True volumetric clouds release 4
Added 2023-12-22 05:01:01 +0000 UTCThis new version focuses on lighting and shading improvements. I originally planned it to be a performance update but most of the optimizations I tested didn't pan out. For the next update I plan to work on better cloud shapes and variety to take full advantage of the new lighting implemented in this update.
New lighting model

I've been working on a new lighting model. Clouds now look fluffier and the interplay between ambient and direct lighting is highly improved.
Long-distance cloud shadows are now handled via a custom shadow solution which runs in the background and can resolve shadows over multiple frames, with minimal performance impact.

This solution is also used to generate better ambient lighting, by actually raymarching in multiple directions towards they sky. This brings out the shapes of the clouds more and makes shadowed regions look more interesting, unlike in previous versions where the ambient was totally flat.
This image shows the exact effects, on the left everything is disabled (the shading is as it appeared in previous versions), middle is with long-distance shadows only, notice the flat ambient, right is with long-distance shadows+ambient

Now clouds at sunset/sunrise and various other situations will look more realistic and have a very nice look to them.

Eve looks especially nice with the new lighting, I've added some gaps to let the occasional light ray filter down to the surface and through the thinner areas.

Physically accurate godrays

The new long-distance shadows are also raymarched separately to create godrays. Previous versions had some godrays on fog and rain, but those were generated from the 2d cloud shadows and couldn't capture the 3d shape of clouds in the same way. Additionally they couldn't cast shadows on the atmosphere itself.

This method also differs from the previous godrays implementation in scatterer because it accurately simulates the amount of single scattering in the exact shadowed areas, while the previous method just approximated it as a continuous shadowed segment at the camera or at terrain intersections.
In practice this means this method now always looks and feels "right".
By default this method is only used for clouds for performance, but it can also be enabled for terrain and objects, in which case it fixes the issues of the previous method, such as super dark godrays casting from craft, because of said physical accuracy.
Due to the new godrays and lighting model, this version has by far the prettiest sunsets and sunrises, which brings me to the next section.

Screenshot mode
Temporal upscaling and temporal anti-aliasing produce some artifacts in motion that can appear in screenshots and lower their quality, especially at lower framerates. This version disables temporal effects and renders high-quality clouds and godrays when in-game screenshots are taken (F1 button).
This comparison shows a screenshot taken through steam in flight and the same screenshot taken through in-game functionality, note the lack of motion blur and the crisp-ness of the 2nd screenshot.

Additionally, screenshots are now compatible with supersampling and will resize all the internal buffers for both Scatterer and EVE when a supersampled screenshot is taken.
Here are some massive screenshots I took while testing (right-click -> open in new tab and zoom in to check the detail)

To supersize screenshots go to the game's folder and edit the settings.cfg file, set the value you want in SCREENSHOT_SUPERSIZE, this value will multiply your screen width and height
Note that screenshots with F2 key are now longer/heavier to take because they render high-quality clouds. 2x supersize is generally safe and should still be fast to take in gameplay, 3x and 4x can be slow enough sometimes that KSP will hang, that also might depend on your machine and what's on screen, I recommend sticking to 2x overall.

To use this you still have to disable TUFX's TAA as it will suffer from the same issue, if you use scatterer's TAA it will work. To disable TAA in TUFX go to the TUFX profile you use and delete the AntiAliasing mode line, then check in-game, change to edit mode and it should say AntiAliasingMode None

To be able to use the Scatterer TAA also need to go inside the TUFX config in GameData\TUFX\TexturesUnlimitedFX.cfg and delete this part disabling it

Native cubemap support
Previously EVE would always load and treat cubemaps as 6 separate textures, including in the shader when they are sampled. This lead to lower performance due to sampling 6 textures at once or branching to sample a different texture (which GPUs don't like).
This new version loads cubemaps as a native hardware cubemap, as long as all textures have the same dimensions and format, increasing performance in mods/configs that use cubemaps, notably RSS
This also means in-game painting is now supported for cubemaps.
Temporal upscaling improvements
There are now more temporal upscaling settings to better tweak your quality/performance, new settings include 3x, 6x, 9x and 12x. 9x is now the default setting because it produces patterns in 3x3 blocks which are less noticeable than the 4x2 blocks produced by 8x (old default setting).
Bug fixes
These distracting artifacts on the clouds that would appear around the horizon or in movement are now fixed

As well as these scattering artifacts (the exaggerated blue edges) which appear when a cloud layer is seen through an other, typically when looking at clouds through fog or rain

This visible "barrier" between fog/rain and the background is also fixed and is now a smooth fade

Download and installation
[Download link]
To install remove any existing config packs for EVE (BoulderCo, AVP, SVE, Spectra, 64k clouds, KSRSSVE, etc), remove any existing versions of Scatterer and EnvironmentalVisualEnhancements, then merge your GameData folder with the one included in the zip (drag and drop the included GameData in your KSP directory and they will get merged, do not put GameData inside GameData). Do not reinstall Scatterer or EVE via CKAN.
When done you should see the following folder structure:

Performance-heavy config for 3090/4080 class GPUs (requires ModuleManager, drop in your GameData: [Performance heavy config link]
Go to the bottom of the post for other downloads like RSS configs and recommended mods
Updates since initial release
Update 16/07/2024: Fixed issue with Kcalbeloh/singularity not showing up due to the TAA fixes
Update 14/07/2024: Fixed TAA smearing and dimming the skybox (galaxy background) on camera movement, fixed white scaled planets with deferred.
Update 21/06/2024: Fixes for compatibility with deferred rendering, and other small fixes.
Update 09/03/2024: Restored DetailTex functionality on volumetric clouds to be used by modders.
Update 28/02/2024(2): Fixed black cockpit glass becoming black instead of showing droplets when rain is active. Redownload the newest version if you have the issue.
Update 28/02/2024: Fixed issues with disappearing ocean when changing in-game settings, black sky on some machines and some other issues, see the included changelog or the wiki changelog for a full list of changes.
Update 30/01/2024: Fixed Mac issues, added some AA improvements and various bugfixes, see the included changelog or the wiki changelog for a full list of changes.
Other
Enabling terrain godrays

Terrain godrays are disabled by default because of the performance hit and the general lack of interesting terrain where they would be visible. If you want to enable them just go to the Scatterer menu in the KSC screen (blue orb button) and pick and apply the "high" or "very high" quality preset as seen here, they also use the new godray method outlined above.

TUFX profile
My (very subtle) TUFX profile is included in the StockVolumetricClouds folder, just enable it from the TUFX menu in-game.

Recommended mods
Deferred gives better lighting and materials

Parallax (Better terrain, trees, foliage and rocks/scatter) is highly recommended with volumetric clouds for views like this (this screenshot was taken with just clouds, parallax and my tufx profile)

RSS and KSRSS configs
BallisticFox's RSS config


Go to BallisticFox's Patreon and open the latest post, you'll find instructions inside on how to install it.
I'll update this post when other RSS and KSRSS configs are updated for this version.
AtmosphericBeats' KSRSS config


(above pics are of Titan)
Go to AtmosphericBeats' Github releases page and follow instructions on the latest post
Outer Planets Mod configs by onesaltypringle

