Future Project: Science Fiction Spiritual Successor to TLS
Added 2025-03-02 18:00:12 +0000 UTCThis post isn't going to be quite like the others, before or after, because it's about something I intend to do instead of something I've started. I love what I did with The Last Sovereign and I would like to do it again: another very long game with complex decisions and political/economic variables.
I already did a huge fantasy game, though, so what appeals most to me is tackling the same appeals in science fiction. I have been accumulating notes about this potential project for a long time, though it isn't really something I'm ready to launch into. The title might be "The Final Void" but I'm undecided, so I'll just keep referring to it awkwardly. =P Yes, I realize the title is similar to The Last Sovereign, but the meanings of the titles are very different and some similarity in two similar games doesn't bother me.
TLS was about change and having an impact on the setting, and the successor would definitely have similar elements. In this case, one idea that excites me is a much longer timeline: not years passing but decades. This wasn't really possible with TLS because I would have needed an insane number of new assets to cover all the characters aging, but starting a new project with more resources, I think I could handle it, which would allow me to tackle some different themes.
One of those would be technological change, and here I want to do some things I haven't seen done often in science fiction. The player's actions would have a major impact on the setting, changing both society and means of warfare. There definitely wouldn't be a harem of 30+ people (as I've said, that was unwieldy in TLS) but I could handle all the characters in greater depth, which I hope would lead to complexity that appeals to fans of TLS without just replicating the same thing.
The setting will be a galaxy merger in which multiple species are reverse engineering technology from dead civilizations, which leads to a technological split. Fully understood technology is called "white box tech" and will follow the known laws of physics. "Gray box" technology is somewhat understood and allows some cheats, such as fusion reactors with good enough efficiency to allow for interstellar travel, and I have some interesting ideas for how to tackle how these work practically. "Black box" technologies are the riskiest because their mechanisms aren't understood at all.
(These are in-world terms, and here's a key detail: the classifications will not remain the same throughout the game's storyline. What happens when the principles of a black box technology start to be come understood and how does that affect society? Scientists worry about things like a "light gray scenario" and many other fun wrinkles.)
At this point I'm tempted to tell you about all the species, characters, and tech ideas I have, but that would probably be premature. No point teasing a project that is still in the nebulous future. Okay, one tease: one of the characters is a sapient gray goo paperclip optimizer!
All of this excites me... but there are very good reasons why I'm not launching into such a big project just yet. One is that I am a bit tired after such a long endeavor, plus I'm still putting a lot of work into polishing and concluding TLS properly. Another is that I need to make huge foundational decisions about the project, ones that could have a massive impact on my life for potentially another decade, and I'm not sure I'm in the right position to make those decisions yet.
For example, what engine do I use? I could use RPG Maker MZ and try to fancify it a bit - you guys all followed me for an RPG Maker project, so that wouldn't be the end of the world. However, if I could build the game in something with a wider appeal, I hope that it could be a real step up. Unfortunately, doing that would commit me to a lot of asset commissions, and I don't know what level of game I can afford to fund.
I can do complex decisions and consequences in just about any engine, but choosing fundamental gameplay is a foundational element of a project. I could modify RPG Maker for science fiction combat, but it would have limitations, and I've never felt that personal combat is a good choice for science fiction.
There's also the huge question of what NSFW elements to include. Obviously the idea of crazy alien sex appeals to me, but would positioning this project too deep into the NSFW space handicap its potential? I don't personally feel that adult content limits a story, but it does limit your audience. Maybe I could create a project with sex playing a limited role: Mass Effect got away with it, after all, and Baldur's Gate 3 got to be super horny all the time. But this is another example of a major question I want to be confident in before I move forward.
So this post is more of a promise than a plan. I want to create more games on the scale of TLS in my life, but overlapping them would be too much for me . My intent is to give TLS all the support/polishing it deserves while finishing some smaller projects. Hopefully at the end of that period I will be refreshed, have more resources, and be able to make the decisions to launch into something massive again.
Hence
This is why I'm going in multiple directions: I need to test my resources and limitations. If I want to go for something bigger, I need tried and trusted collaborators. This isn't a random project like TLS was when it started, it's my career, and I want it to be a flourishing one.
So on that note, the DStP Kickstarter! It has been out less than a week and we are over 250% with 100+ backers, which puts us in view of the first stretch goal. If you haven't been keeping up, that's the one that lets Annikath animate all the scenes in the game!
It's premature to draw too many conclusions yet, but it seems like the KS will at least fulfill my base goal: getting a successful campaign in my portfolio. I'm not sure when I'd return to the platform, but this will put me in a stronger position for that time.
And since KS is no longer a platform where people just show up, I couldn't have done it without you guys. My supporters here are over half the current backers, and I definitely see you, from those who have been surprisingly generous to every familiar name pledging $1 and boosting the project's legitimacy to others looking in. I hope to keep moving upward so the project is in a strong position by the final stretch. Thank you all. ^-^
Whew, this post is long enough. Thanks for everything and please look forward to the future!
