XaiJu
y.v.
y.v.

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V0.5 - Dev Log 12.04

Hi,

today I integrated the pirate base quest (90% done) and made two fullscreen animations.

In that context I modified the cargo screen to allow for sales of shields and weapons if you have a weapons license, added the license approval code, added all the weapons and shields to the trading menu (you start out with a grade one weapons license for basic stuff)

Added a few screenshots of some features.

I think I'm running a day or two late for code complete and beta (planned 14.04.) but nothing serious. Depending on progress tomorrow I'll review beta and EA timing. Worst case 3 days delay from how it looks.

I added so much stuff, that I don't want to ruin it by bad flow and balancing, which takes a day or two after code complete.

y.v.

PS: Also added Gen 3 parts for the bots

Totally embarrassing side note:

Today I debugged the trade menu for 2 full hours until I learned, that in python you better not modify the list you run a for-loop on within the same loop. Thought the for-loop would make an instance of the list. A miracle that this didn't bite me before.

V0.5 - Dev Log 12.04 V0.5 - Dev Log 12.04 V0.5 - Dev Log 12.04 V0.5 - Dev Log 12.04

Comments

Regarding the for loop, if you want to modify a list during a for loop, you need to provide the pointers/references, most modern languages are scared shitless to let you use pointers easily, therefore it is much harder to do such a basic task compared fx to c/c++ and Rust. In c# everytime you need to use a pointer, at least 3 lines of code are needed as an example.

waffel


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