You can get it from github
JNSQ configs by rbeap

You can get it from github
Comments
Can you do a enhancement for the ground as well
Elijah H
2026-02-08 23:50:26 +0000 UTCHi, they don't happen all the time, there's the thin diffuse ones that are more frequent and the large ones are less frequent, you can just timewarp for a while until you see them.
Blackrack
2025-12-16 17:08:48 +0000 UTCWilliam Bernholm
2025-12-16 16:37:34 +0000 UTCI haven't downloaded it myself but as far as I know Promised Worlds includes volumetric configs in their downloads. You could try asking on their discord maybe?
Blackrack
2025-10-07 08:49:40 +0000 UTCI too am having this problem, let me know if you figure it out!
Madison Mckay
2025-10-06 23:07:51 +0000 UTCI love this mod so much, but I recently got the Promised Worlds planet pack and saw people using Volumetric clouds with it but I can't find the config anywhere? Is there anyway I can use it?
Fish Sticks
2025-10-01 01:47:03 +0000 UTCHey so I'm new to modding and having wanted this one in particular, I downloaded following instructions to the letter with my mods, then with a clean ksp file and I'm still not getting anything, maybe a slight change to clouds on kerbin, but no environmental changes, no texture changes, and it's not just kerbin, it's every planet and I checked the EVE menu and I'm getting a missing atmosphere, texture, terrain, and city lights config code. I checked my console and it's showing a lot of 'missing' or 'no ___ found' messages. It's entirely possible I'm installing something wrong but I did follow instructions as closely and clearly as possible.
Ian Jagger Hartmann
2025-09-28 18:54:05 +0000 UTCFantastic mod! Works beautifully :DDD
John Louis
2025-09-26 20:55:32 +0000 UTCI don't really play with those, I know OPM has volumetric configs (see bottom of above post) but I don't know about MPE.
Blackrack
2025-09-24 05:05:39 +0000 UTCNormally rainy weather isn't more intensive, in fact quite the opposite because the lowered visibility means far away clouds don't have to be rendered. Did you by any chance install the HQ config? What are your specs and what kind of fps are you getting? In any case the first go to for additional performance is to increase upscaling, see here how to do it https://github.com/LGhassen/EnvironmentalVisualEnhancements/wiki/Temporal-upscaling-and-noise-detiling#temporal-upscaling
Blackrack
2025-09-24 05:04:35 +0000 UTCHi! I'm having fps drops while on heavy rain wheater, is there any way we can modify settings to make it a litle bit less heavier on my gpu?
Juan D. Vidal
2025-09-23 18:22:11 +0000 UTCHello, just started visually modding ksp. What is your best recommendation for mods when playing with OPM and MPE? I also use plenty of parts mods from Nartea and restock (and +). I know of mods such as firefly, scatterer, parallax, and so on. Using CKAN, there are plenty of mods that I am not sure if they are redundant, such as adding "stock configs" when Im adding OPM and MPE configs. Do the configs for OPM and MPE already have configs for the stock system? Please advise on what you think is the best combo. Thank in advance :)
DeliciaFelps69
2025-09-21 16:19:22 +0000 UTCGo to the KSC menu, press the blue orb button to bring up scatterer settings, press customize, then ocean and there will be options to disable it "ocean crash tolerance" or something like that. You may have to restart the game for changes to take effect.
Blackrack
2025-08-26 17:55:08 +0000 UTCI have a problem where the scatterer makes crashing into water do no damage to a craft. Any suggestions on how to fix that?
Mak VFR
2025-08-26 15:30:26 +0000 UTCNo, that would be installing through ckan
Blackrack
2025-08-26 05:03:56 +0000 UTCEven though we don't install eve or scatterer through CKAN since your mod does it, is it still okay to accept the update request for scatterer on CKAN?
Hayden Welfare
2025-08-25 22:48:02 +0000 UTCis the 4070 ti super suffficent for the performance heavy config?
Henrik
2025-08-24 18:53:05 +0000 UTCHi, as the instructions here say, you should ignore it and only use the version you download from here
Blackrack
2025-08-17 05:54:24 +0000 UTCHey Blackrack, CKAN is prompting me that the option to update Scatterer (the scatterer from the Volumetric clouds zip) should I do this or just ignore it and leave scatterer as is?
Kerbal Montana
2025-08-17 05:48:39 +0000 UTCSaw this mod being used in the videos of Matt Lowne and I had to have it myself. It looks fabulous! You have done some exceptional work!
Wouter de Bruijn
2025-08-15 08:17:49 +0000 UTCHi it works with both
Blackrack
2025-08-12 08:06:40 +0000 UTCHi, does this work with parallax legacy or parallax continued?
Mohammad Azimiaraghi
2025-08-12 07:50:18 +0000 UTCThe easiest settings to change and see an fps impact are the ones explained here: https://github.com/LGhassen/EnvironmentalVisualEnhancements/wiki/Temporal-upscaling-and-noise-detiling Also the godrays from scatterer, in the KSC menu press the blue orb icon in bottom right corner, go to customize settings, then you can disable godrays there for extra fps.
Blackrack
2025-07-08 14:43:30 +0000 UTCThe mod is amazing, but i want to boost my fps a bit, how and where can i optimise graphics for this mod
AnionLord
2025-07-08 14:05:42 +0000 UTCYou need separate configs for RSS, there is a link to ballisticFox's.
Blackrack
2025-07-07 06:19:10 +0000 UTCI bought this mod but its not working with RSS. With RSS i just need install your mod like you mention on the top?
Dribble e magica
2025-07-07 04:28:12 +0000 UTCThey didn't have any graphics programmers afaik and at point development only continued with a minimal crew that wasn't even the original devs.
Blackrack
2025-06-23 13:03:16 +0000 UTCAmazing mod! Thanks for it! I really wonder why KSP Developers decided to not add clouds in the game... I mean, it's essential for a good atmosphere.
NodeNotJS
2025-06-23 00:19:03 +0000 UTCYou can't get it to look good just by tweaking the UI settings, you need a cloud map with cloud formations scaled for 10x. You can try using the clouds from RSS-reborn/Sol but you'll need to extract the configs and textures and use them with Kerbin instead of Earth
Blackrack
2025-06-22 06:32:24 +0000 UTCLooks great with stock scale, but not so great when using the 10x rescale config with sigma dimensions. I can't figure out how to get the clouds to scale nicely with the EVE UI, they're very sparse and grainy looking. The textures show up too close to the surface so everything looks pixelated. For now I'll play on regular scale because it looks really nice, but I really want to try 10x scale with volumetrics.
ilovevelociraptors
2025-06-22 06:02:16 +0000 UTCDon't install scatterer and eve through ckan as it says in the install instructions
Blackrack
2025-06-15 05:26:39 +0000 UTCdid fresh game install fresh saves all fresh in Ckan and my clouds look nothing like this
Denny bisping
2025-06-15 01:18:20 +0000 UTCI can't see anything, the image is compressed in jpeg so I can't tell if it's because of that or not. maybe upload a png? If supersized screenshots don't work it's typically because of some TUFX effects so try disabling that if you have it?
Blackrack
2025-06-11 13:08:05 +0000 UTCThe supersized screenshots don't actually appear to be supersized. They are the right resolution, but when I zoom in I see fake chunks of color that are 6x6. There is a mixing color between them but its certainly not what I think is supposed to happen? This imgur links a 8k 4kimage, but zooming in shows the weird pixel - chunks I was talking about. And I'm 90% sure TAA is disabled. https://imgur.com/gallery/jool-supersample-fail-1TG8GyH
Shiv Mungra
2025-06-11 02:49:02 +0000 UTCAlso, I love the progress on the mod, I am enjoying it.
Chase Molleson
2025-05-28 21:48:27 +0000 UTCMy main comment here is just mainly a small idea for next update, add a config for when making a save to control how often a storm can spawn as in all my testing with my worlds the thunder storms are just way to frequent
Chase Molleson
2025-05-28 21:46:18 +0000 UTCIf you have both parallax and deferred installed does it still happen?
Blackrack
2025-05-28 09:47:35 +0000 UTCHi Blackrack. Im having the same issue as Ida Ritcher. However, it only happens when using Parallax Continued. I tried contacting Linx and he said I should try setting the reflections to minimum, but it didn't work. Do you know what is the cause. Thanks
kirby
2025-05-27 18:28:56 +0000 UTCThat's weird, can you see it from other angles and does it move or change in any way?
Blackrack
2025-05-21 19:31:21 +0000 UTCHey Blackrack, I absolutely love scatterer and volumetric clouds, but I've noticed an issue that is only appearing with a specific setup. I am using the JNSQ config, with the 10X stock JNSQ rescale mod that is available on CKAN. When launching a rocket I notice that the atmosphere on the distant horizon seems to be cut off, instead of fading gradually into space. This ONLY occurs with the 10X rescale, normal JNSQ is 2.5X and works without issue. Is this a problem with scatterer? https://imgur.com/a/FTDpKKv
Matt Oburn
2025-05-21 14:59:14 +0000 UTCThese are the only options I have affecting the lighting. I'm not entirely sure why it would be any darker than with stock if you disable those options
Blackrack
2025-05-17 09:33:16 +0000 UTCHi! Love your work, but have an issue. When using the Scatterer and EVE versions from this post the night side of Kerbin and other planets is too dark to be able to plan landings. Is there a setting that would allow me to brighten up the map view of planets? I have tried disabling "scaled space ambient light" in Scatterer, increasing the ambient light via stock settings, and disabled "Scaled Planet Self Shadows" in Parallax. (I can see mountains after this but not much else.) I also have Singularity and Deferred. If you have any advice it would make my day!
Ida Richter
2025-05-15 01:42:38 +0000 UTCWhat's Sol?
Blackrack
2025-05-14 15:42:15 +0000 UTCHello I have an issue, there seem to be two layers of clouds that go in two different directions and it makes visual glitches, I can see on layer through the other one. I have Sol installed, maybe it's the issue?
pastatoes
2025-05-14 15:33:01 +0000 UTCSee here https://github.com/LGhassen/EnvironmentalVisualEnhancements/wiki/Temporal-upscaling-and-noise-detiling
Blackrack
2025-04-28 18:39:25 +0000 UTCi cant figure out how to change the resolution of the clouds
BullSvledamir
2025-04-28 18:32:42 +0000 UTCthanks for this mod its class mate
BullSvledamir
2025-04-28 14:24:55 +0000 UTCafter a longer hiatus from KSP i reinstalled it and also all the visuals. But you clouds and visual make it just so good. just came back from a test flight for a contract and for the first time i launched in a thunderstorm. and i have to say. DAMN THATS SO COOL. Thank you a lot for your work
Max Nuber
2025-04-28 08:01:42 +0000 UTCBlackrack, how do I install the configs for OPM? I downloaded it, checked the gas giants and tekto, but it's still the flat 2d texture?
Amon
2025-04-27 10:07:41 +0000 UTCThe short answer is that It's not a priority for me but I will add integration with the "Configurable Planetary Wind Effects" mod at some point
Blackrack
2025-04-27 05:06:10 +0000 UTCI'm unsure if this is even possible (I know next to nothing about coding), but are you planning to add a way for vehicles to interact with the clouds? It'd be awesome to fly a jet through some clouds and watch them move and bend around the vehicle.