Comments
That's so exciting! I am very happy (relieved, even?) to hear I'll have another big project from you to follow. Watching society and tech change over the years is such an appealing part of sci fi; Foundation and Knights of Sidonia come to mind as examples. I am definitely pro-sexual content, but it does depend on the story you wanna tell. I love TLS so much because it feels like a genuine deconstruction of hentai games, where sex is completely integral to the narrative and setting. It is my go-to example when advocating for horny games to be recognized as meaningful art. Having another game with prominent sexual content also having thoughtful and interesting worldbuilding and game design (as all your games so far have had!) would make my goal of porn game advocacy even easier. I suppose I would hope for the something along the lines of Desecration of Wings, Ouroboros, or Crimson Gray where the sex was an important part of the story and characters, but it didn't feel like it was the focus. But I should also admit that I would gladly support any level of lewdness; sad as it would be to dream, wistfully, of the crazy alien sex that could've been.
FinetalPies
2025-03-07 07:03:34 +0000 UTCYou could go the same route Demons Roots did and gate off 18+ stuff into an optional area (vr cyberpunk pleasure empire?) as fun side content. That way you could have the best of both worlds. Clean version for wider general release, and added in optional content everyone else. As it's not constrained by the main story beats (scenarios, costumes, characters, parings,) go wild, go gonzo, write what seems fun. Could unlock more of it as you go through the main story and pick up new characters so it feels like a natural progression. Setting sounds rad. I'm in. LET'S GOOOOOOO!!!!
Abso Haram
2025-03-07 01:59:55 +0000 UTCthats fair tbh but very glad to hear
Dillosauras
2025-03-04 23:29:29 +0000 UTCI love TLS and would be happy to play whatever you made next. I really love the complexity of the systems and changes you affect upon the world. I don't have a preference on the system you use. I personally started TLS because it was advertised as having adult content, but I continued playing for your amazing writing and world development. Personally I would prefer your next game still have an abundance of adult content, but would probably still play it without. Either way, best of luck!
That Guy
2025-03-04 20:13:11 +0000 UTCI've said this before, but in the beginning I wasn't sure if players would even tolerate Orcent. There was also the fear that players will want every female character with an attractive sprite for themselves (not always unfounded). A new project would almost certainly have more gender parity and more diverse relationships.
Sierra Lee
2025-03-04 19:01:26 +0000 UTCand about the engine stuff, games like tls,noblesse oblige and the seventh warrior have massively impressed me with what can be done in rpg maker if you decide to go ahead with rpg maker either out of convenience or some other reason i have no doubt youd be able to make something great again. if i do have one thing to say about any future spiritual successor to tls is maybe abit strange to say but id like more relationships outside the mc and others like orcent and his adventures in dating are something i very much enjoyed and i like seeing other characters grow and make something of themselves so id like to see more characters that are developed but not love interests basically.
Dillosauras
2025-03-04 16:59:00 +0000 UTCsounds very interesting the decades time span sounds very different from anything ive really seen so im fascinated to see what youd do with it, if you decide to go ahead with the idea id support it
Dillosauras
2025-03-04 16:53:54 +0000 UTCYou are the first! =P
Sierra Lee
2025-03-04 14:53:42 +0000 UTCIf the gameplay isn't radically different from TLS then switching engines seems unnecessary. Updating RPGM seems like a given but going to unity or godot without a need for it is just adding problems. If you have a new gameplay angle that can't be done in RPGM then I am all for it. But the main draw of TLS for me was the decisions and consequences and not the more traditional 'gamey' RPG elements.
AppleCookies
2025-03-03 23:33:43 +0000 UTCNot sure if anyone has made this reference yet so here goes : "Report to the ship as soon as possible. We'll bang, ok" :)
NameHere
2025-03-03 23:30:22 +0000 UTCI think this articulates my own thoughts very well! Sex is an intrinsic part of every facet of TLS. Will it be the same for this game? If not, there's a very good chance the answer is to go the ME/BG3 route.
AnythingAtAll
2025-03-03 21:54:21 +0000 UTCI remember reading the Lovecraftian horror smut SL wrote on Literotica. Not a game, but it has a unique tone that I think you might be looking for.
AnythingAtAll
2025-03-03 21:52:18 +0000 UTCPersonally, I don't like RPG Maker. I think the combat and character systems are too archaic and simplistic, the UI is straight-up bad and I don't really like the cutesy, cartoony look. I love TLS, but I think it's good despite the engine, which is all the more impressive. If the next game used another engine I wouldn't miss it one bit. On the other hand, you've made one good game in RPG Maker. The next one would be good too.
JD
2025-03-03 19:23:45 +0000 UTCInfinite Space mentioned: I appear! It was one of my favourite games, pretty much the only one I played on the DS since I made the mistake to buy one days before the 3DS came out. The game is long, first playthrough takes about 30-40 hours iirc, and this Let's play does last roughly 40 hours: https://www.youtube.com/playlist?list=PLZ71MpgbqeRrlq7NVFP3JTMR5KOsxwq1p. Here is also a text-based Let's play, which is usually harder to find (I don't think many people still make those): http://www.bay12forums.com/smf/index.php?topic=129297.0 Needless to say, SerEaglenose had the right idea, this is definitely a game concept that meshes well will your idea.
