- completed these pants asset finally. Definitely took a bit longer than I wanted them to, but I didn't want to rush and overall I think they came out pretty nice.
- model is decently optimized, most floating geometry was actually integrated into the base model. Wanted to have that for easier model porting to other games, if the need should arise. Some more optimization might've been needed on the top part, I could've probably shaved off 1-2k tris without much quality loss, if any, but I ran out of patience.
- this is also kinda imported ingame. I actually quit out moments ago after a quick first test. It's functional, but as expected the skinning needs to be tweaked alot, it looks quite bad as is. Most of the issues I saw, should be fixable or addressable in some way, but as stated in the previous update, don't expect perfection there, this is really not your standard item. Proportionally though, it actually looks quite nice on a full character, so I'm happy about that.
- I'm hoping to tweak and finish the weights tonight and hopefully do the packaging/release stuff tomorrow, so this should be out then, if not in 2 days at the latest.