Pika Pollution
2025-04-26 22:46:07 +0000 UTCCould you add whisky clouds like in irl? Like: https://as1.ftcdn.net/jpg/01/78/88/96/1000_F_178889650_NnLGovqBKil4Ge8ckAwyQDfEWPMmxI1B.jpg
Stargaze
2025-04-16 03:15:33 +0000 UTCIf you quit the game normally TUFX does remember the profile you are using., so not sure why that doesn't work for you. Try to go into GameData\TUFX\TUFX.cfg and change FlightSceneProfile and SpaceCenterSceneProfile to mine
Blackrack
2025-04-13 19:14:27 +0000 UTCThis is the most up to date
Blackrack
2025-04-13 19:12:35 +0000 UTCIs there a version that isnt "early access"? or is that the most up to date version?
Travis
2025-04-13 06:50:30 +0000 UTCHi, I was wondering if there's a way to set your TUFX profile by default. Everytime i launch the game, I have to select your profile, and then it changes if I quit the game. Very good work on the mods :)
William Banas
2025-04-13 00:17:11 +0000 UTCHey blackrack, are you aware that once people join for free, they can still get access to your early access mods for free via the download link? Just asking, as when I cancelled my membership (because I downloaded all your mods), I could still download ray marched volumetrics for free.
Amon
2025-04-12 15:47:33 +0000 UTCThere are two configs for Kcalbeloh, I haven't tried them personally so I can't speak for the quality https://github.com/jcyuan06/Kcalbeloh-Volumetric-Clouds/releases https://github.com/ProximaCentauri-star/KcalebelohVolumetrics For the AA, by default scatterer is TAA is enabled so you don't need to enable it in tufx (and shouldn't have both together). If you want to disable scatterer TAA go in the KSC screen, press the blue orb icon, customize settings and disable temporalAntiAliasing, then you can enable TUFX TAA if you want.
Blackrack
2025-04-12 06:54:03 +0000 UTCHey ive got 2 questions :D 1. Is there a config for kcalbeloh? i wanna try it but only if it works with this awesome mod :) 2. Can i turn on Antialiasing with TUFX? i tried turning TAA on but its all glitchy looking and the other options didnt antialias well :( thanks, love your work!!
Scott Brintnall
2025-04-11 23:38:07 +0000 UTCThe simplest way is to increase temporal upscaling, see here how to do it https://github.com/LGhassen/EnvironmentalVisualEnhancements/wiki/Temporal-upscaling-and-noise-detiling
Blackrack
2025-04-11 15:16:48 +0000 UTCHello, I wanted to know how I could improve the clouds performance a little bit. I currently have ~50fps but I want 60
happytree0
2025-04-11 11:57:16 +0000 UTCThank you for this wonderful mod, 500% worth it!
Stargaze
2025-04-09 20:24:40 +0000 UTCThanks for your message and no worries at all about asking, I appreciate the enthusiasm. That said, I kindly ask not to make assumptions about how much time is left or how close things might seem. Software development is not a linear process, and while things may look nearly done from the outside, there are often unexpected challenges that come up, especially when quality matters, and it's not possible to know in advance how long solving a problem will take if you've not solved it before. I can’t always foresee those difficulties in advance, so putting exact timelines on things is often misleading. I’m working on it whenever I can, and I promise it’ll be released when it’s truly ready. Thanks again for your patience and support
Blackrack
2025-04-09 09:32:01 +0000 UTCI'm sorry, but i got a little bit too impatient, so i want to ask you the question, which been asked a million and one time already. To the point - will the volumetrics v5 come out very soon? Because i saw about one month ago, that you had replied to someone, saying that v5 clouds will release in about 1-2 months, and its been a little bit more than one month. So, i think that the mod is about 99% done, and there is only some polishing left. And so, i think, that v5 clouds will release in about 2 weeks from now, also considering that you are giving some of free time dedicating in making of KSA. Sorry again for bothering, thanks. Best regards, 僕アホガ
僕アホガ
2025-04-08 15:46:34 +0000 UTCOpen the scatterer UI with ctrl +alt+f11, find the rescale field, enter a value like 2, apply and save if you're happy
Blackrack
2024-11-19 06:13:44 +0000 UTCIf I resize Kerbin, is there a way to slow down the atmosphere fadeout? Right now I have black sky between 5-7k meters, and I'd like to about double that.
Ryan Stallard
2024-11-19 06:11:11 +0000 UTCNope, avp only uses the old clouds and will also mess up the atmospheres looks. You have to delete it
Blackrack
2024-11-16 16:13:59 +0000 UTCHey, is this compatible with Astronomer's Visual Pack?
Maxim Kovac
2024-11-16 16:09:06 +0000 UTCYep, you're not supposed to use the public versions, I just caught those up on some bugfixes. You'll need to change the frequency scale but also you'll need a higher resolution base texture, and you may need to change the 3d noise scale and the heights of the cloud layer. So much goes into making them look good that I don't have a formula.
Blackrack
2024-06-23 15:49:02 +0000 UTCThere we go, change the path from the UI wasn't working, but it does now! Perhaps i update EVE to the latest CKAN version could be the issue here, bc now i uninstalled it from CKAN and after using the bundled version from here, i was able to locate the textures again from the UI. Also i little question i have after reading the docu: how you recommend break up the tiling pattern created by the Detail Texture? i noticed it was designed for stock scale, but in bigger scales, it become noticeable repetitive, specially at low orbit altitud. I think is a matter of the frequency scale in the noise, right?
Ariel Darío
2024-06-23 14:55:14 +0000 UTCThat means the file can't be found or there is an issue with the path. Try changing the path from the UI until it works.
Blackrack
2024-06-23 05:10:38 +0000 UTCWell, the error persist even after remove the unused files, and a clean EVE reinstallation. Seems that the object kerbin-clouds1 is where the Unity parsing error is happening now. This time the error is followed by this line: [LOG 18:32:34.340] EVEManager: Issue loading CloudsManager! Error: UnityEngine.UnityException: Unable to apply node! ---> UnityEngine.UnityException: Unable to parse "settings" in "OBJECT"! ---> UnityEngine.UnityException: Unable to parse "_MainTex" in "settings"! at Utils.ConfigHelper.LoadObjectFromConfig (System.Object obj, ConfigNode node) [0x000f1] in <373b714ed14849eca17d47bee4ea9015>:0 at Utils.ConfigHelper.Parse (System.Reflection.FieldInfo field, System.Object& obj, System.String[] value, ConfigNode node) [0x004ca] in <373b714ed14849eca17d47bee4ea9015>:0 at Utils.ConfigHelper.LoadObjectFromConfig (System.Object obj, ConfigNode node) [0x00062] in <373b714ed14849eca17d47bee4ea9015>:0 --- End of inner exception stack trace --- at Utils.ConfigHelper.LoadObjectFromConfig (System.Object obj, ConfigNode node) [0x000a8] in <373b714ed14849eca17d47bee4ea9015>:0 at Atmosphere.CloudsObject.LoadConfigNode (ConfigNode node) [0x00000] in <63a4efc2e30f435ab3874d6fc6422465>:0 at Atmosphere.CloudsManager.ApplyConfigNode (ConfigNode node) [0x00030] in <63a4efc2e30f435ab3874d6fc6422465>:0 at EVEManager.EVEManagerBase.Apply () [0x00032] in :0 --- End of inner exception stack trace --- at EVEManager.EVEManagerBase.Apply () [0x0005f] in :0 at EVEManager.EVEManagerBase.LoadConfig () [0x00062] in :0 at EVEManager.GenericEVEManager`1[T].Setup () [0x00016] in :0 at EVEManager.GlobalEVEManager.Setup (System.Boolean late) [0x0005c] in :0
Ariel Darío
2024-06-22 21:45:26 +0000 UTCCkecked, seems like there is a Unity parse error with a config file related with Kcalbeloh mod, wich i deleted previously. As i was using the volumetric cfg for it, the uninstallation via CKAN didn't delete the VolumetricClouds directory for that mod. Checking again now.
Ariel Darío
2024-06-22 20:21:35 +0000 UTCIf the textures are in red that just means the textures aren't found or have the wrong type setting. Check the full path, and check the full KSP.log file and you should find some more detailed errors about the texture.
Blackrack
2024-06-22 19:44:14 +0000 UTCHi Blackrack! I want starting creating some configs for JNSQ, but before jump into that, i made some testing on a 2,5x scale stock system just to figure out how this works. As a Terragen user, im very familiar with the volumetric dispersion, layers, and how it work, but of course im a newbie about Unity and KSP modding. Using the adopted version of sigma dimensions to scale up the system, leaves only the 2d layer. Also the textures for the volumetric clouds are missing/in red, in the in-game editor. I asked myself: are the clouds "below" the surface or sigma is really broking the EVE-TV configs? I know JNSQ dont use Sigma, so i can get rid of it, but for now i was just trying to figuring out how all works and assemble together, and nobody better than you to help me on that. We can talk in a more propper channel if you want.
Ariel Darío
2024-06-22 19:39:11 +0000 UTCYes but that's a very old mod that needs a config update to work
Blackrack
2024-06-22 12:37:52 +0000 UTCWill this mod work with custom sunflares? (Like Maars)
Lilwacomintos
2024-06-22 12:36:38 +0000 UTCIt's released, see here https://www.patreon.com/posts/deferred-106557481
Blackrack
2024-06-22 09:30:25 +0000 UTCNo worries! Let me know if you have any issues
Blackrack
2024-06-22 03:50:29 +0000 UTCthanks for the clarification and please accept my apologies Edit: Turns out when you install thing properly things work. 🤡
Adam Smith
2024-06-22 03:45:37 +0000 UTCDon't use that, that's a bug fix update for the public version, but all of those fixes are already in the version you download here. Like it says here only use the files in the download.
Blackrack
2024-06-22 03:38:24 +0000 UTCCurrently not working. EVE is working but it seems that it cannot find the actual cloud textures i think? ksp.log available here https://drive.google.com/file/d/1F5wEK2WsejLl0nzHf6j9CQ2tgBK5mAaS/view?usp=sharing Image here https://imgur.com/a/dVK2Hmp
Adam Smith
2024-06-22 01:20:21 +0000 UTCIt's not yet released, I will make a public post about it in the next few days.
Blackrack
2024-06-21 10:43:10 +0000 UTCHow can I utilize deferred rendering, is there a mod that I can download?
Quadoes
2024-06-21 10:42:04 +0000 UTCgreat work,thanks!
Seniorious
2024-06-18 13:32:04 +0000 UTCThose are the old 2d clouds... So it seems you didn't clean up your install that well. I think at this point its best if you redo a clean install of the game and then you follow only the instructions on my download. Then when you want to add other mods don't add anything cloud related.
Blackrack
2024-06-18 05:27:45 +0000 UTCive decided ill just try and replace my mod files
Derrick Ferguson
2024-06-17 21:58:25 +0000 UTCit also seems the water is having some glitches, but im unsure if thats related to your mods
Derrick Ferguson
2024-06-17 20:43:15 +0000 UTCBad news, the near clouds are bugging: https://drive.google.com/file/d/1-L8nqhYBDu4Jshw19g0h39JvQJcJgifk/view?usp=sharing
Derrick Ferguson
2024-06-17 20:32:38 +0000 UTCi will indeed :)
Derrick Ferguson
2024-06-17 19:27:51 +0000 UTCEnjoy :)
Blackrack
2024-06-17 19:25:31 +0000 UTCYep, just delete internals, i think it doesn't contain anything? At least on my install. In the worst case you can ask steam to recheck file integrity and it will restore any missing files.
