XaiJu
DV
DV

patreon


All 405 tasks split

I split on tasks that should take 1-4 days each, so as to keep it easy to track.

GOALS
Some production ground rules to explain: Rule #1: As a software rule, we use only 20% of anything. You only use 20% of Microsoft Word; few use macros, for example. This is the law of Pareto.

Rule #2: It's always better to choose to create. 20 out of 100 tasks, rather than picking 2 out of 10.

Rule #3: Breaking down a problem into much smaller problems and picking what matters is how I was taught in university, and it creates better things.

Nina's leap size-wise is a game for a team of nine people, so using advanced production technology, I can finish it much quicker. I've completed software projects with these tricks hella fast. This is a 10X developer, lol.

HOW WE DECIDE ON THE MVP: Now that they are written, I grab all of them and choose from Very High to Very Low as their priority. Very high has to be 1/5 of the work, and that is the minimum viable product. The goal is to know what the minimum viable product is.

This is what will go to Trello 400+

There is no need to read, but there is still make mistakes.

  1. NINA needs Ashleigh Sprites sad, happy, shocked, worried, blushed, and blinking alts with mouth flaps
  2. NINA needs Emi Sprites sad, happy, shocked, worried, blushed, and blinking alts with mouth flaps
  3. NINA needs Jill Sprites sad, happy, shocked, worried, blushed, and blinking alts with mouth flaps
  4. NINA needs Doctor Clerk Sprites sad, happy, shocked, worried, blushed, and blinking alts with mouth flaps
  5. Implement SAD EXPRESSIONS for BUST GROWTH SPRITES.
  6. Apply SAD EXPRESSIONS to BUTT GROWTH SPRITES.
  7. Integrate SAD EXPRESSIONS with HOURGLASS GROWTH SPRITES.
  8. Associate SAD EXPRESSIONS to BUFF GROWTH SPRITES.
  9. Align SAD EXPRESSIONS with FAT GROWTH SPRITES.
  10. Maintain SAD EXPRESSIONS for REGULAR GROWTH SPRITES.
  11. Implement HAPPY EXPRESSIONS for BUST GROWTH SPRITES.
  12. Apply HAPPY EXPRESSIONS to BUTT GROWTH SPRITES.
  13. Integrate HAPPY EXPRESSIONS with HOURGLASS GROWTH SPRITES.
  14. Associate HAPPY EXPRESSIONS to BUFF GROWTH SPRITES.
  15. Align HAPPY EXPRESSIONS with FAT GROWTH SPRITES.
  16. Maintain HAPPY EXPRESSIONS for REGULAR GROWTH SPRITES.
  17. Implement SHOCKED EXPRESSIONS for BUST GROWTH SPRITES.
  18. Apply SHOCKED EXPRESSIONS to BUTT GROWTH SPRITES.
  19. Integrate SHOCKED EXPRESSIONS with HOURGLASS GROWTH SPRITES.
  20. Associate SHOCKED EXPRESSIONS to BUFF GROWTH SPRITES.
  21. Align SHOCKED EXPRESSIONS with FAT GROWTH SPRITES.
  22. Maintain SHOCKED EXPRESSIONS for REGULAR GROWTH SPRITES.
  23. Implement WORRIED EXPRESSIONS for BUST GROWTH SPRITES.
  24. Apply WORRIED EXPRESSIONS to BUTT GROWTH SPRITES.
  25. Integrate WORRIED EXPRESSIONS with HOURGLASS GROWTH SPRITES.
  26. Associate WORRIED EXPRESSIONS to BUFF GROWTH SPRITES.
  27. Align WORRIED EXPRESSIONS with FAT GROWTH SPRITES.
  28. Maintain WORRIED EXPRESSIONS for REGULAR GROWTH SPRITES.
  29. Implement BLUSHED EXPRESSIONS for BUST GROWTH SPRITES.
  30. Apply BLUSHED EXPRESSIONS to BUTT GROWTH SPRITES.
  31. Integrate BLUSHED EXPRESSIONS with HOURGLASS GROWTH SPRITES.
  32. Associate BLUSHED EXPRESSIONS to BUFF GROWTH SPRITES.
  33. Align BLUSHED EXPRESSIONS with FAT GROWTH SPRITES.
  34. Maintain BLUSHED EXPRESSIONS for REGULAR GROWTH SPRITES.
  35. NINA needs Clara Sprites sad, happy, shocked, worried, blushed, and blinking alts with mouth flaps
  36. NINA needs Midnight Market Clerk Sprites sad, happy, shocked, worried, blushed, and blinking alts with mouth flaps
  37. Create animated sequences for significant growth milestones, enhancing player immersion and satisfaction.
  38. NINA needs Supermarket Clerk Sprites sad, happy, shocked, worried, blushed, and blinking alts with mouth flaps
  39. NINA needs MUSIC TRACKS in the SOUNDTRACK SYSTEM.
  40. NINA has SOUND MANAGEMENT options in AUDIO SYSTEMS.
  41. NINA needs MUSIC TRACKS in the SOUNDTRACK SYSTEM for different moments
  42. NINA utilizes MUTE FUNCTIONALITY for USER PREFERENCE in AUDIO SYSTEMS.
  43. NINA adjusts INDIVIDUAL VOLUME CONTROLS for mixed audio in AUDIO SYSTEMS.