Atashkada
2025-03-03 17:18:14 +0000 UTCFTL would certainly make the travel aspect a lot easier to sell, not only was the game popular, it also spawned a lot of copies. Personally, I disliked how hectic it gets due to the battle being in real-time, but I spent a fair amount of time on it still. A particular benefit of FTL is that is makes the mechanics of running the spaceship fairly easy to understand, which imo is important for Sci-Fi games since that also makes the player feel more immersed in the world. Though personally I've also been happy with something as simple as, say, Aquanox 2 (I expect nobody knows this lol) where talking to people involved a scenic cross-section map of your ship or the station you were on and pictures of possible conversation partners in the location where they are at. And if you went to talk to them, you got a picture of the location where they are. This isn't exactly uncommon in any sort of game, but due to the aesthetic, it really stood apart to me. The Harebrained Schemes Battletech game also does something similar on the Argo, your base ship.
Atashkada
2025-03-03 17:07:40 +0000 UTCThis is a good consideration, but on the other hand, science fiction has part of its roots in (often lurid) pulp novellas, and current sci-fi projects involving sex in some way (often as a form of parody) continue to be made, including as games, like Subverse. Though it is sometimes a marketing gag or an audience appeal, I feel that does speak for some sustained interest of people in the connection. And personally, romance, eroticism and sex are a part of the human experience for most people, so I prefer it if stories acknowledge they exist. It doesn't have to be in a fetishized way or even very explicit, but if everything is grimdark/edgy back-and-forth angsting and/or shiny utopia and the only reference to sexuality that pops up is that the moldy undercity has a brothel, that begs questions imo. Though Sierra Lee is definitely the sort of creator I'd trust to deliver a cohesive world, regardless of how explicit the content is.
Atashkada
2025-03-03 16:55:52 +0000 UTCNow that I think about it (mostly because the new Lilith art reminded me of it) with the bit of it we saw in Once Ever After I think I'd be *most* excited to see you do a cosmic horror game. And then possibly go full Monster Girl with NSFW, and just go "If you are into this stuff, then that is intended. if it makes you so uncomfortable that you want to hide behind the couch then that is also intended."
Nicholas
2025-03-03 12:05:04 +0000 UTCGlad you are eager for more comics too! I still have a few more TLS ideas (comics and otherwise) not to mention ideas for Sierra's other games and or book series too (plus potential crossover ideas between them)! But alas Annikath has been understandably very busy with her own commitments lately, so such art will come slower than before. But of course, any art from Ni is always more than worth the wait! <3
Argo The Ratfolk
2025-03-03 11:56:35 +0000 UTCMy own experience about technological decisions is that they are rarely if ever rational. Managers push to reuse the engine used for the previous game regardless of how much the gameplay is different because "better the devil you know...". Devs put a good word for the last sparkly thing they have heard of because the new stuff always seems better at first. Bosses weight in favor of the last piece of software they were talked about by a good salesperson. And so on. The thing is, all this madness is not solely incompetence. Simply, there is a rarely an objectively better option, and the objectively worst option is not deciding at all. So basically the recipe for impulsive, irrational, often somewhat dumb decisions, that are lived with as they are still better than keeping the empty discussion going. That being said, there are still options worst than others. But I would say it's far too early in pre-production to know which ones. Supposedly, this discussion is to be had after enough sketches, mock-ups, concept arts, have been made to get a good enough idea of what will be needed. For example, if the early designs hint at half the screen being text most of the time (like in Disco Elysium), a text-first engine like ink or Renpy will stand out more than Unreal. If the focus is on truly three-dimensional space battles, the answer might be widely different. (of course, mid-development, people may realize the sketches were mostly focused on the flashy things of the game rather than on the core gameplay loop and the chosen option is actually a terrible idea... but back to the point about a wrong choice still being better than none)
Rachnera
2025-03-03 09:56:58 +0000 UTCIt sounds quite exciting tbh, but I'm going for another angle. Back at the end of 2014, there were a few ambitious projects in in RPG Maker that were somehow related to TLS: Harem Collector: sadly the developer (No Moshing) had serious personal issues and the game has yet to be completed. It was planned a good number of sequels but that is unlikely to happen. Harem: the developer (Ker) stopped and started again the development for a while. Later he vanished for quite a bit of time, restarted and stopped one more time. Later he tried to revive it but reincarnated as an Harem Remastered. He incorporated more people to the project and ultimately left the game. It's yet to be completed. Conquest: the game it's completed but there were plans to add images that never materialized. Overwhored: CypressZeta was able to complete it back in 2016 but the promised and (overly?) ambitious sequel has yet to be started. The point of this post is to remember how difficult the indie game development really is. In that sense we are in good hands with SL, because from what we know she has the experience, the training and contacts (with the exception of programmers, from what she had said) to start such ambitious project. She only needs our support ;).
lostone2
2025-03-03 08:34:55 +0000 UTCWith regards to the NSFW elements, I feel like TLS was a 'porn game' because it needed to be. It wasn't a tacked-on element to an otherwise mainstream game, the entire thing was designed to explore what the world of a typical porn game might actually be like if it was taken seriously. The deconstruction of sexual morality and fantasy was and remains a big part of the game. Without the sex, it's just not as good. As such, I feel like a future project would need to be approached from a high concept angle first. Is the story of this game about sex? If it is, include sex. If not, then the choice changes.