Blackrack
2024-06-17 19:25:07 +0000 UTCgreat news. The mod is indeed working. Thank you so much for all your help during this process, you were very helpful for someone who knows nothing about modding :)
Derrick Ferguson
2024-06-17 19:24:51 +0000 UTCNo worries it happens, I'm actually surprised that the game decided to load that over the other one though. Stock code I swear...
Blackrack
2024-06-17 19:20:44 +0000 UTCby whole thing you mean internals? (havent reached that point, just making sure)
Derrick Ferguson
2024-06-17 19:20:41 +0000 UTCMustve accidently dragged and dropped it somewhere else, sorry for this mistake.
Derrick Ferguson
2024-06-17 19:18:39 +0000 UTCyou have this in your KSP.log "Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\Internals\GameData\EnvironmentalVisualEnhancements\Plugins\Atmosphere.dll" There appears to be a duplicated GameData inside Kerbal Space Program\Internals. The path should only be "Kerbal Space Program|GameData" not "Kerbal Space Program\Internals\GameData" Delete that and try to run the game again. If that doesn't work delete the whole thing and reinstall it via steam, there is clearly some mixed up files
Blackrack
2024-06-17 19:17:31 +0000 UTCOk look you have this in your KSP.log "Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\Internals\GameData\EnvironmentalVisualEnhancements\Plugins\Atmosphere.dll" There appears to be a duplicated GameData inside Kerbal Space Program\Internals. The path should only be "Kerbal Space Program|GameData" not "Kerbal Space Program\Internals\GameData" Delete that and try to run the game again. If that doesn't work delete the whole thing and reinstall it via steam, there is clearly some mixed up files
Blackrack
2024-06-17 19:16:53 +0000 UTCit says on the top left "EVE 1.11.7.1 Config Editor"
Derrick Ferguson
2024-06-17 19:15:49 +0000 UTChold on, trying that now, couldnt read your comment because patreon doesnt update it live
Derrick Ferguson
2024-06-17 19:11:35 +0000 UTChttps://drive.google.com/file/d/1-7hXz84GUJwvT8D1zCX_0stgUgvol3Da/view?usp=sharing Heres the log file, again, again. (also please send the google drive for the correct EVE+other items file)
Derrick Ferguson
2024-06-17 19:10:30 +0000 UTCAlright, and when you get ingame open the EVE configuration UI and look at the version number there, it shoudl say 2.3.3.0
Blackrack
2024-06-17 19:07:10 +0000 UTCill send the log file in "C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program" again after launching KSP directly from the files
Derrick Ferguson
2024-06-17 19:06:38 +0000 UTCYes, by copy I mean a second install
Blackrack
2024-06-17 19:05:07 +0000 UTCam i launching it in the wrong place?
Derrick Ferguson
2024-06-17 19:05:00 +0000 UTCand what do you mean by a copy?
Derrick Ferguson
2024-06-17 19:04:42 +0000 UTCthe correct log file being the one in "Program Files (x86)\Steam\steamapps\common\Kerbal Space Program"?
Derrick Ferguson
2024-06-17 19:04:26 +0000 UTCUmm, that file has the correct version, but that's not the version showing up in your log file somehow. Are you sure you are sending me the correct log file or you are launching the same game instance and not a copy? When you launch the game it should say in the log file "Atmosphere v2.3.3.0"
Blackrack
2024-06-17 19:01:00 +0000 UTCIts just "flags" (empty for some reason) in custom, and this is the 1 and only file that shows up for atmosphere.dll: https://drive.google.com/file/d/1-CBWNtCwTaP1Ib_GwkA4xiWvx-I0iQ9g/view?usp=sharing
Derrick Ferguson
2024-06-17 18:50:51 +0000 UTCSorry my mistake, I misread the date on the archive you posted, it is indeed correct. However in the newer log file you sent you are still using the wrong version of EVE. What's inside the "Custom" folder in GameData that you showed earlier? Can you search for "Atmosphere.dll" inside GameData and show the results that show up?
Blackrack
2024-06-17 18:45:17 +0000 UTCIm using the download link from the post were commenting on, please link me to the right download? Once i have the correct download, ill send you the ksp.log file. (also would just like to say thank you for helping me on this and sorry to take up your time)
Derrick Ferguson
2024-06-17 18:26:16 +0000 UTCThat's not the right archive, that's the previous version. Can you install the right one then retest it and resend your KSP.log file? Redo it for all the folders not just EVE
Blackrack
2024-06-17 18:22:20 +0000 UTCIs it possible that i need a config file for EVE?
Derrick Ferguson
2024-06-17 18:08:00 +0000 UTCEven after replacing my apparently bad verison of EVE with the one from "RaymarchedVolumetricsEarlyAccess08_06_24 (1).zip - ZIP archive, unpacked size 823,247,949 bytes" it still doesnt load the clouds. I will include my ksp.log file again: https://drive.google.com/file/d/1-7hXz84GUJwvT8D1zCX_0stgUgvol3Da/view?usp=sharing
Derrick Ferguson
2024-06-17 17:26:27 +0000 UTCgotcha
Derrick Ferguson
2024-06-17 17:18:28 +0000 UTCYou're not using the correct version of EnvironmentalVisualEnhancements, delete it and use the one from the download.
Blackrack
2024-06-17 17:17:05 +0000 UTChttps://drive.google.com/file/d/1-7hXz84GUJwvT8D1zCX_0stgUgvol3Da/view?usp=sharing my log file
Derrick Ferguson
2024-06-17 17:13:36 +0000 UTCwhat do you mean by ksc screen? inside the game and at the kerbin space program launch site?
Derrick Ferguson
2024-06-17 17:11:54 +0000 UTCI also note during loading it says "Loading stock volumetric clouds" and the names of other mods, but they still dont work.
Derrick Ferguson
2024-06-17 17:07:36 +0000 UTChttps://drive.google.com/file/d/1-49Ysfy1EhilNfQRsOhTP4pgPVUAXk9B/view?usp=sharing Also heres a link to a photo of my menuscreen
Derrick Ferguson
2024-06-17 17:04:27 +0000 UTCWhat's inside custom? Can you send your KSP.log file and a screenshot of what you see on the KSC screen?
Blackrack
2024-06-17 17:01:52 +0000 UTCEven after removing all other mods and dropping the GameData folder on the other folder, i still see no clouds on the menu and none in the game. Ive linked a google drive photo that contains a picture of my GameData folder, please tell me if anything is wrong with it and what i need to change to make it work https://drive.google.com/file/d/1SrtlldsTeZROd3q3-wm5UY9X8jTurj0k/view?usp=sharing
Derrick Ferguson
2024-06-17 16:59:25 +0000 UTCActually I've been meaning to change the wording on that, I mean merge them, so if you drag and drop your GameData on top of the existing one they'll get merged. That way you should have the SQUAD folder plus your other mods (just remove any existing scatterer and EVE versions) and what i include here. Let me know if that helps.
Blackrack
2024-06-17 07:07:10 +0000 UTCIm not too good with modding and im having some struggles, by "overwrite your GameData folder with the one included" do you mean entirely erase and replace the GameData folder in Steam\steamapps\common\Kerbal Space Program? when i just drop the 4 things inside of the GameData folder, it seems only Scatter works (not exactly sure, just a bit of haze and im assuming its working) but i cant see clouds in-game nor in the title screen
Derrick Ferguson
2024-06-17 07:05:07 +0000 UTChttps://github.com/Kopernicus/Kopernicus/releases the issue is probably not with kopernicus itself, but probably an issue with your configs and install of ksrss
Blackrack
2024-06-17 04:26:05 +0000 UTCI tried this method, but it didn't seem to work.Do Copernicus have any stable versions for use
L G
2024-06-17 04:22:38 +0000 UTCI don't know what exactly is wrong but your Kopernicus keeps throwing errors. I would recommend a clean install then add mods one by one.
Blackrack
2024-06-17 04:10:38 +0000 UTChttps://drive.google.com/file/d/16Sm2HFdlGO43MNauYOEZKfIDPZNCmbr2/view?usp=sharing
L G
2024-06-17 04:07:06 +0000 UTCThis is the complete version
L G
2024-06-17 04:03:55 +0000 UTCI deleted some files to find out which ones have conflicts
L G
2024-06-17 04:02:30 +0000 UTCIn the log file you sent me it doesn't look like my mods are installed at all? Then there's a lot of Kopernicus errors.
Blackrack
2024-06-17 03:59:25 +0000 UTCThis is a picture of it working.https://drive.google.com/file/d/1uQzy7kes6qfrLnIEV11EMjLuYBuRgsNP/view?usp=sharing
L G
2024-06-17 03:53:28 +0000 UTChttps://drive.google.com/file/d/16Sm2HFdlGO43MNauYOEZKfIDPZNCmbr2/view?usp=sharing
L G
2024-06-17 03:47:45 +0000 UTCYou need to make it public
Blackrack
2024-06-17 03:35:10 +0000 UTCWhere have you sent it? I don't see it in this comment thread
Blackrack
2024-06-17 03:26:03 +0000 UTCI have already sent my file
L G
2024-06-17 03:22:02 +0000 UTCUpload your KSP.log file, you can use google drive
Blackrack
2024-06-17 03:03:05 +0000 UTCI can hear the sound of the game but the game screen keeps loading.I deleted all the other mods and left only these two, but I found that they can't work together.
L G
2024-06-17 02:59:04 +0000 UTCIt's fully compatible with Kopernicus. What is your problem exactly? Maybe you have different planets setup or a rescale that isn't setup for it?
Blackrack
2024-06-17 02:48:34 +0000 UTCSorry to bother you.It seems to conflict with the Kopernicus mod. I can never use both at the same time, but if I remove either one, the other mod works fine.Is there any solution for this?
L G
2024-06-17 02:45:37 +0000 UTCThank you. I just downloaded this mod and haven't visited those places yet.
L G
2024-06-16 23:56:49 +0000 UTCYou can find it right now on the poles of Kerbin and everywhere on Laythe
Blackrack
2024-06-16 17:48:34 +0000 UTCCan you consider adding snowy weather? I love snow.
L G
2024-06-16 17:45:53 +0000 UTCYou can remove it as it's superseded by this.
Blackrack
2024-06-16 11:47:55 +0000 UTCHi! I have a question... It's "Scatterer Sunflare" mod needed? Or it's superseded by this? Or need to be removed?
Gustavo Czobel
2024-06-16 05:10:56 +0000 UTCGlad to hear it worked, don't hesitate if you have any other issues!
Blackrack
2024-06-15 07:34:10 +0000 UTCWell that was simple fix, sorry for wasting your time on something so simple but thank you
Couldn’t think of a name Guy
2024-06-15 05:09:40 +0000 UTCHi, I believe I have fixed this some time in the last few months, can you try to redownload the mod from the above link and see if it fixes it?
Blackrack
2024-06-15 04:44:06 +0000 UTCHi, Ive been loving this mod for months and its probably the best $5 dollars Ive ever spent but do have a strange bug that's existed since Ive installed the mod. When the sun is over the space center on kerbin it for some reason causes a shadow over, like there's a eclipses even though one is not happening at all as i look up and check the map. (this also happens with barely in clouds covering the space center) My only fix for this is to go to the moon and the come back which fixes the bug somehow. I do have Outer planets volumetric clouds config installed and a mod called stock realism that changes the mun orbit to be angled and removes Minmus from the kerbin system but I don't believe these should be causing any problems however I have reinstalled both to see if that made a difference but nothing changed. heres my most recent ksp log if that helps: https://www.dropbox.com/scl/fi/bgeu7p3cjf03rf920occt/KSP.log?rlkey=r7jfjh1zyuw8w8bgehrza6ypd&st=wml7cemj&dl=0
Couldn’t think of a name Guy
2024-06-15 04:40:45 +0000 UTCThe wiki explains all the new features but is structured more like documentation than a tutorial https://github.com/LGhassen/EnvironmentalVisualEnhancements/wiki