  44. NINA needs a SUMMARY SCREEN showing DAILY PROGRESS with ANIMATED BARS for various metrics in CHECK-OUT SYSTEM.
  45. NINA needs ANIMATED BARS to DISPLAY CHANGES in GENETIC PROWESS, FAT, and MUSCLE MASS, each represented on distinct graphs in CHECK-OUT SYSTEM.
  46. NINA requires a GENETIC PROWESS TRIANGLE GRAPH to SHOW CHANGES in her abilities in EOD CHECK-OUT SYSTEM.
  47. NINA needs SYSTEM WARNINGS for critical changes, like "Losing weight" or "Too many changes," displayed with MESSAGES and ICONS in CHECK-OUT SYSTEM.
  48. NINA needs a FAT GRAPH in GRAMS, showing DAILY INCREASES or DECREASES with ANIMATIONS in CHECK-OUT SYSTEM.
  49. NINA requires a MUSCLE MASS GRAPH in GRAMS, ANIMATED to reflect daily changes in CHECK-OUT SYSTEM.
  50. NINA requires FOLLOW-UP MESSAGES for significant changes, such as "Excess fat is moving elsewhere," displayed briefly in CHECK-OUT SYSTEM.
  51. NINA opts for HEIGHT MEASUREMENT in METRIC or IMPERIAL, impacting visual and gameplay aspects in CUSTOMIZATION SYSTEM.
  52. NINA toggles between CELSIUS and FAHRENHEIT for temperature display, affecting gameplay elements in SETTINGS SYSTEM.
  53. NINA chooses BRA SIZE TYPE options with distinct specifications in CUSTOMIZATION SYSTEM.
  54. NINA selects WEIGHT MEASUREMENT preference, METRIC or IMPERIAL, influencing item and character stats in CUSTOMIZATION SYSTEM.
  55. NINA binds REACTIONS to DIALOG SCRIPTS in DIALOG MANAGER SYSTEM.
  56. NINA archives DIALOGUE INTERACTIONS in IN-GAME COMMUNICATION SYSTEM.
  57. NINA optimizes TEXT STORAGE for performance in TECHNICAL SYSTEMS.
  58. NINA incorporates STATUS ICONS for growth notification in UI/UX DESIGN SYSTEM.
  59. NINA deploys SOUND EFFECTS for growth acknowledgment in AUDIO SYSTEMS.
  60. NINA accesses TEXT HISTORY MENU in UI/UX DESIGN SYSTEM.
  61. NINA displays CHOICES and ACTIONS in text history in IN-GAME COMMUNICATION SYSTEM.
  62. NINA associates GENETIC PROGRESS that pop icons with CHARACTER VISUALS in VISUALS SYSTEM.
  63. NINA works at BAR to earn TIPS, quantified daily in EARNINGS SYSTEM.
  64. NINA's DAILY CUSTOMER COUNT detection influences tips, ranging between 50 to 300 customers, adjusting tips accordingly in TIP-SYSTEM.
  65. Organize SPECIAL BAR EVENTS for BONUS TIPS and ITEMS in EVENT SYSTEMS.
  66. NINA receives weekday BUFFS and DEBUFFS, altering TIPS by set percentages on specific days in TIP-SYSTEM.
  67. NINA earns 20% more TIPS at NIGHT compared to DAYTIME, explicitly calculated in EARNINGS SYSTEM.
  68. NINA adjusts TIPS by +/- 15% based on CLIENT PREFERENCES, with specific modifiers applied in TIP-SYSTEM.
  69. NINA gains a 10% TIP INCREASE for popular BODY FEATURES on specific weekdays, applied in EARNINGS SYSTEM.
  70. NINA builds LOYALTY with customers, increasing TIPS by 5% per repeat visit, capping at 40%, tracked in EARNINGS SYSTEM.
  71. NINA maximizes a 30% TIP INCREASE at CLUB FULL CAPACITY (100-110%), explicitly calculated in TIP-SYSTEM.
  72. NINA benefits from 25% TIP BOOST during EXTENDED HOURS post-midnight, applied in EARNINGS SYSTEM.
  73. NINA achieves a 1.5x TIP MULTIPLIER when surpassing others in POPULARITY, applied in EARNINGS SYSTEM.
  74. NINA utilizes EXTRA ENERGY for a 1.1x TIP MULTIPLIER, specifically calculated during ENERGY DYNAMICS in TIP-SYSTEM.
  75. NINA completes DAY-SHIFT CHECK-OUT in BAR-SYSTEM, with animations showing earned money and energy consumption, less earnings compared to night shift, detailed in EARNINGS SYSTEM.
  76. NINA accesses DAY-SHIFT for DOUBLE TIP opportunity, activating a specific button function in EARNINGS SYSTEM.
  77. NINA requires MONEY MANAGEMENT SYSTEM in EARNING-SYSTEM
  78. NINA needs VISUAL MONEY INDICATORS in EARNING-SYSTEM
  79. NINA requires MONEY INCREASE VISUALIZATION in EARNING-SYSTEM
  80. NINA needs MONEY DECREASE VISUALIZATION in EARNING-SYSTEM
  81. NINA requires AUDIO CUES FOR MONEY TRANSACTIONS in EARNING-SYSTEM
  82. NINA needs SOUND ADJUSTMENTS FOR MONEY SOUNDS in EARNING-SYSTEM
  83. NINA observes EARNINGS CALCULATION in BAR-CHECKOUT for EARNINGS SYSTEM.
  84. NINA reviews TIP AFFECTING FACTORS in BAR-CHECKOUT for EARNINGS SYSTEM.
