Heya everyone, it's-a me, N_Taii! It's another PoL Monday post, and another progress report for HC3, most likely one of the last ones (progress report, I mean, not PoL posts).
I don't have a whole lot to say, so I'll keep it on the short side. Kind of.
So I have made good progress on the story, and I have reached development for the last portion of HC3's introduction. This last portion shouldn't take extremely long to develop, but there's a few other things I need to get ready before I upload anything, so that's why I can't give a precise release date quite yet. Most likely around the beginning of June, but I'll keep you updated on that.
With the first release, you will be able to play the prologue (a short segment of around 30 minutes) and the full introduction, a few hours long, provided you don't skip the dialogues. There won't be an extra-scene yet in this first release, only in the next one, as it will work more as a proof of work so you guys can get a feel of the game, rather that a full-fledged update. This will also be a way for me to gather feedback.
Something else I wanted to write is a short description of the features you can see in the MC's room. It's a bit cramped with text, I know, but I'll make sure it all disappears during cutscenes.
-Game manual: it works as a kind of tutorial, giving all kind of info on various things such as POV or choices. There will be an actual tutorial before that, but this should work as a reminder for those who forgot or skipped over it.
-Bed: Switches between timerframes, nothing surprising there.
-Reminiscence room: Incorporating it from the very beginning of the game might present a few challenges for various technical reasons. Still, I'll do my best to make it work.
-Side quest board: same as in HC2, this one will list all the side quests in the game (at the time of the update you're playing) and their requirements.
-Crystal balls: until now, there was nothing exactly new. Crystal balls, however, are a first in the HC series games. I've talked about them before, but I'll do it again here. The MC can interact with those balls and, if a freeroam event is taking place during their current timeframe, the ball will glow. Simple enough. On the left, there is a "Freeroam Hint Switch". By turning it ON, if the ball glows, it will also give the player the general location of the freeroam event ("North of the district", "Duke's Estate", etc...). Those who wish to keep the mystery going can just ignore those devices entirely and it won't affect their gameplay.
That's it for this PoL! I'll go back to developing now, so I can bring you the first release of the game ASAP. In the meanwhile, know that I am ever thankful for your patience : )
Thank you for reading, and have a wonderful week!
N_Taii
N_taii
2022-05-23 21:52:52 +0000 UTCPete
2022-05-21 07:49:03 +0000 UTCN_taii
2022-05-21 01:07:32 +0000 UTCPete
2022-05-19 08:56:54 +0000 UTCN_taii
2022-05-18 17:21:07 +0000 UTCVaryon
2022-05-18 00:33:05 +0000 UTCN_taii
2022-05-17 14:13:23 +0000 UTCVaryon
2022-05-17 10:44:20 +0000 UTCN_taii
2022-05-17 02:26:26 +0000 UTCArty
2022-05-16 21:55:23 +0000 UTC