XaiJu
nakedfighter3d
nakedfighter3d

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Punches and Walk update

Updated:

1) Every attack have an effective distance. Elbow hit is a very close, backward punch started three steps away, e.t.c.  Attacker can measure the distance to the foe and walk to the better starting point.

2) Depends on how effective hit was character could step away. Defensive char can measure the distance and walk back to the basic position.

3) Randomized sound for swoosh, attack scream, hit, pain grunt

4) Randomized expression for both chars

4) Point of hit got a burst VFX

Punches and Walk update

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