  85. NINA awaits WEEK-END DRAW for LOTTERY SYSTEM.
  86. NINA checks LOTTERY OUTCOME during MORNING REVIEW in ECONOMY MANAGEMENT SYSTEM.
  87. NINA needs to BUY LOTTERY TICKETS for ECONOMY MANAGEMENT SYSTEM from a store (whichever exists)
  88. NINA benefits from HOLIDAY BONUSES in ECONOMY MANAGEMENT SYSTEM.
  89. NINA encounters VARIABLE TIP PERCENTAGES based on MONTHLY EVENTS in ECONOMY MANAGEMENT SYSTEM.
  90. NINA adjusts to TIP INCREASES during PEAK SEASONS in ECONOMY MANAGEMENT SYSTEM.
  91. NINA prepares for TIP DECLINES in OFF-SEASONS in ECONOMY MANAGEMENT SYSTEM.
  92. NINA needs CREDITS screen (view)
  93. NINA needs CREDITS to be CLOSED
  94. NINA need CREDITS to SCROLL (view, action)
  95. NINA needs to have SECTIONS in CREDITS (view)
  96. NINA encourages REPLAY with END-GAME OPTIONS for CONTENT ACCESSIBILITY SYSTEM.
  97. NINA requires ENERGY MANAGEMENT SYSTEM
  98. NINA needs ENERGY CONSUMPTION for ACTIONS
  99. NINA must be BLOCKED from ACTIONS without ENERGY
  100. NINA requires MINDFUL ENERGY USE for WORK
  101. NINA needs ENERGY RESERVATION for MIDNIGHT ACTIVITIES
  102. NINA requires MIDNIGHT SLOT UNLOCKING with ENERGY
  103. NINA needs VISUAL INDICATORS for STRENGTH-BASED ENERGY
  104. NINA requires GREY HEARTS for EXTRA ENERGY
  105. NINA views ENERGY CONSUMPTION for each travel action in ENERGY DYNAMICS SYSTEM.
  106. NINA assesses ENERGY LEVELS for MIDNIGHT MODE eligibility in ENERGY SYSTEM.
  107. NINA reserves ENERGY for OVERTIME opportunities in ENERGY SYSTEM.
  108. NINA decides on AFTER-HOURS WORK based on ENERGY AVAILABILITY in ENERGY SYSTEM.
  109. Enhance NPC INTERACTIONS across LOCATIONS for GROWTH OPPORTUNITIES in NPC DYNAMICS SYSTEM.
  110. Introduce PARK and MALL locations for EVENTS and SPECIAL ITEMS in GAME WORLD EXPLORATION.
  111. NINA triggers EMERGENT CONVERSATIONS based on SPECIAL REQUIREMENTS in STORE-AREA, pre-loading in EVENT SYSTEMS.
  112. NINA receives MORNING ALERTS for OVERTIME OPPORTUNITIES in PHONE-SYSTEM
  113. NINA checks ASHLEIGH AVAILABILITY in BAR AFTER HOURS for COMPARISON EVENT
  114. NINA updates ASHLEIGH COMPARISON OUTCOMES in CHARACTER PROFILEfor COMPARISON EVENT
  115. NINA verifies JILL PRESENCE in BAR AFTER HOURS for COMPARISON EVENT
  116. NINA records JILL COMPARISON RESULTS in GAME PROGRESS for COMPARISON EVENT
  117. NINA confirms Emi's LOCATION in BAR AFTER HOURS for COMPARISON EVENT
  118. NINA logs Emi COMPARISON EVENTS and outcomes for PLAYER REFERENCE for COMPARISON EVENT
  119. NINA activates RAINY NIGHT DISCOUNTS in the MYSTIC SHOP SYSTEM. the WEATHER SYSTEM.
  120. NINA leverages WARM DAY GROWTH BONUS in the GROWTH SYSTEM. the WEATHER SYSTEM.
  121. NINA adapts to STRENGTH GAINS on COLD DAYS within the WEATHER SYSTEM.
  122. Implement CALENDAR-BASED WEATHER MULTIPLIERS in the CALENDAR SYSTEM.
  123. NINA wants MORNING REVIEW MESSAGES post-checkup in the MORNING REVIEW SYSTEM.
  124. NINA checks LOTTERY RESULTS in the MORNING REVIEW SYSTEM.
  125. NINA mentions FRIDGE CONTENT at MORNING REVIEW
  126. Sequence MORNING REVIEW to follow with MORNING CHECKUP
  127. NINA needs GROWTH EVALUATION during MORNING CHECKUP for GROWTH SYSTEM
  128. NINA calculates SIZE CHANGES at MORNING CHECKUP in the GROWTH CHECKUP SYSTEM
  129. NINA triggers PROGRESS-CG for BODY GROWTH in the GROWTH CHECKUP SYSTEM.
  130. Chain MORNING CHECKUP completion to MORNING REVIEW commencement in the DAY SYSTEM.
  131. NINA provides END-GAME RECAP for PLAYER PROGRESSION SYSTEM.
  132. NINA advises on IMPROVEMENT STRATEGIES for GAME MECHANICS SYSTEM.
  133. NINA connects REACTIONS to EVENTS in EVENT SYSTEMS.
  134. NINA explores GYM AREA and introductory routines in EVENT SYSTEMS.
  135. NINA celebrates NINA'S BIRTHDAY EVENT in EVENT SYSTEMS.
  136. NINA honors BUFF GIRL'S BIRTHDAY EVENT in EVENT SYSTEMS.
  137. NINA marks BUSTY GIRL'S BIRTHDAY EVENT in EVENT SYSTEMS.
  138. NINA commemorates CURVY GIRL'S BIRTHDAY EVENT in EVENT SYSTEMS.
  139. NINA rejoices at NORMAL GIRL'S BIRTHDAY EVENT in EVENT SYSTEMS.
  140. NINA participates in INDEPENDENCE DAY EVENT (AI OVERLORDS) in EVENT SYSTEMS.
  141. NINA engages in NEW YEAR'S EVENT for REWARD SYSTEMS.
