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Anna Beanie - lowpoly WIP

- Finished low poly model and baked all maps for this beanie, ready to texture.

- The original from Metro Exodus also had tessellation on it and that can definitely be spoted if you pay close attention to the model ingame, so I baked a displacement map myself for this beanie as well to enable that, mostly out of curiosity. It does look quite nice, second image is a gif to illustrate the differences, if you're not familiar with how tessellation works.

- Unfortunately, Bethesda's FO4 engine does not support tessellation (as far as I know) so I can't use displacement ingame. When they finally make an engine that feels like it belongs in the current century, this model will look better, until then, I guess that's for other engines or a prettier final render.

- Textures should go smoothly, probably a day-ish of work. This should be coming sometime in April. I'm going to see if I can squeeze in 2 more things before starting poll 6.

EDIT (not actually an edit, I double checked as I was writing this to not make a fool out of myself :P ):

- On first glance, apparently FO4 does support tessellation and has a displacement map slot. I didn't actually expect to use that map ingame, but it MIGHT be possible, unless that's just for environment models and not rigged ones. Experimentation required I guess :P If it does work, hope your GPUs are ready, cause I'm cranking that shit up !

Anna Beanie - lowpoly WIP Anna Beanie - lowpoly WIP

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