Just keeping you informed, that Unity in 2019 still quite shitty at handling animations. This models are perfectly hold each other palms in original 3D software, but not for unity's animation. I found similar topics on Unity's support forums since 2010 and there is still no solution... For 10 damned years Unity can't proceed with complex animation with appropriate precise level :(
Sam3DX
2019-07-08 14:13:38 +0000 UTCSam3DX
2019-07-08 14:08:59 +0000 UTCbigsplash2
2019-07-06 21:13:35 +0000 UTCbigsplash2
2019-07-06 21:11:00 +0000 UTC