  142. NINA partakes in VALENTINE'S DAY EVENT in EVENT SYSTEMS.
  143. NINA celebrates ST. PATRICK'S DAY EVENT in EVENT SYSTEMS.
  144. NINA observes EASTER EVENT for REWARD SYSTEMS.
  145. NINA honors HALLOWEEN EVENT in EVENT SYSTEMS.
  146. NINA marks THANKSGIVING EVENT in EVENT SYSTEMS.
  147. Organize additional HOLIDAY EVENTS (totaling 40) such as Mother's Day, Father's Day, International Women's Day, Labor Day, Memorial Day, Independence Day (US), Bastille Day, etc., each with unique interactions and rewards in EVENT SYSTEMS.
  148. Plan and execute 8 THEMED PARTIES such as Summer Party, Winter Gala, Spring Festival, Fall Carnival, etc., in EVENT SYSTEMS for PLAYER ENGAGEMENT.
  149. NINA receives POST-ACTIVITY NOTIFICATIONS, detailing activities' outcomes in FEEDBACK SYSTEMS.
  150. NINA evaluates PERFORMANCE FEEDBACK for FEEDBACK SYSTEMS.
  151. NINA receives TRAINING FEEDBACK through MESSAGE SYSTEM in FEEDBACK SYSTEMS.
  152. NINA reviews ANIMATED GROWTH BARS (bar general checkout) in FEEDBACK SYSTEMS.
  153. NINA reviews ANIMATED GROWTH BARS (gym checkout) in FEEDBACK SYSTEMS.
  154. NINA engages in RANDOM EVENTS for EVENT SYSTEMS.in FUCK AROUND SYSTEM
  155. NINA encounters DIVERSE CHARACTERS during exploration for NPC DYNAMICS SYSTEM.in FUCK AROUND SYSTEM
  156. NINA participates in CHALLENGES for REWARD SYSTEMS.in FUCK AROUND SYSTEM
  157. NINA experiences CALENDAR-BASED EVENTS for TIME MANAGEMENT SYSTEM.in FUCK AROUND SYSTEM
  158. NINA can FIND new Stores in FUCK AROUND SYSTEM
  159. NINA can FIND new CHARACTERS in FUCK AROUND SYSTEM (not listed)
  160. NINA can FIND new SKILL 'BE LAZY' in FUCK AROUND SYSTEM
  161. NINA can FIND new SKILL 'EAT A LOT' in FUCK AROUND SYSTEM
  162. NINA can FIND new SKILL 'WORK HARDER' in FUCK AROUND SYSTEM
  163. NINA uses HUNGER POINTS to EAT FOOD in GAME MECHANICS.
  164. NINA prepares for UNEXPECTED EXPENSES impacting RESOURCES in GAME MECHANICS SYSTEM.
  165. NINA considers LUCK ITEMS' influence on EVENT FREQUENCY in GAME MECHANICS SYSTEM.
  166. NINA mitigates NEGATIVE EVENTS with PROTECTIVE ITEMS in GAME MECHANICS SYSTEM.
  167. NINA accesses MIDNIGHT MARKET STORE AREA in GAME WORLD EXPLORATION.
  168. NINA selects DESTINATIONS on the MAP in GAME WORLD EXPLORATION SYSTEM.
  169. NINA clicks on LOCATIONS to initiate prompts in GAME WORLD EXPLORATION SYSTEM.
  170. Integrate BEACH EVENT into GAME WORLD EXPLORATION.
  171. NINA undergoes GROWTH CHECKUP each morning, showing quantified progression in GROWTH SYSTEMS.
  172. NINA develops MUSCLE MASS and DIFFERENTIATION SYSTEM for muscularity and appearance in GROWTH SYSTEMS.
  173. NINA utilizes GROWTH ALGORITHMS for breast expansion correlating SIZE CHANGES with XP in GROWTH SYSTEMS.
  174. NINA applies BUTT GROWTH CALCULATIONS for size adjustment and fat distribution with XP in GROWTH SYSTEMS.
  175. NINA establishes FAT GROWTH MECHANICS for size increases without specific paths in GROWTH SYSTEMS.
  176. NINA implements HOURGLASS GROWTH LOGIC for specific fat distribution scenarios in PHYSICAL APPEARANCE SYSTEM.
  177. Create GROWTH POTENTIAL POPUP for STRATEGIC DECISIONS in FEEDBACK SYSTEMS.
  178. Define OBESITY STAT affecting ENERGY in ENERGY DYNAMICS SYSTEM.
  179. NINA uses ITEM to REDUCE ADDICTION in STATUS EFFECTS SYSTEM.
  180. NINA finds ways to SHRINK and reverse growth effects in GROWTH SYSTEMS.
  181. NINA consumes coffee/energy drinks/preworkout for energy boosts in RESOURCE SYSTEMS.
  182. NINA conducts MORNING GROWTH CHECKUPS for GROWTH SYSTEMS.
  183. NINA unlocks ADVANCED TRAINING options in GROWTH SYSTEMS.
  184. NINA manages CREATINE INTAKE for MUSCLE ENHANCEMENT in GROWTH SYSTEMS.
  185. NINA tracks CREATINE EFFECTIVENESS over time in GROWTH SYSTEMS.
  186. NINA integrates CREATINE-LEVELS tracking in GROWTH SYSTEMS.
  187. NINA uses CREAMS for GROWTH MULTIPLIER in GROWTH SYSTEMS.
  188. NINA benefits from GENE PROWESS increase through CREAMS in GROWTH SYSTEMS.
  189. NINA purchases CURSED FOOD ITEMS for GROWTH SYSTEMS.
  190. NINA utilizes BUFF-SPIKE ITEMS for accelerated growth in GROWTH SYSTEMS.