Elena Tyler
2025-03-03 08:17:52 +0000 UTCI was just playing Faster Than Light today. With sci fi I don't think the engine is going to matter too much to the audience. Unless you want Star Citizen types to ink their way in.
Runcible Technician
2025-03-03 08:07:56 +0000 UTCThank you SO much! ๐ฅฐ I'm glad you enjoy my art!
Annikath
2025-03-03 07:40:40 +0000 UTCThanks for the vote of confidence! I don't know how high I'll be able to go with my production values overall, but DStP is my first project to utilize full animation and voice acting.
Sierra Lee
2025-03-03 05:08:16 +0000 UTCIf anyone else talked about something that sounded that complex I would have my doubts but if anyone could do it justice this is it. Reaching for the stars (ha) I would love to have your writing paired with animation and voice acting.
Nathan Phoenix
2025-03-03 04:57:58 +0000 UTCYeah, in different contexts I've actually argued the same thing about the AAA games with sexual content. I'm not even really playing the same game, if that isn't a mangled metaphor. Thus it's something I'm considering carefully.
Sierra Lee
2025-03-03 03:42:38 +0000 UTCThis sounds awesome
Aramis
2025-03-03 03:35:21 +0000 UTCOh noes! The Universal Paperclip Maximizer! We're all DOOOOOMED!
SantaTheHutt
2025-03-03 02:58:11 +0000 UTCFor what it's worth, I think choice and consequences are the single biggest appeal of TLS for me. If you can build that out again, regardless of setting, then I'm all for it. Also, I think titles like Mass Effect and BG3 kind of 'cheat' in that they can have explicit material but still be considered 'normal' games by a larger audience. I can't think of any smaller title that has the same kind of consideration. Another point of consideration is how the NSFW content interfaces with potential youtube/twitch content. I know there are TLS playthroughs on youtube, but they kind of have to edit around the game's content, and I think more people would do it for a potential future title that doesn't have content that upsets youtube (and again, I know the irony that there's lets plays of BG3 or Witcher 3 on youtube with full unedited and uncensored nudity, and it's just on there, but big titles don't play by the same rules).
Innocuous
2025-03-03 02:47:34 +0000 UTCIMHO maybe then stick to RPGMaker or Renpy (I believe Crimson Gray used Renpy right)? You're an artist, use whatever medium you like or are most comfortable with!
Vitreous Humour
2025-03-03 02:02:34 +0000 UTCDon't worry, low tech is my favorite, but I still enjoy pretty much any sci-fi. I may be biased, but I really like the way Stellaris does ships - shields resist energy, armor resists mass. Machine guns whittle down shields, and lasers burn through armor. There's also Hull (separate from armor) that can be affected differently as well. Regardless, looking forward to it! I'm always starved for any game that actually 'gets' politics and stuff like soft power. I try to add it in my D&D games that I run but it's uncommon to find players that really enjoy it, so I rarely get to scratch that itch.
Promenade
2025-03-03 01:00:02 +0000 UTCIt might be too early to get into the details of it, but I actually have something special in mind for time dilation! Anyway, I love making these sorts of things, so I hope to keep exploring decisions and consequences in different ways. ^-^
Sierra Lee
2025-03-02 23:47:46 +0000 UTCIโd love to see ur take on scifi!
J
2025-03-02 23:01:16 +0000 UTCJust Something to consider about space science fiction is, your story elements could have time dilation involved. If that is the case, you may not need to age your main characters as much as you think it would! Ofcourse characters left behind on planets might need to be aged, but the endeavor may not be as cumbersome as you think. I just want to also appreciate that you are considering making a game with similar complexity in the future (even if its not immediate). There is no other game like TLS which captured the intense negotiations between various factions with differing perspectives. The long term consequences of those decisions, really made me weigh my choices so much more than "pick a correct option". Thank you so much for creating this world and I look forward to the next one! =)
Rayn
2025-03-02 22:57:43 +0000 UTCWhen I recommend it, I'm honest I started playing it for the porn and stayed for the story, everything else is window dressing in my opinion, although I do love the window dressing very much.
Darthjake
2025-03-02 22:54:54 +0000 UTCI don't know whether or not KS is a good tool for that step, but I definitely want to explore it! Hence this testing project, and potentially another one, so that if I come to a point where I ask backers to invest a lot in me, more of them trust my track record.
Sierra Lee
2025-03-02 21:35:25 +0000 UTCYou're definitely correct about programmers, but unfortunately I seem to be quite bad at finding collaborators. The only thing I can pledge to do right is that I do intend to work with people on a shorter project before committing to something extensive (another reason I want to do some exploratory projects).