Blackrack
2024-06-14 15:11:30 +0000 UTCHoly crap. I picked KSP1 back up yesterday (after a year break) and decided to shift $5/mo from another creator I really wasn't following anymore to you. I wasn't expecting the thunderstorms and weather! I kept stopping to just admire the view & take screenshots.
Michael Adams
2024-06-14 14:24:55 +0000 UTCHi, old ksp player here! There is some tutorial/information on how to create custom configs? I want to try this out
Ariel Darío
2024-06-13 18:21:53 +0000 UTCI think no one has made volumetric configs for JNSQ
Blackrack
2024-06-12 18:05:27 +0000 UTCHad to bite the bullet at get this as I come back to KSP this year, Does this have a config for JNSQ?
Adam Smith
2024-06-12 13:52:54 +0000 UTCEmbarrassingly, I think I caused the bug to reappear myself. I realized in my EVE config settings I had AVP's config loaded under cloud manager, not the stock volumetric config. Once I fixed that, the bug disappeared again. Apologies for wasting your time!
Greg
2024-06-10 17:29:23 +0000 UTCDespute all the efforst with getting my cash from bank to paypal it was worth it for sure rlly epic mod makes me think ksp2 was not needed at all :D
Jab
2024-06-10 15:46:45 +0000 UTCThank you!
Blackrack
2024-06-09 17:16:40 +0000 UTCmind blown!...seen your clouds in a few ksp videos over time, finally got around to checking it out, this is way more than i expected. very happy! you are a legend for keeping the KSP dream alive! wish i could donate more (alas i am a peasant), you deserve it, keep up the awesome work :)
Rob Krix
2024-06-09 16:06:11 +0000 UTCThank you!
Blackrack
2024-06-09 06:11:10 +0000 UTCThank you!
Blackrack
2024-06-09 06:11:07 +0000 UTCFantastic mod. Absolutely worth the price!
Verak
2024-06-09 03:54:28 +0000 UTCIt's okay, I got it to work. I'm not sure what the problem was exactly but restarting my pc and rebaking all the ksp files worked lol. Thank you so much for the amazing support though.
Cyanide
2024-06-09 01:00:11 +0000 UTCFantastic cloud effects - thanks to Matt Lowe for recommending.
Dan T
2024-06-08 19:38:01 +0000 UTCAmazing 🤩
Gameonic
2024-06-08 14:31:20 +0000 UTCnvm got it! It looks so amazing <3
Cyanide
2024-06-08 11:47:20 +0000 UTCCan you send your KSP.log file and screenshots of what you are seeing? You can use google drive for both
Blackrack
2024-06-08 07:12:16 +0000 UTChelp please: The clouds aren't rendering but the shadows for them are...
Cyanide
2024-06-08 06:52:23 +0000 UTChttps://drive.google.com/file/d/1tDqss63Z0GSJ1VNFwUXY9jtWsyGQOYRi/view?usp=drive_link
Greg
2024-06-07 13:26:01 +0000 UTCCan you send your KSP.log file?
Blackrack
2024-06-07 05:25:54 +0000 UTCSeems I spoke a little too soon. I've probably played 4-6 hours since without any issues, but I just splashed down and got the black water bug again. Oddly, this time it didn't begin going black until my command pod was already in the water.
Greg
2024-06-07 01:54:20 +0000 UTC4x or 5x seemed to work best, but my cpu is outdated so you could probably go higher with a 4070, thanks!
Mr Exister
2024-06-06 02:59:45 +0000 UTCI did make some other changes so there may be some other factors but I can toggle this by turning HDR on and off in the profile (shows up with HDR on)
Nigil Vazquez
2024-06-05 22:40:31 +0000 UTCI was able to fix this by changing some of the graphics settings, i don't know though which ones fixed it since I did them all at once, but the reflections and light pixel count were one of those that i changed, among others.
Safe Pancake
2024-06-05 22:33:18 +0000 UTCwhat I was trying to say was, for instance, if I wanted to de-orbit a satellite, the plasma plume would only be visible if I am close to the satellite. Say, if I were on the ground, looking up, I would not see a long plasma streak 50 KM above my head crossing the sky as the satelite disintegrates.
Ricardo Fuertes
2024-06-05 19:06:48 +0000 UTCHmm I can try to run the game through proton and see if I get the same issue, I never tried that. Usually this is due to some floating point quirks producing invalid values and I found the calculations that cause these to differ sometimes between Nvidia/Amd/Intel or different generations of GPUs.
Blackrack
2024-06-05 19:06:27 +0000 UTCInteresting, I'll have to try this and see if I get the same thing, thank you.
Blackrack
2024-06-05 19:01:15 +0000 UTCThe only thing I changed between the issue resolving was deleting the two clouds.cfg files from AVP's configs folders.
Greg
2024-06-05 17:59:47 +0000 UTCIf it helps, Steamdeck runs windows native apps through proton. I fully understand if this is a limitation of the Steamdeck/Linux
Jordan Potts
2024-06-05 17:25:07 +0000 UTCIt only happens from the cloud line up until when the 2d cloud effects kick in up in orbit. I also had another glitch where when in orbit, randomly a square of no atmosphere will form and slowly grow until there is no atmosphere . It would come back if I switch to the map and switch back, but then it'll randomly happen again.
Jordan Potts
2024-06-05 17:10:02 +0000 UTCThis mod is incredible! I almost crapped my pants when I saw the first lightning strike.
Matt Griffin
2024-06-05 17:06:12 +0000 UTCHold on, you say this was caused by AVP? I've been trying to reproduce this issue for a long time. People who have it usually get it from TUFX
Blackrack
2024-06-05 15:44:56 +0000 UTCI have never seen this issue before, does it happen when aero effects kick in or all the time? I see this is running in OpenGL so I might try to reproduce it by running OpenGL. In the log file there is a nullref in a weird location so that might be related, I'll try to send you a .dll you can test.
Blackrack
2024-06-05 15:43:05 +0000 UTCAll is well thank you!
Blackrack
2024-06-05 15:39:02 +0000 UTCThank you! When it will be implemented it will be explained in the update post, and you will have to remove the existing planetshine mod. Contrails are something I want to do, using the same method I plan to use for volumetric plumes if that works out, it's different from how clouds are rendered and has its own challenges, so the current system can't be used as is for it. Not sure what you mean with "Currently the effects are local and are not "drawn" on the world, just you local scene."
Blackrack
2024-06-05 15:38:52 +0000 UTCThe clouds from this mod look incredible! Unfortunately I'm getting a small bug where shadows from my parachute go nuts over water once I'm about 100m above. I've uploaded examples to imgur here: https://imgur.com/a/CmmTeLH The first photo shows the water w/o issue, then as I approach the water becomes black. The "black" moves around as I pan the camera. Any ideas? Besides this small glitch (which could also be from a conflicting mod...) this mod rocks! Great work! EDIT: Was indeed a conflicting mod. I have Astronomer's Visual Pack installed. Fixed this by deleting clouds.cfg from that mod. Parachute shadows now work w/o issue.
Greg
2024-06-05 04:21:18 +0000 UTCUnsure if there is a better forum to post bugs or issues. I'm running this mod on a Steamdeck and it looks awesome! However when I fly above the cloud line the clouds start pulsating solid grey. Also I can see the clouds through the ocean. You can see the issue in this (I sincerely apologize for the quality) recording. I've also included the ksp log file as well. I've tried deleting the GameData folder and only installing just the mod but the issue persists: https://drive.google.com/drive/folders/1iIy-1LDmaxqlw1XGWV0hwXeZuQtcVhCC
Jordan Potts
2024-06-04 20:55:49 +0000 UTCI hope all is going well on Volumetric Clouds and just in general. Just wanted to send some encouragement your way! Thanks for developing the cool mods youve worked on :3
Ulysses
2024-06-04 19:46:23 +0000 UTChello! i just tried the new version and it looks amazing, I cant believe im playing KSP1. Hoping to see what you add next! I read that you plan to make a planetshine version, does that mean I need to remove the Planet shine mod that I use once that is implemented? Also, would it be possible to add contrails that are visible KM away? Like a long, thin small cloud created by a passing plane, or a capsule re-entering the atmosphere. Currently the effects are local and are not "drawn" on the world, just you local scene.
Ricardo Fuertes
2024-06-04 18:37:13 +0000 UTCHahaha thank you. A 4070 should be enough I think, if fps is lower than you'd like consider setting the temporal upscaling setting in that file to something more reasonable but still high like 3x-4x
Blackrack
2024-06-04 16:15:10 +0000 UTCalso serious question, would a RTX 4070 suffice for the performance heavy config?
Mr Exister
2024-06-04 16:10:22 +0000 UTCthis mod has made my girlfriend question whether or not this game is reality or not. thanks!
Mr Exister
2024-06-04 16:07:11 +0000 UTCThank you!
Blackrack
2024-06-03 03:42:22 +0000 UTCThis mod is just incredible! I installed it just the other day and I’ve already had so much fun playing around with it and flying through clouds. Also really cool to see you’re getting compensated for some of your time by having it only available on your Patreon. Amazing work man!
Bejae Ingate
2024-06-03 03:32:16 +0000 UTCI've also been experimenting more with cirrus and clouds and better cloud shapes and lighting which you can see here: https://imgur.com/a/b0QKGzx
Blackrack
2024-06-02 11:00:35 +0000 UTCI've also added a technical feature that allows different clouds to overlap, doesn't sound like much by itself but it will allow better cloud formations and it will fix the little gap currently between rain and clouds (you can see fixed in the last images): https://imgur.com/a/vjhnNky
Blackrack
2024-06-02 10:57:20 +0000 UTCWith deferred rendering I'll be able to have puddles and wet surfaces which you can see here: https://imgur.com/a/zakxOxb I previewed these a while back but they had some issues without deferred rendering and didn't work right, but now I'll be able to finish them. With deferred I'll also be able to finish my planetshine prototype (which applies to planet surfaces) which suffered from bad performance and lack of control over lights back then (which this solves): These images are from like 2015 https://imgur.com/a/dTxPl There's also other lighting techniques possible with deferred that I'm investigating that I can't promise anything about yet
Blackrack
2024-06-02 10:54:26 +0000 UTCYou can see some images of the improved lighting here: https://imgur.com/a/XYjIjID And the lights performance here: https://www.youtube.com/watch?v=Qn9h8GK7cY4 (continuing, the emssage submitted before I finished typing)
Blackrack
2024-06-02 10:47:03 +0000 UTCHere are some of the things I'm working on now, these are all WIP so please keep that in mind in case some things don't work out as I don't want to overpromise. One thing that is closest to release is deferred rendering (which whill be a separate public mod due to its utility), by itself it won't seem to do much apart from improving the stock lighting and performance with multiple lights. It's however an important technique for more advanced effects going forward.
Blackrack
2024-06-02 10:46:16 +0000 UTCHey Blackrack, love the work! Was just curious if there is any info about what the next update could entail?
La3ch
2024-06-02 10:18:27 +0000 UTCabsolutely in love with this mod! totally worth the price of admission))
Nikki