  191. NINA prepares FOOD CATEGORIES in KITCHEN for GROWTH SYSTEMS.
  192. NINA applies MICRO-EFFECTS through SEASONINGS in GROWTH SYSTEMS.
  193. NINA cooks PRE-KNOWN RECIPES for GROWTH-INFLUENCING consumption in GROWTH SYSTEMS.
  194. NINA manages HUNGER and SATIETY through EATING MECHANICS in GROWTH SYSTEMS
  195. NINA suffers ATTRIBUTE REDUCTION during illness in GROWTH SYSTEMS.
  196. NINA observes DECREASE in physical traits due to sickness in GROWTH SYSTEMS.
  197. NINA faces TEMPORARY HEIGHT ADJUSTMENT in GROWTH SYSTEMS.
  198. NINA engages in GROWTH ACTIVITIES at the apartment in GROWTH SYSTEMS.
  199. NINA calculates GROWTH MULTIPLIERS in GROWTH SYSTEMS.
  200. NINA integrates FOOD and SUPPLEMENT data for growth effects in GROWTH SYSTEMS.
  201. NINA applies GROWTH CREAMS in BATHROOM for GROWTH SYSTEMS.
  202. NINA consumes GROWTH PILLS for BOOST in GROWTH SYSTEMS.
  203. Implement DIMINISHING RETURNS on PILL EFFECTS in GAME MECHANICS. for GROWTH SYSTEMS
  204. Monitor PILL STACKING impacts in GROWTH SYSTEMS.
  205. Adjust PILL USAGE feedback in FEEDBACK SYSTEMS. for GROWTH SYSTEMS
  206. NINA observes STACKING INDICATORS in UI/UX DESIGN SYSTEM. for GROWTH SYSTEMS
  207. Validate PILL STACKING rules in GAME MECHANICS. for GROWTH SYSTEMS
  208. NINA needs MESSAGE RECEIVING FUNCTION - PHONE SYSTEM
  209. NINA requires VIEW ALL MESSAGES FEATURE - PHONE SYSTEM
  210. NINA needs INDIVIDUAL MESSAGE SELECTION - PHONE SYSTEM
  211. NINA requires POP-UP for URGENT MESSAGES - PHONE SYSTEM
  212. NINA needs MESSAGE NOTIFICATION BADGE - PHONE SYSTEM
  213. NINA requires REPLY FUNCTION in MESSAGES - PHONE SYSTEM
  214. NINA needs QUICK NAVIGATION for MESSAGE LOCATIONS - PHONE SYSTEM
  215. NINA employs CLOUD-SAVED DATA SYSTEM for data management in SAVE SYSTEM.
  216. NINA accesses REMOTE IMAGE BANK for resource efficiency in TECHNICAL SYSTEMS.
  217. NINA enjoys REDUCED GAME LOAD SIZES through cloud-based assets in TECHNICAL SYSTEMS.
  218. NINA explores OFFLINE PLAY OPTIONS with essential assets in TECHNICAL SYSTEMS.
  219. NINA needs a WEB LOADING SCREEN
  220. NINA needs an inventory system to manage purchased items and modifications.
  221. NINA must use creams from the bathroom to affect her growth metrics.
  222. NINA needs STORE AREA for DRUGS at DRUG-STORE
  223. NINA needs CONVERSATIONS for DOCTOR at DRUG-STORE
  224. NINA needs DOCTOR CGS for first event cutscene at DRUG-STORE
  225. NINA needs HER SUFFERING CG for first cutscene at DRUG-STORE
  226. NINA needs to RECEIVE ENABLING-INJECTION for game to start truly at DRUG-STORE
  227. NINA needs ITEMS - POPULATED at DRUG-STORE
  228. NINA needs FLAVOR-TEXT conversation with DOCTOR at DRUG-STORE
  229. NINA needs ITEM-SELECTION menu to PICK ONE in STORE AREA
  230. NINA needs to POPULATE - ITEM-SELECTION to have all items for STORE AREA
  231. NINA needs MONEY to be DISCOUNTED for BUYING something in STORE AREA
  232. NINA needs ITEM to go to the INVENTORY after buying in STORE AREA
  233. NINA needs to EXITS - any STORE AREA
  234. NINA needs CHARACTERS in STORE AREA
  235. NINA needs to TALK in STORE AREA
  236. NINA needs that STORE AREA has dialogues loaded and it CAN change to any STORE
  237. NINA needs to HAVE DISCOUNT DAYS in STORE AREA for special CALENDAR occassions
  238. NINA needs that STORE AREA has SPECIFIC-HOURS picked up by ENGINE
  239. NINA needs to be able to GET-ITEMS from STORE-AREA for events, talking etc
  240. NINA needs so that a badge show in STORE AREA in case there is a DISCOUNT, or EVENT PENDING
  241. NINA views FOOD SELECTION in SUPERMARKET for ITEM MANAGEMENT SYSTEM.
  242. NINA assesses FOOD COSTS in SUPERMARKET for ECONOMY MANAGEMENT SYSTEM.
  243. NINA adds FOOD to INVENTORY in SUPERMARKET for ITEM MANAGEMENT SYSTEM.
  244. NINA visits GENETICIST STORE for ITEM MANAGEMENT SYSTEM.
  245. NINA shops in MYSTIC SHOP for ITEM MANAGEMENT SYSTEM.
  246. NINA purchases at PROTEIN SHOPS for ITEM MANAGEMENT SYSTEM.
  247. NINA explores MIDNIGHT KITCHEN/STORE for ITEM MANAGEMENT SYSTEM.
  248. NINA buys UNIQUE ITEMS in MYSTIC ALLEY STORE
  249. NINA faces RISK-REWARD DECISIONS in MYSTIC ALLEY STORE 
