still has a different value then before)
random_guy_208
2024-08-21 13:12:07 +0000 UTCWhenever I load up the game the menu loading finishes but all I see on the menu is the title font and the version in the bottom left corner, no play button or options appear, it's just a black screen. How can I fix this?
OliveBaboon
2024-08-20 19:02:32 +0000 UTCWill do once I get home this evening. I've modified some things after testing though, namely scaling, food pusher force, undulation speed, and max churn force. The bugs above I encountered with the default files that the game generated when the settings directory is removed.
Nanakra
2024-08-16 14:41:28 +0000 UTCCan you send me your game configuration on Aryion?
lol
2024-08-16 14:27:11 +0000 UTCHere is my bug report for this version. Tested on fresh, default config settings. Tested on the Pool Level with Eat At Table New scene, unless otherwise noted. - Kuro intermittently ignores player even when attention wanted is 2 or more. - Digestion % status is visible on food that hasn't been consumed yet. - UI element for Tether Statistics is visible all the times, until rope is tethered then cut. - Attaching the rope and most everything to do with it appears to be going haywire. - Tether UI element does disappear when the rope is cut however. - cutting rope does not unload the rope visual. - Ragdolling when rope is attached, detaches rope but rope is still in Kuro's mouth. Game still thinks it's attached. Jess still moves slow as if still attached. - you can attach the tether more than once which bugs the whole tether system out. - Not inherently a bug, but teleporting to the mouth has Kuro resuming eating / drinking. (I kind of like this and think it's neat.) - Entering the mouth via no-clip flight results in Kuro pulling Jess in with her tongue, but then continuing to eat like above. - Camera can get messed up a bit when she drinks. - the food / water she eats while in this state doesn't push Jess around, so no accidental swallowing of her occurs. - Kuro mis-triggers occasionally and thinks Jess is in her mouth when she isn't. - In this state, pressing the Mouth Activity key again aborts the activity and places the player back down. - Burp physics inside the stomach seem over the top. Kuro burps and everything, including Jess, is thrown up to the top of her belly. It's so forceful that it makes Jess clip out sometimes. - Seems to be partly related to size scale of Kuro and Jess. - It is kind of nice though. Perhaps an option to configure the burp force / strength would work. - Kuro doesn't talk in some situations regardless of the Is Silent option being set to true or false. - Subtitle text "Dark Purple" is very difficult to read as it is also on a dark background. - Options to configure UI scaling would be cool as at high resolutions, UI elements are hard to see. - Options to configure text color would also be cool too. - ability to resize the debug menu to show more. - Entering Kuro's intestines locks the camera in position and movement controls are ignored, mouse or keyboard. Physics still work, as does spawning, so not sure what is happening. - Activating X-Ray mode after choosing restart scene or return to menu and starting a new scene results in a white screen instead of the X-Ray mode. - Ragdolling Jess removes the cat ears, and unragdolling gives her an undamaged bow. Appears to be no way to get the cat ears back after ragdolling. - No matter what scene I choose, I was not able to trigger the bathroom scene. Option for scat was enabled. - The out of control frying SFX in the stomach is still an issue. - Occasionally it sounds like there is a SFX that is trying to play, but stops milliseconds after it starts. - After finishing her dinner, Kuro goes into roam mode and promptly gets stuck in the pool fence or keeps walking in the same direction forever. - Being pulled into the pyloric valve doesn't appear to happen anymore, regardless of full tour setting, however that may be due to the new system being intended to replace it. - When Kuro swallows a spawned Player AI, the spawned in AI is sharing Jess's Stamina. - Jess's stamina falls to 0 when the spawned AI is swallowed. - Entering a stomach that has more than five spawned AI already inside will lag and freeze the game occasionally.
Nanakra
2024-08-15 02:41:57 +0000 UTCEverytime I get in the intestines, all the controls/camera/menu buttons lock up. Tried re-downloading and clearing config files and it still does it
Yoshi174
2024-08-12 21:46:22 +0000 UTCMoving it worked, thanks!
no one
2024-08-10 16:38:26 +0000 UTCThanks for the fix. Now it works. 👍👍👍
MARLET97
2024-08-10 07:59:50 +0000 UTCReally appreciate you putting so much effort into this project. Nice work with the fixes!
RaccAttack
2024-08-09 23:01:03 +0000 UTCRestart your PC. If that doesn't work, move the game to a different folder, maybe in the C:/ root directory (like C:/GSandbox).
lol
2024-08-09 22:42:34 +0000 UTCSo after today's updates it seems to just CtD after loading this pop-up: https://litter.catbox.moe/p7rht7.png I already deleted the folder in appdata but no dice
no one
2024-08-09 22:29:39 +0000 UTCWe're all human! As always, amazed by your efforts and work! Enjoy the (well deserved) weekend!
R The Tiny
2024-08-09 22:27:01 +0000 UTC