2024-05-30 20:43:33 +0000 UTCnever mined its working thanks also what month will version 5 be out i always try get it when i is out and i was very late this time
Harry Deane
2024-05-30 15:44:56 +0000 UTCits not working i tryed a reinstall of the mod
Harry Deane
2024-05-30 15:42:06 +0000 UTCIt sounds like you are using an old version of scatterer and not the one included in the download. Make sure you delete any old versions, and make sure you didn't put GameData inside GameData and merge them instead.
Blackrack
2024-05-30 15:34:11 +0000 UTCwhat mods do i need all the clouds are black and gray and only shows on map view
Harry Deane
2024-05-30 15:32:27 +0000 UTCI do not usually like paying for mods. But my god, this is worth every penny and more
Halosos
2024-05-30 13:52:08 +0000 UTCAre your terrain settings on ultra in the game settings? Are you on windows? Can't think of any other reasons on my side it wouldn't be working.
Blackrack
2024-05-30 13:08:42 +0000 UTCThat's right, I have not received any help and I have also followed Fox's guide perfectly. I know we should ignore Parallax's warnings, but I still can't load the detailed terrain. I'm wondering if it's worth the $2 a month for Fox.
Federico
2024-05-30 12:17:50 +0000 UTCI can also confirm I sometimes get a weird black blob that eats the ocean the closer I get, I have 4090 and using the provided blackrack tufx profile
Ghost
2024-05-30 11:37:17 +0000 UTCThanks!
FlyierFrog
2024-05-28 05:00:49 +0000 UTCIt's normal, unless you see an issue ingame, those are mostly older/other features that aren't very relevant here.
Blackrack
2024-05-28 04:39:09 +0000 UTCHello, great job! I have a doubt, when I look into EVE configuration in-game most of the "pages" are filled with tunable parameters, but some of them have these kind of messages: No config! Please add a config with the content of "EVE_ATMOSPHERE{}" to populate. No config! Please add a config with the content of "EVE_TERRAIN{}" to populate. No config! Please add a config with the content of "EVE_TEXTURE_CONFIG{}" to populate. Is this normal? Here is my ksp.log https://drive.google.com/file/d/1teh0_u0zGV1bEUh4TD8M-__XJR9O09wj/view?usp=sharing Thanks!
FlyierFrog
2024-05-27 17:21:11 +0000 UTCI'm having similar issues. The same guy asked the same question on fox's patreon, and got basically the same answer. I followed the guide, to a T. I am getting warning from parallax saying that the stock files are missing- nothing seems to mention that, but I ignore it, since you're told in both places NOT to "use" them, which I can only assume means not downloading them and installing them during the parallax install process.
mastersquinch
2024-05-26 20:10:21 +0000 UTCI've already tested with all these mods sadly and no luck. The other person who reported this had a 4070 so it may be unrelated to the gpu.
Blackrack
2024-05-25 06:29:28 +0000 UTCI believe I was only using these mods and possibly some dependencies: Scatterer bundled version, Parallax 2.0.6, EVE 1.11.7.1, TU 1.5.10.25, TUFX 1.0.7.1, Module Manager 4.2.3 I'm using a older (relatively) GPU, a Radeon RX 580 so it's possible that's the root cause.
Nigil Vazquez
2024-05-25 05:47:10 +0000 UTCIf you find a clue like another installed mod causing it let me know but at the moment I can't reproduce it and don't have any leads.
Blackrack
2024-05-25 05:28:22 +0000 UTCSomeone reported this before and then reported changing TUFX profile fixed it. I however was never able to reproduce it on my side and I tried multiple computers
Blackrack
2024-05-25 05:27:46 +0000 UTCAmazing clouds :) I'm not sure if this is related to the version of Scatterer bundled or something else but I am sometimes having an issue where a black blob forms in ocean and slowly spreads to the surrounding pixels. I can reset this by looking away from the ocean for a moment or selecting the empty profile in TUFX. This mainly seems to happen when close to the water and using the Blackrack TUFX Profile though it does happen occasionally with other profiles.
Nigil Vazquez
2024-05-25 05:18:28 +0000 UTCyes, really good job Blackrack ! A great gaming experience !
JiMKesa
2024-05-24 06:29:53 +0000 UTCThis is so beautiful, will totally change KSP for me, more than earned the 5 dollars a month
Joseph Chanley
2024-05-23 23:00:41 +0000 UTCIt is, look At ballisticfox's patreon
DarlesChickens
2024-05-22 22:53:57 +0000 UTCalso, is it compatible with rss
Mustapha Kaafarani
2024-05-22 04:19:54 +0000 UTCI'm working on it, I can't say yet when it will be ready
Blackrack
2024-05-21 07:02:49 +0000 UTCwhens the next update on this? its very beautiful and would love to see it in the fiture
Mustapha Kaafarani
2024-05-21 06:53:22 +0000 UTCyou have to follow the parallax install instructions to a T. you have to install kopernicus first and launch the game. then install the parallax folders as instructed in the mod's ksp forums page
DrCHIVES
2024-05-16 00:19:46 +0000 UTCMake sure you don't use "Parallax_StockTextures" or "Parallax_ScatterTextures" and that you don't have them in your GameData. Make sure you have the version of Kopernicus linked on fox's instructions. When you get ingame make sure to set your terrain settings (from the main menu settings) to ultra. If it still doesn't work I would recommend messaging fox or asking for help on his discord, these are the only instructions I'm aware of to get it working.
Blackrack
2024-05-15 16:43:25 +0000 UTCHi Blackrack, I did the installation for RSS/RO, following ballisticfox instructions, and the clouds look amazing, but I have not been able to see the trees and rocks that characterize the terrain in Parallax. what do you recommend me to do?
Federico
2024-05-15 16:29:55 +0000 UTCHi, I'm sorry to hear about your GPU dying. I don't have any lower end presets, but considering that GPU is a beast, I think if you cap framerate to 60 that should do it. Otherwise increase temporal upscaling from here https://github.com/LGhassen/EnvironmentalVisualEnhancements/wiki/Temporal-upscaling-and-noise-detiling and disable untiling. You can also consider using an underclocked profile for your GPU.
Blackrack
2024-05-09 14:18:51 +0000 UTCI mean lower end devices like lower end settings. I run this on a 7900 XTX, I just prefer it to not use 360 watts..
Noah Ramos
2024-05-09 14:11:02 +0000 UTCHey Blackrack, a while back I was running TVC 3. I wasn’t actively playing at the moment, but during that time my GPU did fail. It was old but, with my new GPU I would prefer a preset for lower end devices. Is this already in it?
Noah Ramos
2024-05-09 14:03:11 +0000 UTCNo updates yet on aurora, here are the images: https://imgur.com/a/IblG3ge
Blackrack
2024-05-09 12:59:22 +0000 UTCYou can try them, in general I think configs made for v3 should work in v4, let me know if you run into any issues
Blackrack
2024-05-09 12:56:35 +0000 UTCLove this mod! Is it compatible with the outer planets mod or do I need a separate config for it? The only one I can seem to find requires volumetric clouds release 3. Will release 4 work with that or will the clouds be bright? Can I edit these bright clouds if so? Thanks!
Max
2024-05-09 12:30:31 +0000 UTCHi, sorry for replying to such an old question, but the link doesn't work for me and I would really like to see the auroras. Has there been an update?
DarlesChickens
2024-05-08 19:56:24 +0000 UTCFor Parallax mod do i need to down load all 3 zip files like stock ect?...
john reynolds
2024-05-07 09:56:31 +0000 UTCLove this mod thank you blackrack
john reynolds
2024-05-07 09:40:37 +0000 UTCThanks man! I'm sure someone more computer-literate than I would've understood what you meant, but I'm sure there are plenty of other dummies like me out there that this change would help!
Colin MacDonnell
2024-05-07 07:14:12 +0000 UTCProbably, I did mean it as "drag and drop over it", I will change it now that you brought it up.
Blackrack
2024-05-07 07:10:08 +0000 UTCI think the wording in the read-me may be a little confusing, I took "overwrite" to mean replace rather than merge.
Colin MacDonnell
2024-05-07 06:59:24 +0000 UTCThank you! Squad and SquadExpansion are stock game files, you're not supposed to delete them or use only the GameData I include, you're supposed to merge them. Drag and drop my GameData and it gets merged with the existing one and you get the files from both.
Blackrack
2024-05-07 06:50:44 +0000 UTCThat all being said, the mod looks incredible. I made audible noises the first time I flew into a cloud.
Colin MacDonnell
2024-05-07 06:48:37 +0000 UTCI think maybe the GameData folder you include is missing a few files. I had Steam "Verify Integrity of Game Files" and it redownloaded some things and now everything appears to be working. Looks like it might have been "Squad" and "SquadExpansion" that was missing.
Colin MacDonnell
2024-05-07 06:47:13 +0000 UTCUpload your KSP.log file and I'll look at it (you can share it via google drive or any other file sharing service)
Blackrack
2024-05-07 06:40:04 +0000 UTCFollowed instructions and replaced GameData folder and now my game is completely bricked and wont open.
Colin MacDonnell
2024-05-07 06:30:28 +0000 UTCSame, upload your KSP.log file so I can look at it, most likely you have put GameData inside GameData instead of merging them?
Blackrack
2024-05-06 19:57:46 +0000 UTCSame here
Christopher C Green
2024-05-06 19:55:58 +0000 UTCI love your work for a long time now. Thanks man, keep it up
KnorrKnight
2024-05-06 17:53:48 +0000 UTCCan you upload your KSP.log file?
Blackrack
2024-05-06 03:47:50 +0000 UTCI downloaded the mod but no clouds are visible. When I open the config editor it says "No config! Please add a config with the content of "EVE_RAYMARCHED_CLOUDS_QUALITY{}" to populate." How do I fix this? is there another thing I need to download?
The federal republic of Erusea
2024-05-05 21:10:47 +0000 UTCHope everything goes well after KSP2. Your talent will never go unnoticed.
Niklas Adelt
2024-05-05 06:31:05 +0000 UTCThanks for the post!
Blackrack
2024-05-05 04:26:10 +0000 UTCSo are you styling it after ksp2 or will it be better?
Aliens Guy 42
2024-05-04 20:58:28 +0000 UTCSo uuuh are you still weaving your magic in ksp2 until the layoffs take effect at the end of june? Is there still a chance your clouds work could get added to ksp2... please man, i need some answers to calm my jangled nerves
Aliens Guy 42
2024-05-04 19:57:48 +0000 UTCSorry which screenshots? The ingame ones I posted in the above post? You can post them. I also have this image linked as a "summary" in the public description of the post https://imgur.com/ffFKzUq
Blackrack
2024-05-04 18:09:00 +0000 UTCHi Blackrack. Mind if I post these screenshots on the subreddit? They are behind the patreon paywall, so I figured I should ask.
Niklas Adelt
2024-05-04 14:57:38 +0000 UTCThis should be it https://spacedock.info/mod/3498/Outer%20Planets%20Mod%20-%20Volumetric%20Clouds
Blackrack
2024-05-02 12:52:48 +0000 UTC@Lewis West Could you share the link with the rest of the class?
Errol
2024-05-02 12:33:55 +0000 UTCFor volumetric clouds, nothing would change, this is my own project which I work on in my free time and it has been like this since the beginning.
Blackrack
2024-05-01 21:20:38 +0000 UTCHi Blackrack! I understand that you might not be able to say anything, but since you're on the KSP2 Dev team, do you know what is happening regarding the layoffs? Also, will True Volmetric Clouds development be affected at all if it is true? Thanks!
