XaiJu
y.v.
y.v.

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Dev-Log 26th Oct - Status Early Access I & Misc

Edit: Some Progress! Middle head is my toon shape key in blender :), added portrait render

Hi,

Early access is running quite well so far. 4 minor issues reported (you can see them under Known Issues in the Release Notes) and already fixed in the 1.20 main software path. Will wait a day or two before I merge them back into V1.10.7 for Early Access II preparation.

I used the time waiting for feedback on EA to finally tackle my "fear zone" in Blender, which is human figure (re-) topology, shape keys, rigging and particle hair design...

Seems like a mountain when looked at from afar, with armatures, weight painting, shape keys, drivers, ...

In any case, the above screenshot shows you where I am coming from (left figure as used today in DAZ) and on the right the fully prepared standard figure template in Blender.

Task now is to make a proper toon shape key without screwing up armature and drivers :) for the right figure.

Anyway, I hope I can make a proper toon figure in the next month(s) and maybe even introduce her while SJX is still running once everything is working (maybe as a side character).

Possibilities will be awesome once this works...

y.v.

Dev-Log 26th Oct - Status Early Access I & Misc Dev-Log 26th Oct - Status Early Access I & Misc Dev-Log 26th Oct - Status Early Access I & Misc

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