Sierra Lee
2025-03-02 21:33:30 +0000 UTCI would love to see your take on a Sci-Fi world/game. TLS is the only Adult/NSFW game of its kind, and I would hate to see you limit yourself in that regard. Maybe a Kickstarter to gather initial funding, then continue on patreon as normal? Anyway, very exited to see what you do next.
Jim Billy
2025-03-02 21:21:18 +0000 UTCI think the main thing that makes TLS stand out from other NSFW games is how those elements are not (always) gratuitous and/or distinct from the gameplay but instead integrated into everything. The scenes are not just a dopamine reward like in other NSFW games but rather serve to progress the narrative or develop a character in a way that feels so rewarding. Regardless of whether you decide to go for a NSFW-category game or not, that tongue-in-cheek wittiness and strong character writing is what draws me to your games that I hope will continue to be your primary focus before anything else. I will keep supporting and playing either way but I know a NSFW sci-fi game definitely appeals to me personally, and I know you have the chops to explore some really interesting themes that come through in the sci-fi genre.
Devo
2025-03-02 21:12:54 +0000 UTCEngine aside, the best part of creating a new game is having new content for ArgoTheRatFolk comics ^^
guillaume nguyen
2025-03-02 21:04:19 +0000 UTCRegarding sexual content. If the narrative isn't so deeply ingrained into such sexual content as a plot necessity (TLS), then making it optional ala BG3 or Mass Effect is much wiser imo. I felt this especially in relation to your other side projects such as Crimson Grey, Ouroboros, and to a lesser extent but still there, DoW, all of which I thought were enjoyable games, however I also felt the presence of sexual content didn't really add the same kind of value that TLS has in said content being present and unavoidable. Engine wise, things are going to be difficult no matter which way things are cut. I would be looking for a capable person rather than an engine and to attempt to complete several smaller projects well before ever attempting a large one. The more a project has to change hands on a programming side among other things, the more rot is introduced internally, causing thrown out work among other issues. It's a really difficult problem to solve that is alleviated by having someone who has proven their abilities and also is capable of sticking the whole way through. Lastly, I love sci fi and have a lot of hope for such a project in the future, especially if it evolves beyond RPGM type gameplay tropes.
Dmitry F
2025-03-02 21:01:25 +0000 UTCYeah, what first brought me to NSFW games was the idea of stories that have sex as an integral component, but I don't know how much of a place there is for those. I wouldn't change TLS for the world, but another direction might be better in the future.
Sierra Lee
2025-03-02 20:56:47 +0000 UTCI realize that this is a bit early, but what I'm hearing about the concept for the future title is exactly down my alleyway. Love the idea of a decades long timeframe and decoding the tech of an ancient civilization. Personally, one of the absolute highpoints of TLS for me, was how the research slowly unravelled how the world was structured from a metaphysical perspective, and how that impacted the narrative. And Mass Effect is my favorite fictional game-universe in terms of world building and narrative, so any level of inspiration taken from it's approach to creating alien civilizations (and hotties) is welcome. So if your next big game indeed will be something resembling this project with your usual level of writing, then sign me on for the next decade! Though yeah, the engine TLS used has probably passed it's prime. It's charming for TLS, because the audience knows it's a project from 2014. But a project slated for a ~2026-2036 development probably should move on. I'm fine with a more modern version of RPGM, but I'm not opposed if you want to try another engine entirely. And if possible, definitely keep Annikath on board. Her work is examplary, reliable and only getting better, year after year! Annikath, if you are reading this, shout out to you. Your art kicks ass!
DankPotatoes
2025-03-02 20:53:35 +0000 UTCNSFW content is an interesting conundrum to me. There are times I wish TLS had no NSFW content so that I could recommend it to people I know without fearing the stigma of playing a porn game, but at the same time it is a truly integral part of the game setting and themes in way you seldom see in porn games (in that it TLS isn't a game with porn, nor porn with game, but truly a game with the sexual aspect being core part of it), so I can't even imagine TLS with no NSFW content... Especially if I for compare it with Ouroborous and Desecration of Wings where the porn aspect, while good, feels non-integral to the games and their stories. So I guess it really is the question of how much more accessible to the public you'd like this new game. I doubt removing the porn part would alienate much of your current player base, but having it in would certainly be a nice bonus (especially if it would have Annikath's art. TLS withou Annikath just wouldn't be the same). Maybe having the game without anything explicit and locking the porn aspect behind some sort of DLC or something? Or in the least, downplaying the porn aspect in the game's marketing. I mean, TLS Steam page is basically advertising a porn game, 5 out of the 15 images are porn, recent announcements show implied porn pictures, 2 of the 8 key features are porn. There definitely is a lot of sex content in the game, no doubt about that, but maybe toning this down for your next game might be beneficial? Especially if you'll decide to sell the game as well.
Makesin
2025-03-02 20:40:55 +0000 UTCI appreciate that support! Unity is the most known with the most resources, but its reputation did take a hit recently. Unreal is powerful, just likely more powerful than I need. Unfortunately, either way the fact is that I'd need to invest a ton in building up the tools I need.