DarlesChickens
2024-05-01 21:01:14 +0000 UTCDon't have a release date sorry, progress is not linear
Blackrack
2024-04-27 20:22:38 +0000 UTCwhen will the next release come? how close are you to being finished?
V Bro
2024-04-27 19:08:56 +0000 UTCI did, very cool and spooky!
Lewis West
2024-04-26 10:50:18 +0000 UTCFor OPM I have no plans to make my own configs for them at the moment (although I admit those ice giants are enticing), someone already made their own volumetric OPM configs though, I can't say how good the quality is but if you google it you should be able to find them.
Blackrack
2024-04-25 14:11:26 +0000 UTCThank you! I hope you've explored all the layers under the "surface" too.
Blackrack
2024-04-25 14:09:56 +0000 UTCHi Blackrack, I visited Jool for the first time and I have to say the clouds are a masterpiece! I'm just wondering if there's any plans to integrate with the Outer Planets mod in the future, near or distant? You have ruined all non-volumetric cloud planets for me from now on!
Lewis West
2024-04-25 12:45:16 +0000 UTCI redownloaded the latest version yesterday during my troubleshoot. I actually fixed the issue by going back a few versions to the original release. I'll try the EVE fix as well.
Timewaster504
2024-04-24 15:10:13 +0000 UTC3d auroras are indeed planned soon-ish, themaster (creator of AVP) previewed them a while back (although without the right emission/lighting) and here's what they might look like: https://cdn.discordapp.com/attachments/717082994657067090/1067935998887071785/image.png?ex=66298967&is=662837e7&hm=1d5de32a27db063d9e762a98b6ebd246a55a86de6c1b74d2d61dfd7670a1640e&
Blackrack
2024-04-24 05:10:02 +0000 UTCHave you redownloaded one of the fixed versions since v4 came out? There have been quite a few fixes to similar issues although nothing VR specific. When that happens try to open the EVE menu (alt+0 or the EVE icon in the sidebar thing) and press apply, that usually fixes similar issues. I don't have VR but I will see if I can emulate it to try and reproduce the issue.
Blackrack
2024-04-24 05:01:39 +0000 UTCI've been having an issue where, if I hit escape (to enter a menu) or launch the game using the VR mod, a lot of the visual effects break, the sky goes black, the ocean disappears, and all engine and explosion affects also disappear. Any known fix? Also, if there is a more appropriate place to bring up issues like this please let me know, I'm tired rn and my brain ain't workin.
Timewaster504
2024-04-24 04:46:43 +0000 UTCHey Blackrack, I really like your latest update but I was wondering if you will add aurora effects for the planets, similar to those found on Spectra because I think that it would be the cherry on the cake.
Leonardo Bonanno
2024-04-23 13:27:37 +0000 UTCMy bad I found one, they're just rarer than I thought
Marke doodle
2024-04-15 08:23:50 +0000 UTCYou saw the small diffuse ones, keep warping
Blackrack
2024-04-15 08:21:59 +0000 UTCOkay so I found the dust storms. but they're not the same as the ones in say this video: https://www.youtube.com/watch?v=blpCH-DyN0E or https://www.youtube.com/watch?v=uD4em3XhJsw&pp=ygUNa3NwIGR1c3QgdG9ybQ%3D%3D
Marke doodle
2024-04-15 08:20:43 +0000 UTCThey appear intermittently, and there are two variations, small diffuse ones and large ones. Just go in high timewarp in map view and wait until you see a big continuous storm sweeping over the planet, might take an ingame week or two.
Blackrack
2024-04-15 07:56:29 +0000 UTCHey Blackrack, this mod is amazing and I got it all working, but I see these awesome videos of volumetric duna dust storms, and I was wondering how to get them, cause I don't seem to get them.
Marke doodle
2024-04-15 07:54:54 +0000 UTCThank you again for making such a great mod!
凌峰 喻
2024-04-11 10:20:17 +0000 UTCConcerning the shadows you reported, that's normal at the moment, the shadows on craft/objects still use the 2d cloud shadows which don't include the full 3d shadow, like for cloud self-shadowing. This is not a bug, more of a limitation of the current system. This will be implemented in the future.
Blackrack
2024-04-11 09:07:00 +0000 UTCThank you for testing, I'll update the main download soon with that fix, you can just keep using the file I sent you though, you won't have to redownload the entire thing.
Blackrack
2024-04-11 09:05:31 +0000 UTCThank you. After replacing this file and allowing "sunlight extraction", I tested it and found that the bug no longer appeared. I tested it several times and confirmed that the lighting changes during takeoff from the ground and entering high altitude were normal without any abnormal dimming issues. And, it will also darken normally in the shadows of low clouds, and there will be light in the gaps. However, I discovered another issue, that in the shadows of thunderstorms, airplanes still maintain brightness and do not darken when flying into thunderstorms as well. Here are a few screenshots https://imgur.com/a/DQAZ77d
凌峰 喻
2024-04-11 08:55:00 +0000 UTCYes, I don't know when however, it's a complex topic and I have several complex topics already
Blackrack
2024-04-10 16:48:13 +0000 UTCHi Blackrack! I'm wondering if you still plan on revamping reentry effects?
DarlesChickens
2024-04-10 16:31:50 +0000 UTCCould you replace your Scatterer.dll file (in GameData/Scatterer) with this one and see if that fixes your issue? https://drive.google.com/file/d/18B4dGstzRQlP_ntZLYKmuZXEogQQkN04/view?usp=sharing Don't forget to reenable "sunlight extinction"
Blackrack
2024-04-10 06:51:28 +0000 UTCThanks, if that setting fixes it I will have a proper bugfix out soon
Blackrack
2024-04-09 14:45:27 +0000 UTCOh, the bug has returned. It seems that at different times of the day or when the clouds in the sky are different, the degree of this problem varies. Sometimes it completely turns black, and sometimes it cannot be seen. Now I have followed what you said disable "sunlight extinction", and indeed the problem no longer arises, but the sunset light is also gone
凌峰 喻
2024-04-09 13:48:42 +0000 UTCThank you! However, without changing anything, this bug seemed to disappear on its own and I couldn't make it appear again. Thank you again for your concern!
凌峰 喻
2024-04-09 13:04:55 +0000 UTCCan you go to the KSC screen, access scatterer settings (blue orb icon in bottom right), press "customize settings", press "lighting", disable "sunlight extinction" and let me know if that fixes it? Note this will disable sunset lighting on crafts, but if that works then I will know how to fix this bug.
Blackrack
2024-04-09 12:44:26 +0000 UTChttps://imgur.com/a/odGcRMF Thank you!
凌峰 喻
2024-04-09 12:32:46 +0000 UTCCan you show some screenshots or a video? You can put screenshots on imgur.com
Blackrack
2024-04-09 11:39:52 +0000 UTCI found a very strange bug, which is If taking off from the ground, the rocket or aircraft will abnormally darken when reaching over approximately 5000m, even if there is no obstruction above. And then it became increasingly dark, until it suddenly returned to normal brightness after about 60000 meters. Strangely, if I directly use debug to move the aircraft to these heights, the brightness of the aircraft is normal. I only used volumetric clouds and no other mods. May I ask what may have caused this? (Sorry, I am using automatic translation) (Sorry, I am using automatic translation)
凌峰 喻
2024-04-09 11:38:48 +0000 UTCHi! yes (F1) like always, but checking the settings file again i think maybe i figured out: is the "screenshot supersample" number a multiplier? it was set in 1 wich can explain why the screenshots are the same size my monitor resolution, changed to 2 now and see if the problem persist
Ariel Darío
2024-04-07 14:46:56 +0000 UTCThe other ones aren't updated but you'll find them linked in the older versions
Blackrack
2024-04-07 06:26:31 +0000 UTCLikely a config issue, are you using a custom planet pack or settings?
Blackrack
2024-04-07 06:24:52 +0000 UTCYou're supposed to take screenshots with the ingame screenshot feature (F1), are you doing that? Did you change the config file to enable the supersize setting?
Blackrack
2024-04-07 06:23:53 +0000 UTCHi Blackrack, new suporter here! Could you (or somebody else) explain me how the screenshot mode works? english is not my 1st lenguage, but i did everything according the instructions and the mod works fine, except my screenshots suck now lol. I deleted the AA settings from my actual TUFX profile, and tweak the settings file in my GameData folder, but i still getting hard-edges images. Any help would be much apreciated.
Ariel Darío
2024-04-07 03:05:30 +0000 UTCFor me it looks like the lightrays underwater are broken, is it also broken on your end? It also seems like caustics are broken as well for me. :(
Arco
2024-04-07 02:29:26 +0000 UTCIs there any rss configs or just rss reborn to much for my PC lol and wanna play it with rp1
Furious Frenzy
2024-04-05 00:00:16 +0000 UTCperfect fix! thanks so much
George Surridge
2024-04-03 09:04:29 +0000 UTCNo worries, try disabling temporal anti-aliasing in scatterer. In KSC menu press the blue orb button in the bottom right corner, press the button that lets you modify individual settings not presets, and you will have a button to disable TAA there.
Blackrack
2024-04-03 08:48:58 +0000 UTCApologies for not specifying, I mean the stars in the skybox. Also blurs planet and craft trajectory lines making them difficult to see.
George Surridge
2024-04-03 08:43:06 +0000 UTCBy skybox do you mean only the stars in space or do you mean the clouds and sky when in atmosphere?
Blackrack
2024-04-03 08:39:42 +0000 UTCHi Blackrack im getting a strange effect with the skybox bluring when moving the camera? Wondering if there is a way to prevent this?
George Surridge
2024-04-03 08:36:10 +0000 UTCIt's linked above at the end of the post, last I checked it covered all the atmospheric planets.
Blackrack
2024-03-26 18:19:12 +0000 UTCwhere do i find the KRSS version and how far in development is it? like does it have all planets now covered by this mod
Claudio Ruiz
2024-03-26 00:07:58 +0000 UTC1.12.5
Blackrack
2024-03-25 09:54:16 +0000 UTCwhat game version did you run this in?
Furious Frenzy
2024-03-24 23:02:05 +0000 UTCThank you! It was that GameData folder that had snuck in. Now it works beautifully. Excellent mod and thank you for the patient help too!
K
2024-03-24 02:38:24 +0000 UTCI'll send you a DM
Blackrack
2024-03-23 09:54:57 +0000 UTCif this conversation could be had somewhere else, id appreciate it. there seems to be a few problems that I cant figure out without some help
Aaron Corbett
2024-03-23 09:51:04 +0000 UTCI cant seem to find a KSP.log file, theres only logs for 4 mods I have and some random nonesense looking ones
Aaron Corbett
2024-03-23 09:44:31 +0000 UTC@Aaron only the included ones, follow the install instructions. If you have an issue or it's not working upload your KSP.log file and I'll investigate why.
Blackrack
2024-03-23 09:26:01 +0000 UTCWhat mods do I need for this EVE redux mod to work?
Aaron Corbett
2024-03-23 09:18:14 +0000 UTCThat's V4
Blackrack
2024-03-23 07:49:58 +0000 UTCHey, the download link seems to only go to VolumetricsEarlyAccess28_02_24 Is this V4 or did I do something wrong?
J-Ray
2024-03-21 20:02:44 +0000 UTChttps://github.com/LGhassen/EnvironmentalVisualEnhancements/wiki/
Blackrack
2024-03-21 14:19:56 +0000 UTCI'm sorry, but I can't seem to find the wiki