  250. NINA encounters IMMEDIATE GROWTH CGs in MYSTIC ALLEY STORE.
  251. NINA purchases LOTTERY TICKETS in LOTTERY STORE for ECONOMY MANAGEMENT SYSTEM.
  252. NINA experiences TICKET PERMANENCE for LOTTERY SYSTEM.
  253. NINA utilizes INVENTORY ITEMS at GYM in ITEM MANAGEMENT SYSTEM.
  254. NINA accesses STEROID STORE in GYM for ITEM MANAGEMENT SYSTEM.
  255. NINA associates SODIUM CONTENT with food items in ITEM MANAGEMENT SYSTEM.
  256. NINA utilizes GROWTH ITEMS in BATHROOM SETTING in ITEM MANAGEMENT SYSTEM.
  257. NINA organizes GROWTH ITEMS in BATHROOM for ITEM MANAGEMENT SYSTEM.
  258. NINA needs SUGAR-SURPLUS debuff and CRASH status, and special Sugar condition
  259. NINA considers CREAM APPLICATION as part of DAILY ROUTINE in LIFE SIMULATION.
  260. NINA accesses PERSONAL CARE activities in APARTMENT HUB for LIFE SIMULATION SYSTEM.
  261. NINA experiences DAY AND NIGHT transitions in APARTMENT HUB for LIFE SIMULATION SYSTEM.
  262. NINA replenishes HUNGER POINTS through EATING in LIFE SIMULATION SYSTEM.
  263. NINA needs prompt of ""BOUGHT ITEM"" in STORE AREA to see what she got recently
  264. NINA needs STORE CLERK to COMMENT on ITEMS in STORE AREA if they have a clear effect to plot
  265. NINA needs ITEMS to be LOADED from a SCRIPT FILE FOR FLAVOR TEXT
  266. NINA generates ASHLEIGH COMPARISON DIALOGUE upon EVENT ACTIVATIONfor COMPARISON EVENT
  267. NINA creates DIALOGUE SEQUENCES for JILL MUSCLE for COMPARISON EVENT
  268. NINA constructs Emi COMPARISON INTERACTIVE DIALOGUE options for COMPARISON EVENT
  269. NINA experiences FLAVOUR TEXT in SUPERMARKET for NARRATIVE SYSTEM.
  270. NINA interacts with TALK-TO EVENTS in BAR-CHECKOUT for NPC DYNAMICS SYSTEM.
  271. Configure BEACH EVENT INTERACTIONS in GAME MECHANICS.
  272. NINA interacts with TRAINER for SPECIAL ITEMS in NPC DYNAMICS SYSTEM.
  273. NINA integrates PATREON LOGIN for enhanced user engagement in PATREON SERVICES SYSTEM.
  274. NINA accesses PATREON-ONLY gameplay areas for exclusive content in CONTENT ACCESSIBILITY SYSTEM.
  275. NINA needs a (patreon) (PLEASE-PLEDGE VIEW) (extras for just one dollar)
  276. NINA needs to exit PLEASE-PLEDGE screen (action)
  277. NINA needs good images for the PLEASE-PLEDGE screen
  278. NINA needs to be able to OPEN patreon (of PLEASE-PLEDGE) (action)
  279. - NINA needs PLEASE-PLEDGE summonable and easy to USE everywhere (action)
  280. - NINA needs so PLEASE-PLEDGE isn't shown when you are pledging (action)
  281. - NINA needs split tests to test texts for PLEASE-PLEDGE screen
  282. NINA needs CREDITS-DATA from patreon
  283. NINA can OPT-IN for AFTER-HOURS WORK via PHONE-SYSTEM
  284. NINA accesses BONUS ACTIVITIES in MIDNIGHT MODE in GAMEFLOW-SYSTEM
  285. NINA enables ASHLEIGH BUST COMPARISON TRIGGER(opening it manually) based on NINA's GROWTH LEVELfor COMPARISON EVENT
  286. NINA initiates JILL MUSCLE COMPARISON MECHANISM(opening it manually)  tied to NINA's GROWTH LEVELfor COMPARISON EVENT
  287. NINA sets up Emi BUTT COMPARISON ACCESS(opening it manually)  based on GROWTH PROGRESSION for COMPARISON EVENT
  288. Establish MANUAL GROWTH CHECK-UPS for PROGRESS ASSESSMENT in PROGRESS TRACKING SYSTEM.
  289. NINA needs CG GALLERY IMPLEMENTATION
  290. NINA requires SCROLL FUNCTION IN CG GALLERY
  291. NINA needs ACCESS TO MAIN SAVE FILE FOR CG GALLERY
  292. NINA requires COLLECTION TRACKING IN CG GALLERY
  293. NINA can USE INSTANT GROWTH ITEMS for GROWTH-SYSTEM
  294. NINA has access to TEMPORARY and PERMANENT GROWTH OPTIONS in ITEM-SYSTEM
  295. NINA interacts with PERMANENT GROWTH OBJECTS for GROWTH-SYSTEM
  296. NINA can place TOTEMS for ONGOING EFFECTS in ENVIRONMENT-SYSTEM
  297. NINA needs ITEM EXPIRATION for PERMANENCE ITEMS in ITEM-SYSTEM
  298. NINA showcases GROWTH MILESTONES for REWARD SYSTEMS.
  299. NINA generates EFFICIENCY REPORTS in the FEEDBACK SYSTEMS.
  300. NINA introduces SIDE QUESTS in the NARRATIVE SYSTEM.
  301. NINA explores NEW LOCATIONS with MAP MARKERS for GAME WORLD EXPLORATION SYSTEM.
  302. NINA collects SIDE QUEST REWARDS for ITEM MANAGEMENT SYSTEM.
  303. NINA participates in COMPETITIONS for EVENT SYSTEMS.