Sierra Lee
2025-03-02 20:20:13 +0000 UTCIf you wanted to have adult elements in the game without losing potential audience maybe you could keep all of those parts of the game in a mod that you make very clear exists but that is a separate download maybe in another website. So the base game will be perfect sfw but people who want the extra content can have it. I've seen a couple indie games do it that way before
An_Insane_Rogue_AI
2025-03-02 20:19:53 +0000 UTCI'd recommend start with Xeelee: An Omnibus. It has the first four novels which are all good independent stories but all kind of come together in the last one. It's where I started the series and I've been a mega fan ever since
An_Insane_Rogue_AI
2025-03-02 20:15:48 +0000 UTCSorry, didn't mean to imply that: any path would involve commissioning a lot of assets, but other engines would require even larger numbers. In terms of engines, I have spent the most time looking at Unity assets, but I largely haven't been satisfied with my findings. Some of this is due to my own limitations and some due to the fact that I don't want to throw time/money at everything with potential before I make key decisions. But generally speaking, I haven't found anything that makes me think "I could build a game around this." The perfect world hypothetical is tricky because the question is how realistic to be. I mean, I know what I would try to do with a AAA game budget, but that isn't going to happen. On the less expensive end, I really enjoyed playing FTL and could imagine using similar mechanics. I could also imagine doing something along the lines of an XCOM, though I think it's hard to marry story and decisions with that sort of tactical RPG. I'm not as passionate about TPS/FPS games, but if this idea was being made as a AAA game that would probably be inevitable and I would be okay with it going in that direction. Which is a long paragraph of saying I'm not sure. =P The truth is that this decision is going to come out of a lot of thinking about all the resources and limitations involved.
Sierra Lee
2025-03-02 20:14:33 +0000 UTCLike many others, I'm excited to see what you eventually come up with and intend to support you for years to come! :3 The sci-fi project sounds very interesting! Regarding the engine -as some have pointed out, I will play the game regardless of the engine involved, what I enjoy most is your writing after all. Converting to a new engine is a scary and expensive prospect of course, but I feel like if a more advanced engine allows you to do more things you can't do in rpg maker and or gets over whatever negative stigma that engine apparently has? It would be worth it. I recall hearing bad things about Unity engine though, maybe one of the Unreal engines could work for what you want to do, especially if you want a more popular and modern engine? Regardless that choice is up to you in the end! ^^ When it comes to the NSFW element, I'm all for it especially the crazy alien shenanigans~! I understand if you want to scale that back /hide it behind dlc for the sake of a wider audience and or potential sales. That being said I hope it will exist to some capacity regardless! Especially when you are basically the golden standard when it comes to adult content in games in my opinion!
Argo The Ratfolk
2025-03-02 20:05:40 +0000 UTCI guess this post emphasized the cost of assets, but I'm definitely cognizant of the engine being a major hurdle! Those upfront costs, and various ways to cover them, are something I spend a great deal of time thinking about. In any case, thank you for your support. ^-^ Game development has various expensive hurdles, but I'm trying to invest everyone's generosity into overcoming them!
Sierra Lee
2025-03-02 20:00:05 +0000 UTCIts a series of books, but The Vacuum Diagrams in particular summarizes the most important short stories in a single book. So if you want to just get an idea of what the series is about i recommend starting there
DrakooTheRat
2025-03-02 19:59:15 +0000 UTCThe player will definitely spend some time getting to know a ship, even if fleets are involved in the overall mechanics. Actually, over the course of the game, likely more than one. Definitely FTL. The decades are to see major changes across the setting play out, not for travel time.
Sierra Lee
2025-03-02 19:53:48 +0000 UTCWell, thanks for the vote of confidence! I agree that switching to another engine has a lot of benefits, it's just a difficult hurdle to get over.
Sierra Lee
2025-03-02 19:51:09 +0000 UTCUnfortunately, at this stage when I look at different engines I'm looking less at their specific strengths and more at the fact that any of them would require an enormous investment to build up the tools I need to actually utilize any of my strengths as a creator. Like I said in the post, it's a big step I hope to figure out somehow!
Sierra Lee
2025-03-02 19:49:07 +0000 UTCRegarding engines: When you say you would need to commission a lot of assets _if using RPG Maker MZ_, do you mean you've got your eyes on existing assets for other engines which would fit the bill? Similar question, but for gameplay mechanisms. Are there some Godot/Unity/etc. plugins who've caught your fancy? In a perfect world where budget and time wouldn't be a concern, what would aspire to? A 3D TPS/FPS game ร la Mass Effect? A 2D pixel art with distance waved off like Faster than Light? Etc.
Rachnera
2025-03-02 19:48:32 +0000 UTCI have never taken the time to read the Xeelee Sequence, so thanks for the recommendation!
Sierra Lee
2025-03-02 19:44:43 +0000 UTCNo, I'm glad for everyone's enthusiasm! Even though I haven't figured out the gameplay mechanics, I have a number of ideas for ships! Some things I haven't seen much before, some I just think would work for my plans. I think people will like these. ^-^ In terms of the setting, though, it might not be as low tech as you're thinking, so we'll see how you feel about that. The characters will certainly start with grungy limitations, but I want to explore a pretty broad swath of science fiction elements.
