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FullFrontalFrog
FullFrontalFrog

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Oh So Hero! v0.20.500 (Sound FX Update)

Hello Frog Frotteurs, Fornicators, and Heavenly Froggos! We present to you a new dev build of Oh So Hero!

This build has no new animations but it has several new sound effects - not only for Bates’s attacks, but various other places within the game as well! Beyond that, we are now keeping our development updates in separate posts, so please read our latest Dev Preview for all the Oh So news~

Download Oh So Hero! v0.20.500:

Need help installing? See our install guide on the OSH Wiki!

Build changelog:

Here are the changes made since the last patron release (v0.20.400)...

New features:

Improvements & bug fixes:

Known issues:

Oh So Hero! Important Links:

Cheers, Ribbit~

Oh So Hero! v0.20.500 (Sound FX Update)

Comments

No, it's organized in one Logic project just for easier creation and comparison. Each sound is exported as a separate file (.WAV). My experience with FMOD is that it doesn't always seek properly to a specific point in a file, especially if using pitch control (so one file for all SFX wouldn't work). Glad you're thinking outside the box though!

Full Frontal Frog

so wait do you guys bake every sound effect into a single continuous file so that you don't need to load like 800 sound effects at once?

Kavukamari

Great-os, gotta get this onto my Steam Deck soon. :D

temp_anon

Yay! :3

Blue Nevla


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