  304. NINA needs MONTHLY TRIGGER for MISSED EVENTS - PREVENT MISSED PLACES SYSTEM
  305. NINA requires PRIORITY MESSAGES for UNATTENDED EVENTS to PREVENT MISSED PLACES SYSTEM
  306. NINA needs TASK COMPLETION to STOP MESSAGES to  - PREVENT MISSED PLACES SYSTEM
  307. NINA can SEE height changes in MORNING CHECKUP for GROWTH-SYSTEM
  308. NINA experiences HEIGHT INCREASES through GENETICS in GROWTH-SYSTEM
  309. NINA unveils ACHIEVEMENTS at GAME END for PROGRESS TRACKING SYSTEM.
  310. NINA receives EFFICIENCY REPORT for PROGRESS TRACKING SYSTEM.
  311. NINA monitors GROWTH PROGRESS in BATHROOM in PROGRESS TRACKING.
  312. NINA views HUNGER POINTS on HUNGER BAR in RESOURCE SYSTEMS.
  313. NINA tracks FOOD CONSUMPTION via HUNGER BAR in RESOURCE SYSTEMS.
  314. NINA's FOOD INTAKE limited by HUNGER CAPACITY in RESOURCE SYSTEMS.
  315. NINA observes CHRISTMAS EVENT for REWARD SYSTEMS.
  316. NINA needs to save (action) SAVE SYSTEM
  317. NINA needs to see saves (view) SAVE SYSTEM
  318. NINA needs to select saves (action) SAVE SYSTEM
  319. NINA needs to SEE a (yes/no) message to overwrite existing actual save. (action) SAVE SYSTEM
  320. NINA needs to OVERWRITE save file (action) SAVE SYSTEM
  321. NINA needs truly good SAVE-DATA to load in the future SAVE SYSTEM
  322. NINA decodes COPY-FILE for SAVE SYSTEM.
  323. NINA updates COPY-FILE across versions for SAVE SYSTEM.
  324. NINA uses COPY-FILE to LOAD GAME for SAVE SYSTEM.
  325. NINA implements LOAD BUTTON functionality for SAVE SYSTEM.
  326. NINA ensures SINGLE FILE LOAD capability for SAVE SYSTEM.
  327. NINA provides BROWSER-SPECIFIC PROMPT for SAVE SYSTEM.
  328. NINA maintains CONSTANT STATE TRACKING for SAVE SYSTEM.
  329. NINA integrates DETAILED METRICS CAPTURE in COPY-SAVE for SAVE SYSTEM.
  330. NINA creates COPY-SAVE SCREEN for SAVE SYSTEM.
  331. NINA enables SAVE COPYING to external devices for SAVE SYSTEM.
  332. NINA requires SOCIAL LINK SYSTEM IMPLEMENTATION
  333. NINA needs ACCESS SYSTEM FOR SCENES WITH OTHER GIRLS
  334. NINA requires REWARDS FOR EVENTS in SOCIAL LINK SYSTEM
  335. NINA needs INVISIBLE LOVE METER for CHARACTERS
  336. NINA requires RELATIONSHIP THRESHOLDS in SOCIAL LINK SYSTEM
  337. NINA needs QUESTIONS TO INFLUENCE RELATIONSHIPS in EVENTS
  338. NINA requires STORE DISCOUNTS THROUGH EVENTS
  339. NINA needs UNLOCKABLE PROGRESSION-EVENTS
  340. NINA requires NON-CLASHING CHARACTER AVAILABILITY
  341. NINA needs REWARDS FOR HANGING OUT in SOCIAL LINK SYSTEM
  342. NINA requires NEW DIALOGUES WITH FRIEND CHARACTERS
  343. NINA needs BODY THRESHOLD REQUIREMENTS FOR CHARACTERS
  344. NINA requires BROKEN-ARCANA EVENT IMPLEMENTATION
  345. NINA needs CALL FUNCTION IMPLEMENTATION FOR PHONE
  346. NINA requires CHARACTER AVAILABILITY DETECTION
  347. NINA needs HANGOUT AVAILABILITY THROUGH PHONE
  348. NINA requires INITIAL CALL REQUIREMENT FOR CHARACTERS
  349. NINA needs RELATIONSHIP IMPROVEMENT LOGGING
  350. NINA follows CHARACTER DEVELOPMENT through SOCIAL QUESTS.
  351. NINA undergoes SICK DAYS with health impact in HEALTH SYSTEMS.
  352. NINA tracks CAFFEINE CONSUMPTION for STATUS EFFECTS SYSTEM.
  353. NINA adjusts CAFFEINE EFFECTS daily in STATUS EFFECTS SYSTEM.
  354. NINA activates CAFFEINE DEBUFF based on consumption levels in STATUS EFFECTS SYSTEM.
  355. NINA experiences DAY DEBUFF for unsatisfied caffeine needs in STATUS EFFECTS SYSTEM.
  356. NINA observes SELF-CLEARING mechanism for caffeine status in STATUS EFFECTS SYSTEM.
  357. NINA implements SODIUM INTAKE tracking in STATUS EFFECTS SYSTEM.
  358. NINA modulates SODIUM IMPACT daily in STATUS EFFECTS SYSTEM.
  359. NINA triggers INFLAMMATION DEBUFF when thresholds are exceeded in STATUS EFFECTS SYSTEM.
  360. NINA faces WEIGHT MANAGEMENT challenges due to sodium in STATUS EFFECTS SYSTEM.
  361. NINA partakes in ADDITIONAL ACTIVITIES post-work in TIME MANAGEMENT SYSTEM.
  362. NINA views detailed ENERGY METER in-game, indicating exact percentage remaining in UI/UX DESIGN SYSTEM.
  363. NINA observes IMPORTANT CONVO BADGE in STORE-AREA, indicating urgent talks in UI/UX DESIGN SYSTEM.
  364. NINA clears CONVERSATION BADGE in STORE-AREA after engaging, updating status in UI/UX DESIGN SYSTEM.
