Good health, dear Cossacks!!! I hope you haven't forgotten about our existence yet? We apologize to you for the complete silence in September. We sincerely sorry for the fact that we literally disappeared. We will not make any excuses, we will just tell you that we went through some internal crisis again and hope that we have overcome it. In fact, this post was supposed to appear in the first days, but there was also a factor of war, for which we always remind you: ruzzian mobilization, shelling of our city (a trucking company and about 50 cars in it, residential buildings were destroyed), and the massive shelling on October 10, we do not even need to talk about (we think this news was well disseminated in the Western media). But now, Cossack, it is time for our counter-offensive!
Unfortunately, the release schedule of the 0.04 Part 2 update has slipped by about a month. But although we didn't get very good feedback in September, there is also good news: your developer-programmer has finally completed the course (well, almost:) and raised the level of his knowledge and skills. Also during this time, the story for the update was already written, albeit with some delays. In a sense, we can say that September became our preparatory stage for the update, although it was not planned. Now the development plan is approximately as follows:
- this month we will release a technical update, which will include Ren`py migration to Python 3, optimization improvements, many very small but important improvements and fixes (you will be able to see everything after the release of the technical update in changelog)
- next month we will release update 0.04 Part 2 and possible hotfix to avoid possible critical bugs
- globally, by the end of this year, to solve the problems with the global gallery, credits, to improve the combat system and the text quest from the technical side and generally improve the game experience, which is very lame now.
This is how we now see the picture of how it should be and we think that we have every chance to cope. And this is by the way, not taking into account the fact that we have not yet revealed the 3 main mechanics, but the time will come for it. We think that then the exact idea of what our project should be like will finally be formed, which will make many problems related to this disappear. And well, as always - everything that is not done is done for the sake of our glorious Cossacks!!! Budmo!!! Glory to Ukraine!!! And glory to the free world!!!
D_Hacker57
2022-10-11 11:45:05 +0000 UTCInnocentDeath0
2022-10-11 01:51:33 +0000 UTC