Sierra Lee
2025-03-02 19:41:13 +0000 UTCThats great news! It will be interesting to see, what you will choose for these foundational decisions, especially the game engine. Wider audience and ability to do different game mechanics certainly sound enticing. It's interesting that you mentioned larger number of assets but not programming risks from engine itself.
ZDreamer
2025-03-02 19:38:22 +0000 UTCThanks! My enthusiasm for my work has only grown since making it a career. ^-^
Sierra Lee
2025-03-02 19:35:01 +0000 UTCInfinite Space is one of the DS titles I've never played, unfortunately. But always happy to look at different things and see if they inspire any ideas in me!
Sierra Lee
2025-03-02 19:33:23 +0000 UTCYeah, I feel like advanced technology doesn't really lend itself to the sort of personal combat you see in a lot of RPGs, but that leaves you with a tricky question of game design. This is one of the things I hope to be really satisfied with before I start.
Sierra Lee
2025-03-02 19:32:18 +0000 UTCYeah, I know people are going to be replaying TLS, which is one of the reasons I want to fully polish it before I invest too much elsewhere.
Sierra Lee
2025-03-02 19:29:48 +0000 UTCLike what you've said about the concept so far. Is the player's vehicle, if there is one, a character? Good games can be built either way (Mass Effect vs Star control 2). Is there FTL? With decades in play, perhaps not. Engine wise I'm ambivalent so long as it can work full screen on a large monitor.
Andrew Harding
2025-03-02 19:27:42 +0000 UTCAlso, since everyone is mentioning the engine, I am pretty indifferent. I'm sure switching to a new one is a *giant* pain in the butt, but RPG Maker is another thing that doesn't have the best reputation. I might get myself in trouble here, but I think that your priority for decisions like this should be the long term growth you are interested in, not just appealing to fans on the Patreon (because I think most of us are here for your incredible writing quality, and even if we complain about changes we'll still be happy as long as the game is good).
Nicholas
2025-03-02 19:24:39 +0000 UTCYour work is essentially what got me into NSFW games it was so incredible, but I think outright labeling a quality game NSFW is mostly shooting yourself in the foot from a marketing perspective. People want that plausible deniability, and the NSFW genre is unfortunately really really associated with garbage. As you mentioned, you can probably have much the same content without the label. Honestly you could probably get away with joking about what you are doing in the game itself (a NSFW game that isn't labeled as such purely for technicalities sake).
Nicholas
2025-03-02 19:22:29 +0000 UTCLove the science fiction idea. Would prefer some NSFW, though less frequent and less "porny" would be totally fine with me. As for engine, I personally follow TLS in spite of it being RPGMaker vs because of it. I personally am less enthusiastic about standard RPG battles, more interested in what I see as your forte, complex decisionmaking, interesting gameplay loops, and great characters and dialogue. IMHO many engines could play to those strengths from renpy through even unreal. If you want to experiment with something like Godot with your test projects I'd find that pretty neat!
Vitreous Humour
2025-03-02 19:16:31 +0000 UTCOooh.. I've been waiting for this post for a few years now :) Few remarks if I may. 1) Engine and commissioned assets: if you branch out to something like Unity, that will definitely need additional investments, but your projects are long running, you'll have plenty of time to polish stock assets and request custom ones. The funds will not have to be spent unless you have them and with your lengthy development cycles, I think (IMHO of course) you'll be just fine. At the same time better, more modern engine will attract larger customer base, thus providing more funds to either enjoy or re-invest. 2) NSFW. Personally, I'd keep the theme as mature, but a hard no to explicit sexual content. An adult approach to adult issues is badly missing from gaming scene and I am sure there is a large audience that will thoroughly enjoy a complex, mature and level headed content. By excluding outright explicit content, you'll avoid the stigma of NSFW and the label of smut, thus attracting even more customers. If the writing is good, and I have no reason to think it will not be, those customers will be mostly mature and will be able to pay you well via Patreon or any other platform. If you really, really, REALLY want to have steamy sex scenes in the game, I'd keep it as an optional DLC. Looking forward to this :)
Dark Art
2025-03-02 19:05:36 +0000 UTCIm really looking foward to seeing you do a SF story. Honestly its by far my fav genra. Personally Warframe and The Xeelee Sequence are really good. I really recommend them a lot if you are looking for inspiration. Especially the Xeelee Sequence regarding tech. That idea with ligh/gray/black box tech sound really interesting. Looking foward to mire news and make sure you dont burn out!
DrakooTheRat
2025-03-02 19:03:36 +0000 UTCYour titles seem to have a real sense of Finality. I know 2 isnโt a pattern but Last and Final you can see where Iโm coming from. But anyway, take pride in your work and take my support and my hype. PS just remember the requisite monogendered alien race that all sci-fi involving aliens is required to have.
