XaiJu
N_taii
N_taii

patreon


Proof of Life #284: Is it a noble's manor or a brothel?

Heya you rascals, how’s it going in this fine morning/afternoon/evening? Bet you weren’t expecting me to post a PoL on a Monday, like I’ve been doing every week for almost four years, uh? And I bet you aren’t expecting me to write about HC3, right?

Anyway, terrible joke aside, here’s some more stuff about HC3’s next update~

I’ve been crossing borders for most of the week, visiting my mom and my uncle who live in a neighboring country, so I unfortunately haven’t had as much time to work on the game as I would have hoped. Adding to the fact that some of my irl plans for the future seem to be falling apart, it wasn’t the best week for development.

Still, I’ve been able to start and finish Rose’s first scene, a pretty short one that was initially supposed to last only a few seconds and that I decided to expand upon and add into the reminiscence room. I’ve also added two different short events with both Stenia and Meredith that I’m still in the middle of testing.

For Stenia’s part, I’ve added three variations based on the choices you have made so far story-wise. They’re not particularly different, but they merely change the way Leto reacts to a certain event whether you have taken more NTR, Revenge, or Happy choices.

This helped me realize the very obvious thing that, with 3 different variables, there would be some players with the same number of choices for some of them, like for example 6 NTR, 6 Revenge, and 1 Happy, so I had to make a decision. Basically, the priority will be given to the endings I believe people are waiting for the most, so NTR>Revenge>Happy. If someone has 6 NTR choices and 6 Revenge ones (and less Happy ones), the NTR will take priority. For 6 Revenge and 6 Happy, the Revenge option will be automatically chosen. For the NTR1 (public use) or NTR2 (antagonists) endings, the player will have a choice to make with a clear warning about which choice will lead to which ending (if they have a majority of NTR choices when they get tot his point).

This update might also not follow the same rules as before, that is to say 3 main scenes + 1 extra. I’m not entirely sure, to be honest. Since we’re getting close to the endings, I might have to split things a bit differently so I’m not left with no content for the last main quest update before we reach the end.

That’s it for ths PoL! I’ll see you again next Monday~

Thank you for reading, and have a wonderful week!

N_Taii

Proof of Life #284: Is it a noble's manor or a brothel?

Comments

Hmm, I feel like it might be a bit jarring to have choices pop up in the middle of a dialogue like that, especially considering the differences aren't "that" huge between one choice or the other, so people aren't missing out on much. I'd rather things be a bit more organic and flow more naturally by having some parameters choose in the background, even if that means a minority of people might get stuck with one choice over the other.

N_taii

Have you considered doing some type of dialogue box? Like if there's a tie between points displaying only the options like "Happy choice" and "Revenge Choice" and progressing the scene from there.

Bb

The differences in this short part are actually a bit more pronounced than just a speech bubble or a face. From Leto being outright confrontational, to passive and cowardly, to witty and clever based on his personality.

N_taii

As someone who wants to see snippets of Leto's personality emerge close to the endings, the short event sounds nice! Even having small differences like Leto walking away from a conversation with a rage bubble if you chose more revenge choices or with a sad expression if you chose more happy choices could make a world of difference. The reason I say this is because I felt like there was a bit of tonal shift in between the climax of HC2 and the endings, where the MC went from a passive silent protag to very suddenly becoming aggressive or proactive in the endings. "Easing" us towards Leto being more of a character is great.

Zeruis

It's been a while, hasn't it? Even longer than what I wrote in the PoL, now that I think about it. I started working on HC1 in the summer of 2019, and six years later, I'm still at it. Hopefully, I'll still be here six years from now, and you'll still be around too ; ) Thanks for the support~

N_taii

Wow, it just hit me how long of a run it's been. Glad to see you still enjoying the process and delivering high quality content. Happy to have been here since (almost) the beginning!

Dovaper


More Creators