Currently in the process of improving a model of Hancock's from Fallout 4.
I have no specific idea of what I'll do with him yet. Still, I often animate facial expressions and this imported XNALara model did not include any face bones.
For those unfamiliar with 3D models' skeletons, they're necessary to control and create a pose or animation. If you want to animate an eyebrow, it requires a bone (or preferably three for its left end, middle and right end, separately).
3D-Modelling isn't my speciality but it's helpful if an animator knows some and can be self-sufficient in cases such as this.
Da Manki
2016-05-23 05:32:19 +0000 UTCTripp
2016-05-22 22:41:03 +0000 UTCDraha
2016-05-22 22:39:18 +0000 UTC