Okcorral
2025-03-02 18:48:08 +0000 UTCI'm definitely here for an endeavor into Sci-Fi. I do worry about tech that branches TOO much - I rather enjoy that you can experience most of what TLS has to offer, no matter what kind of playthrough you're going for. Too many paths, etc, leads to feature creep and burnout. Art assets also are a restriction, especially on PC creation. A lot of games have a bunch of aliens but a standard human PC because of that. What would I personally like to see? PC sex choice - M/F/H (This of course exponentially grows "scene" art, but personally that's never been why I played TLS) (this also doesn't need to radically alter their personality). Being able to play an alien isn't a selling point for me, but it's also not something I'd hate, so no preference there. Spaceship/Fleet - You could definitely approximate ship or fleet combat with RPGmaker if needed, but regardless of that, the player's vessel and/or armada are integral to this kind of thing. The Normandy is just as important a character as Thane or Joker in Mass Effect. It needs to be significant, as the player will be spending a lot of time there. Tech Ideas - I'm curious to see your ideas, but i'd definitely like to see them represented in the PC's or PC's Ship's abilities. I like Simon, but he limits viable comp choices simply by being forced to be Simon. Story + Setting - it seems like you're going for low-tech space travel (grungy, cobbled together with some tech you probably don't get, a la star wars or firefly) which I'm all for, it's my favorite space aesthetic. I like the idea of influencing this type of thing, but I wonder where it can go. Nation building makes sense when you're stuck on the ground, but if you're bringing space into the picture, I can see space stations, nomadic flotillas, planetary alliances... there's a lot to work with. I'm excited to see more. Just a few thoughts from me. Feel free to ignore or refute, or whatever!
Promenade
2025-03-02 18:47:39 +0000 UTCI do like NSFW content and I would love it if the new game is NSFW. I like fantasy and SciFi, so that is not an issue. In fact I would love to see a Sierra Lee SciFi game. RPGmakerMZ is fine, but if you want the main gameplay loop to be something other than turn based RPG battles, than it might be worth it to look at other options.
Fake Name
2025-03-02 18:45:43 +0000 UTCthis project looks cool, but i think what we could REALLY use is a few more paperclips (in all honesty, sounds amazing, looking forward to it)
Petrichorus
2025-03-02 18:36:36 +0000 UTCWhat you already have pictured sounds really amazing!!! I also deeply appreciate the concept of viewing characters aging. In my humble opinion, you should commit to another engine. Of course, there are lots of immediate practical disavantages with that, but like you said, this is THE chance for a broader appeal and flexiblity. As with making paperclips, gotta scale up!!
Decarabia
2025-03-02 18:35:44 +0000 UTCThat sounds so cool!!!! ๐คฉโจ๏ธ I am already super hyped from what you shared here~ it makes me happy that you want to make things on a similar to TLS scale again in the future and aren't losing the love for your work at all! ๐ฅฐ๐ "Obviously the idea of crazy alien sex appeals to me" too! Hahah, sign me up~
Annikath
2025-03-02 18:27:14 +0000 UTCSci-fi + The last sovereign? Yes! Please! Sign me the fuck up! *Sex pun may or may not be intended*
runedead56
2025-03-02 18:26:34 +0000 UTCThere's a game for the DS Inifinite Space which I always felt could have been done better and who's core gameplay loop could suit your style, you slowly build a small fleet of ships who you crew with a diverse cast of characters which you meet throughout the galaxy. Combat is mostly about positioning your ships so your various weapons are effective while defending from enemy fire, but if you get close enough you can board the enemy ships with a more simplistic melee option. Not saying to copy it directly, but might be a place to look at a more stripped down Sci Fi RPG.
SerEaglenose
2025-03-02 18:23:49 +0000 UTCWell, science fiction and crazy alien sex go as well together as tentacles and.... well, choose your orifices. :P I'm a big fan of sci-fi and I really look forward to whatever you'll do with it. As for sci-fi combat... if I can't call down an orbital strike on a group of enemy bandits instead of battling them myself, I'd be disappointed. I always find it a bit weird that in sci-fi games you have spaceship and the ultimate high-ground from orbit and then you WALK into the enemy base like some common soldier grunt instead of dropping some rocks on it. And yes, some new craters always improve the local biosphere, thank you for asking.
Avera
2025-03-02 18:19:43 +0000 UTC"Okay, one tease: one of the characters is a sapient gray goo paperclip optimizer" Space clippy has me sold! ' Hey there, I see you are trying to manage both a space empire and a harem of aliens. I can help with that!'
Greenman
2025-03-02 18:18:09 +0000 UTCThis interests me greatly (a massive surprise to all, I'm sure). I will patiently await more info. Finishing up TLS and completing some smaller projects certainly makes sense for the reasons you outlined though. =D
Grim8P
2025-03-02 18:15:32 +0000 UTCWho doesn't want to play a game where your very decisions affect the existence of a melted Clippy ? Sign me up !!!! ^^
guillaume nguyen
2025-03-02 18:14:09 +0000 UTC"The final void" made me laugh, I see the parallel xD Looking forward TLS to be finished to replay it again and trying your new project :)
Huevo Podrido
2025-03-02 18:04:24 +0000 UTCI saw "science fiction" and was instantly on board with this.
Atashkada
2025-03-02 18:00:53 +0000 UTC