EDIT: Not sure if people are not playing due to reported bugs or just playing silently, but I guess I'm putting out a quick hotfix. This build fixes invisible Uyae and some other minor things, as well as hopefully replacing the only missing SFX
Link: https://mega.nz/file/W0l3CDhY#qA3EMJu_izW6DRtsqg49uN8cGrd0DL5bDdPP342Q5gg
ORIGINAL POST:
Alright, it is time for the battle animation release! More people excited about this one than I expected, haha.
Link: https://mega.nz/file/PpN0BTYJ#ZIZA9nu5DW_-fQpplteTSXI2HIGy9AB-vmPvx_1KC9g
RTP: https://mega.nz/file/vkVWjSZA#lysaod5Xl9O1tUu89q9VEEeO94KoHcL0r_akHLkWobc
TLS 0.78.0
- All 169 achievements for Steam are now added and active.
- Over a hundred new attack animations added and thousands of changes made to the enemy database. Few balance changes, just an overhaul of the visuals.
- New sprites for certain characters: Aka, Robin, Uyae, Grynyth, Bertricia, Fheliel, Sarai, Tertia, Varia, Wendis. All sex animations have been updated to match.
- New battlers added: Mestan and Lilith.
- Sequence of new map images added to the intro.
- A significant number of busts thanks to Lamsey, culminating in the full Ardford council. I believe we have now changed all the major characters we plan to change.
- The custom LUK script has been modified yet again, this time hopefully insuring that enemies don't get any extra critical hit chance.
- Orilise now comments on the library completion throughout the game. She also activates the library achievement.
Alright, everyone vocal about combat animations, this is your time! I hope all of you enjoy, and feel free to note anything. While this was a bit tedious, now that I have completed the bulk of the work, I am open to further suggestions, whether it be animations that need tweaking or skills that could use something unique.
Other than that... as you can see from the notes, this update isn't focused on new content, but I have been working on quite a few different things behind the scenes further polishing up the game. Please enjoy. ^-^
EDIT: Okay, it's possible that some sound files are missing. This is invisible in the engine, but crashes the game. In the short term, if you get a crash, you can go to TLS/Audio/SE and rename a copy of any sound effect to the missing file name. If you do this, please report the bug to me so I can fix it for everyone!
I could put out a new build, but this is time-intensive and would only fix one of what is likely multiple bugs of this type. I'm sorry this is happening, but I don't see any way to avoid it outside of me killing myself testing the entire game. >_< Hopefully it will get straightened out with everyone's help, and I can only apologize for now.
EDIT II: Maybe, maybe not. All the errors seem to be related to RTP audio files, even on systems with the RTP installed. I am completely baffled by this and don't even know how to begin analyzing the problem.
Sierra Lee
2025-02-14 17:11:48 +0000 UTCRachnera
2025-02-14 16:28:20 +0000 UTCPheebor
2025-02-12 11:33:29 +0000 UTC