Hi,
the last two I days I did the Armoury staffing with bots GUI (up to 3) and when I thought about a proper way to define combat stats and mechanics I decided to go for D&D-ish system rather than inventing something new.
So I wrote the classes, transfer code from bot to ground unit class (see imported bots, all start as lvl 1 and can level up like in D&D) and started on the D&D stat and combat logic.
Protectors are kind of tanks, infiltrators kind of mages, first mobs are thief class. I noted that D&D rule implementation is not difficult but extensive so I have to think that through properly. I will probably need all week to have a first combat setup including the visuals, first chibis. I made a test stage for the chibis as well (see image).
By the decision to go with D&D-ish rules I hope I can benefit also for future games as that is quite ubiquitous.
More to come on basic initial actions (attack, defend, intimidate, hack, fortify ...) soon...
y.v.
Gideon Lamarr
2025-05-19 13:56:16 +0000 UTCGideon Lamarr
2025-05-19 13:54:39 +0000 UTCTimothy Wolcott
2025-05-19 13:28:03 +0000 UTCy.v.
2025-05-19 11:20:44 +0000 UTCy.v.
2025-05-19 11:19:36 +0000 UTCGideon Lamarr
2025-05-19 10:41:57 +0000 UTC