DEMO Ver0.97 update! デモ版Ver0.97更新!
Added 2025-09-30 03:00:04 +0000 UTC・Charge Attack is now unavailable when the game starts
・Added event for acquiring the Charge Attack (By accessing the nest)
・Added Skill Tree menu for learning skills
※You may see a bug that says you can learn it again after the first time, ignore it cause it is WIP.
・Added event after boss fight (with sex animation)
・Now you may release hypnotized NPCs. Open the command list (C key) to select that function while you have someone hypnotized.
・The command list is now moved from B key (X on keyboard) to C key (C on keyboard).
・チャージアタックを初期状態では出せないように変更
・チャージアタック取得イベントを追加。(コロニーで行います)
・スキル習得のためのスキルツリー画面を作成。
※開発途中なので2回目以降の習得は出来ません。
・警備室での戦闘後のイベントを追加(Hシーンあり)
Pressing 1 in the first screen allows you to skip Prologue.
(As mentioned in the Title screen)
タイトル画面で1キーを押すと、オープニングイベントをスキップできます。
(タイトル画面にも記載してあります。)
From now on we will be focusing on the mentioned core mechanics - nest progression, strength and intelligence skills, etc.
今後はコロニーの成長、破壊・知識スキルの習得、エイリアンの進化についての内容を決定して組み込んでいく作業を進めていきます。
Once all the basic systems are done, we'll move on to the next area's development.
ゲームの基本的な土台が完成したら、次のエリアの作成にはいる予定です。

Stay tuned for new characters appearing in the next area!
次のエリアではまた新しいキャラクターが出るのでお楽しみに。
Comments
Thanks for the comments. The major bugs are gone, and I feel we're gradually getting closer to completion. I'm grateful to everyone who helps find bugs.
mo zu
2025-10-13 15:48:40 +0000 UTCThanks for the comment. Regarding the kitchen, I've doubled the time required to repair damaged items. This should make things a bit easier.
mo zu
2025-10-13 15:47:47 +0000 UTCLove the update and the boss fights! Still having a really hard time getting the chefs though. I think the easiest and best way to fix it, would simply be to give them a solid 8-15 second prepping task with their back turned in a similar way to the mechanic (Super exited to see her and the security girls later). I know you and I have talked about it before and you’ve made adjustments (appreciate it btw), but the time is still far too short. Made worse by bad attack angles. So here are some more ideas! Tried to make them simpler and more realistic this time! Trashcan- chefs travel to a trashcan at the back of the kitchen, between and below the back two counters. This way you can exit one of the middle vents in the kitchen, traveled down through the middle between the counters, and attack the chefs from behind. (8-15 second disposal process at the trashcan) Sink- place a sink on the middle island of the kitchen. It will be right in the middle. This way you can come out of the vents at the bottom of the kitchen, go straight through the middle and attack from behind. (8-15 second cleaning process at the sink) This will provide much easier attack routes with much more consistency. A straight line of attack, easy to perform if you pay attention and plan. To date, this is the only problem I still have with the game. Otherwise, you’ve implemented all the features people asked for and squashed most of the noticeable bugs! Thank you😉
SigmaTrooper
2025-10-13 15:29:43 +0000 UTCJust finished the new update overall its very smooth now no bug for me can't wait to see the new area ✨
Edwards The man
2025-09-30 21:42:00 +0000 UTCJust finished the update. The boss scene was super good, it's also nice to see progression coming along. I have some quick bugfixes/feedback, and an idea for a new type of scene you might like. Hopefully you'll find it valuable. There were some problems with the audio, mainly the music volume getting very loud as you transition to certain rooms for no apparent reason, especially when exiting the first area, into the area below the doctor's hideout. Additionally, when entering and exiting vents in the security corridor; the music dims when you enter a vent, but then seems to increase more than it needs to when you exit. Also, the attack hit boxes seem a little off for triggering hypnosis/sex, you need to be far away from the enemy, if you are too close you end up going through them. ------- For the new type of content I talked about, I would recommend adding scenes with interactive intros for certain special enemies. Like the mechanic's scene in the security corridor for example. Bear with me for a somewhat graphic description. You could attack her when she is bending over for an anal scene. She pulls her pants down, but has really big cheeks that hide... you know what. You get prompted to press the A button, and your guy tries to push himself inside, but only makes it a little bit before needing to pull out and take a break. You then get prompted to press it again, this time he tries harder and makes it further while really struggling, before giving up. Then, you get to try a third time. He tries the hardest on this one. Right before he's about to give up he somehow pushes all the way in, and the scene starts. There are multiple ways you could do it; you could have her reach back and spread herself right as he's about to give up, or you could just have him overcome it on his own, or something else entirely. ------- I figured you might like the idea. Thanks for all your hard work and consistent updates. I'm looking forward to what you come up with for the lower levels. Also, I can't wait to unlock new commands for hypnosis.
Purge
2025-09-30 12:43:11 +0000 UTC