  365. NINA integrates REACTIONS MANAGEMENT in UI/UX DESIGN SYSTEM.
  366. NINA navigates through APARTMENT MENUS for ACTIVITY SELECTION in UI/UX DESIGN SYSTEM.
  367. NINA explores DYNAMIC LIST UI for apartment activities in UI/UX DESIGN SYSTEM.
  368. NINA interacts with ZOOM and ICON LEGENDS on the MAP in UI/UX DESIGN SYSTEM.
  369. NINA sees CAKE ICONS deplete as she eats in UI/UX DESIGN SYSTEM.
  370. NINA displays CURRENT LEVELS in GROWTH TRACKING UI.
  371. NINA shows XP PROGRESS in GROWTH TRACKING UI.
  372. NINA enables REAL-TIME GROWTH MONITORING in GROWTH TRACKING UI.
  373. NINA integrates GROWTH TRACKING with GAME MENU in UI/UX DESIGN SYSTEM.
  374. NINA allows PAUSE to CHECK GROWTH in GROWTH TRACKING UI.
  375. NINA updates GROWTH UI dynamically with CONSUMPTION in GROWTH TRACKING UI.
  376. NINA links GROWTH TRACKING to CHARACTER DEVELOPMENT in GROWTH SYSTEMS.
  377. Develop 31 GROWTH SPRITES for each TRANSFORMATION MILESTONE in VISUALS SYSTEM.
  378. NINA engages in BUST COMPARISON with Emi, detailed through CGS in VISUALS SYSTEM.
  379. NINA accesses BODY COMPARISON EVENT SCREEN, displaying detailed comparison metrics in VISUALS SYSTEM.
  380. NINA participates in BUTT COMPARISON with Ashleigh, showcased with specific CGS in VISUALS SYSTEM.
  381. NINA has MUSCLE COMPARISON with JILL, illustrated via distinct CGS in VISUALS SYSTEM.
  382. NINA's sprite ADAPTS to HEIGHT and MUTATIONS in ART-SYSTEM
  383. NINA observes HEIGHT CHANGES during MORNING REVIEW in GROWTH-SYSTEM
  384. NINA experiences IMMEDIATE VISUAL CHANGES with GROWTH ITEMS in ART-SYSTEM
  385. NINA has OVERTIME INDICATORS on WORK INTERFACE in PHONE-SYSTEM
  386. NINA's environment VISUALLY CHANGES during MIDNIGHT MODE in ART-SYSTEM
  387. NINA loads ASHLEIGH COMPARISON CGS corresponding to each GROWTH LEVELfor COMPARISON EVENT
  388. NINA displays JILL MUSCLE COMPARISON CGS for respective GROWTH STAGES for COMPARISON EVENT
  389. NINA presents Emi BUTT COMPARISON VISUALS at each GROWTH MILESTONE for COMPARISON EVENT
  390. NINA activates PROGRESS-CG EVENTS for VISUALS SYSTEM.
  391. NINA visualizes SIZE-SPECIFIC CGs in BAR-CHECKOUT for VISUALS SYSTEM.
  392. NINA implements FLOATING REACTIONS feature in VISUALS SYSTEM.
  393. NINA encounters INTRODUCTORY CUTSCENES (midnight market) for VISUALS SYSTEM.
  394. NINA displays 16 First SWEATY CG post-exercise in VISUALS SYSTEM.
  395. NINA displays 15 Second SWEATY CG post-exercise in VISUALS SYSTEM.
  396. NINA experiences CAR TRANSITIONS when traveling in VISUALS SYSTEM.
  397. NINA enjoys IN (with car) TRANSITIONS during map interactions in VISUALS SYSTEM.
  398. NINA enjoys OUT TRANSITIONS during map interactions in VISUALS SYSTEM.
  399. NINA engages with BATHROOM MIRROR for SELF-ASSESSMENT in VISUALS SYSTEM.
  400. NINA reflects on GROWTH CHANGES in BATHROOM MIRROR in VISUALS SYSTEM.
  401. Create 16 first SPRITES BEACH for NINA in VISUALS SYSTEM.
  402. Develop 15 last BIKINI SPRITES for NINA in VISUALS SYSTEM.
  403. Implement BEACH BACKGROUND for EVENT in VISUALS SYSTEM.
  404. Animate BEACH ACTIVITIES for NINA and CREW in ANIMATION SYSTEM.
  405. Design BIKINI OUTFITS for CREW in VISUALS SYSTEM.

Comments

Will I add more tasks? yes, in fact you can suggest new tasks and I can split it too, and mix in for iterations this comes in it eats up other tasks. BTW. this is a modified agile structure.

deepVesper

Why not do all 405 tasks? software has the law of Pareto 20% of the functionality is what really matters if you read I broke down the tasks into 100s of small tasks instead, I will pick the 20% most important parts of each task. organizing isn't that bad see?

deepVesper

I do not intend to do 405 tasks for V1, but do close to 80 at 2.5 days average per task that's 200 days which is my time box for V1. All 405 tasks are the IDEAL GAME, 80 is the minimum game. the goal is to find in the pile what is the minimum game, if I get more capital I can make the IDEAL GAME eventually, we're not Yandere Devs here we do things the right way. Sharpen the axe.

deepVesper


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