XaiJu
y.v.
y.v.

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Dev-Log 22nd August - Outlook V0.10 & Status V0.9 EA2

Hi,

I sorted through all the collected items and not-yet implemented features and made a first Plan for V0.10 considering a bunch of NSFW items long overdue.

Mechanics Main Features

Quest/NSFW Main Features

Sickbay is in the queue for later versions, but imho lower Prio than mess hall (better interaction possibilities in the mess hall).

Disciplining is still kind of a headache as I want to do it in a lighthearted and not overly contrived way, still need to mull it over (most likely Vee will be the onboard Mistress of Discipline...). Maybe I'm overthinking it...

Regarding V0.9 EA2 I integrated the last item today and compiled the release version. As it were quite a few more changes (albeit minor) I need to re-check that save game compatibility for EA1 is OK and no other issue / code typo crept in. 

So there will be two days of re-testing and then possibly on 24th I can release EA2 a day early if nothing pops up. 

y.v.

Dev-Log 22nd August - Outlook V0.10 & Status V0.9 EA2

Comments

1.1 to 1.x seems ok impo

Rolo

I stand corrected. Not used to the version system.

John Mendonsa

I probably managed to confuse everyone, as I used 0.9 and 0.90 interchangabley, so 0.10 might look weird and 0.100 even more. may just call it 1.0 and count upwards 1.1 to 1.x :) Or i just call it V10

y.v.

decimal numbers and version numbers behave differently. y.v. is using version numbers correctly.

VaSh

An extremely pedantic point: The release that comes after 0.9 should be 1.0 and not 0.10 - that is really messing with my brain…

John Mendonsa


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