deadkin123
2024-03-21 13:06:28 +0000 UTCYou can make anything you want but it requires work. The wiki explains all the functionality
Blackrack
2024-03-20 06:51:16 +0000 UTCis it possible to make custom jupiter volumetrics for the consumer?
deadkin123
2024-03-20 06:39:20 +0000 UTChmm weird i’m gonna go try with proton tomorrow
pastaya
2024-03-19 21:28:57 +0000 UTCFor the next update, or a later update, I'd love to see thin dust-clouds on airless moons, such as the mun/minmus. Similar to how the moon irl has a very thin atmosphere composed of dust.
Celestiality
2024-03-19 21:20:14 +0000 UTCI've only seen that before with bad singularity configs.
Blackrack
2024-03-19 17:11:57 +0000 UTCi didnt run it in proton im gonna try later, this is the major issue that has been bugging me, i think this could be a bad config since i was using a custom kcalbeloh volumetrics config and only appears in the kcalbeloh planets: https://cdn.discordapp.com/attachments/224860633525518347/1219692502777466880/9GKRbNS.png?ex=660c3a29&is=65f9c529&hm=ec93ec5adcb864bac73f5696ab0c958aad79cfff70241ea4567e0dc0259e2092&
pastaya
2024-03-19 17:10:07 +0000 UTCLinux is 100% supported, although for better performance you should run it through proton (otherwise it runs in OpenGL and is slower). Which issues are you seeing?
Blackrack
2024-03-18 18:59:12 +0000 UTCCool mod! Does it have linux support? Idk why but for me its a bit broken ;( am i doing something wrong? i reinstalled all mods and the game itself and time to time something breaks
pastaya
2024-03-18 18:46:23 +0000 UTCAwesome! And they look weird too. Having 2d aurorae and volumetric clouds just doesn’t look right. Thanks for the speedy reply!
Stone Angier
2024-03-17 17:35:50 +0000 UTCHi, I'm indeed planning to add truly volumetric aurorae. The old 2d ones faked with 2d cloud layers aren't compatible though.
Blackrack
2024-03-17 17:31:20 +0000 UTCHey Blackrack! I tried getting this to work with AVP’s auroras, and Spectra’s. No dice. Naturally I’d much rather have the volumetric clouds over the auroras, so it was an easy choice on which to delete. With that being said, are you planning at all to add auroras in the future? Or possibly a compatibility update for people who want auroras since this mod doesn’t currently have them?
Stone Angier
2024-03-17 17:29:11 +0000 UTCOkay, I understand. Do you know if I'm able to install anything with city lights feature?
GitWithAbba
2024-03-17 02:07:36 +0000 UTCEver find 'em? (EDIT: Found 'em! https://spacedock.info/mod/3498/Outer%20Planets%20Mod%20-%20Volumetric%20Clouds)
Raikkappa23
2024-03-16 16:51:02 +0000 UTCSo I don't know which version of GU you are using but it might be overriding my configs somehow, also I don't know if that version of GU has any volumetric configs. Other than that you have a GameData in GameData and that doesn't work and can cause issues, make sure you merge GameDatas instead.
Blackrack
2024-03-14 06:07:35 +0000 UTCHi sorry it took a while to get the log file... here you go. Thank you so much, the mod looks incredible, we are keen to try it! https://drive.google.com/file/d/1FN3c4zXHKJjvzNJ-dWntDALNk4DBGL4a/view?usp=sharing
K
2024-03-14 05:42:28 +0000 UTCNot possible to both, and there's no point to it if it was
Blackrack
2024-03-12 14:17:28 +0000 UTCI meant to have them both installed (Spectra and this mod or maybe AVP & this mod) without it messing with or breaking this mod making something not look right. If not, no biggie, just wondering if possible.
GitWithAbba
2024-03-12 14:16:15 +0000 UTCHi, combining them in which way? You can use Spectra's scatterer configs with the volumetrics but things won't look right because the configs aren't made for each other, Jool especially the inner layers wil look broken.
Blackrack
2024-03-12 06:41:19 +0000 UTCHello, thank you for all this awesomeness! Is there a way to have Spectra and this combined (I tried but the sky just ends up black)? I just uninstalled Spectra and it works fine but, just wondering if there's a way.
GitWithAbba
2024-03-11 22:04:48 +0000 UTCThank you for letting me know, I'll be sure to look around for it. If I find it, Thank you.
Wheel Jack
2024-03-10 19:24:40 +0000 UTCThank you. Someone already made OPM configs, I think you might find them on the forums somewhere.
Blackrack
2024-03-10 19:19:37 +0000 UTCThis is awesome, I never thought I would see the light of day when KSP 1 gets awe seeing weather and clouds. Hoping for OPM Version Soon.
Wheel Jack
2024-03-10 19:17:28 +0000 UTCYou have multiple issues, Scatterer is generating atmospheres in a loop but they still can't be loaded, can you make sure the GameData folder is not set to read only and that KSP has write permissions? Scatterer should be generating a "ScattererAtmosphereCache" folder in GameData but it looks like that fails silently. Another issue could be that the path KSP is installed in is too long, "C:\Video Games\KSP...\KSP...\KSP..." is too long, I'd suggest moving your KSP install closer to C:\games and reducing the name of the folders and that would probably fix it. EVE is also unable to load textures "StockVolumetricClouds/Clouds/Textures/PluginData/Kerbin/KerbinHighAltCoverage" which may be related to the path being too long or the textures may actually be missing.
Blackrack
2024-03-09 07:56:43 +0000 UTCI should probably mention that when using this method, the game loads and it is incredibly laggy and kerbin had no atmosphere.
The_Vulcan_Rocket1998
2024-03-07 20:12:25 +0000 UTChttps://www.mediafire.com/file/x39vbuwbz2hxtoo/KSP.log/file Here's the new Log
The_Vulcan_Rocket1998
2024-03-07 20:07:00 +0000 UTCThis is absolutely amazing! You are a legend!
J-Ray
2024-03-07 03:26:33 +0000 UTCHi, volumetric effects could be possible for these but it's not as simple as combining them with volumetric clouds. It's definitely something that I'm interested in but very low priority compared to other features, so it may be a long time before/if I actually work on this.
Blackrack
2024-03-04 11:51:39 +0000 UTCHey! Have you considered combining volumetric clouds with BDArmory/North Kerbin Dynamics to produce realistic looking explosions and mushroom clouds? I think it's a neat idea, not sure if its feasible though.
Dawid Dziedziak
2024-03-04 11:25:46 +0000 UTCDelete the entire scatterer folder and install only the one from the latest version. If it doesn't work then please send me a new ksp.log file
Blackrack
2024-03-04 06:16:42 +0000 UTCI've attempted to launch the game once again and still all planets have no clouds or weather effects, here's the log https://www.mediafire.com/file/x39vbuwbz2hxtoo/KSP.log/file
The_Vulcan_Rocket1998
2024-03-04 01:38:12 +0000 UTCYep, I've located two instances. One located in GameData\Scatterer\config and another in GameData\StockScattererConfigs
The_Vulcan_Rocket1998
2024-03-03 19:19:08 +0000 UTCSo I see this error "Multiple planetsList files detected, check your install", can you search for "planetsList.cfg" in your GameData folder and see how many instances you find?
Blackrack
2024-03-03 19:09:03 +0000 UTCOf course. https://www.mediafire.com/file/x39vbuwbz2hxtoo/KSP.log/file
The_Vulcan_Rocket1998
2024-03-03 18:54:26 +0000 UTCHey, could you upload your KSP.log file and I'll look at it? Also make sure you didn't put GameData in GameData, there should be a single GameData folder.
Blackrack
2024-03-03 18:49:30 +0000 UTCHey there! I've just attempted to install the mod and it would seem it no changes have been made and everything effectively look stock, is there a fix for this?
The_Vulcan_Rocket1998
2024-03-03 18:47:56 +0000 UTCTimewarp. Otherwise not really, it's kinda linked to certain cloud formations and times.
Blackrack
2024-03-03 05:59:50 +0000 UTCIs there a way to turn on weather at my current location without flying around to find it?
SolidCrab238
2024-03-03 05:51:55 +0000 UTCJust upload the whole thing on drive so that we don't have to keep going back and forth it if I need something. If it's too big zip it up, text files compress well.
Blackrack
2024-03-02 08:47:24 +0000 UTCThank you and so sorry to ask another question but the log file is 2000+ pages long, that seems too long to share, which bit do you need?
K
2024-03-02 07:47:57 +0000 UTCThese views make my soul relax and just fly around in the game. Love your work as always!
Adam Douglas
2024-03-01 13:09:21 +0000 UTCThanks
_puppuccino_
2024-03-01 05:48:03 +0000 UTCYou need a config, so either RSS reborn (the best one) or some of the older configs linked in previous posts (outdated and not recommended).
Blackrack
2024-03-01 05:42:47 +0000 UTCHi, I have no plans to do anything for Juno at the moment, sorry.
Blackrack
2024-03-01 05:42:01 +0000 UTCIs it compatible with RSS default, or do I have to download RSS Reborn?
_puppuccino_
2024-03-01 05:38:48 +0000 UTChello blackrack, i was wondering if you plan to port this mod to the game Juno: New Origins? ive played it for a while now and graphics already are fairly charming but there are no cloud mods, volumetric or otherwise, and i think you being the king of ksp clouds would be the perfect person to pull it off, thanks for reading and hopefully taking your time to read this. have a good day!
Pigeon Pigeon
2024-02-29 21:33:31 +0000 UTCI only just saw your message. Thank you!
蒼月
2024-02-29 12:58:32 +0000 UTCIt's fixed now, if you redownload the file from the above download link you'll get the fixed version. The link is the same but the contents have been updated.
Blackrack
2024-02-28 16:37:09 +0000 UTCOk I reproduced the issue, I'll have a fix out shortly. Thanks a lot for reporting this.
Blackrack
2024-02-28 16:25:02 +0000 UTCI'll check it out, was this working until todays bugfix update? Can you send your KSP.log file?
Blackrack
2024-02-28 16:19:05 +0000 UTCHi Blackrack, I ran into a problem with the cockpit cam after updating to the newest version of the mod: Under rainy conditions where raindrops are supposed to be displayed on the cockpit, the class of the cockpit becomes all-black. Is there a way to fix this, or are there any issues that might happen during the mod updating process which can cause this? Thank you!
蒼月
2024-02-28 15:31:44 +0000 UTCHi, I don't really have other presets. I explained the settings to the best of my ability but you still need to play with them for a bit (and preferably play with the painter) to get a feel for what they do. Are you interested in changing something in particular? About other presets, there are some for planet packs like OPM and Kcalbeloh, some for RSS and KSRSS but no other presets exist for the stock system.
Blackrack
2024-02-28 10:29:55 +0000 UTChi blackrack, i have a question. i'm sort of slowly working my way through the config file and settings for the mod to find what i like and what works for me, but honestly even after reading through your config guide a couple times all the settings are pretty confusing to me haha. do you have more config presets available, or is there anywhere where i can find some made by other players? nonetheless, thanks for your work!
Noah Currier
2024-02-28 10:17:34 +0000 UTCBallisticfox has made an RSS config, visit his patreon and follow the download instructions
FormerFofcaStudentAlt
2024-02-27 21:55:34 +0000 UTCDoes Work with RSS?
Dylan ÆsthetischerGrabwandler
2024-02-27 10:33:43 +0000 UTCSend your KSP.log file and I'll look into it. You can use any file upload/sharing service. If you use google drive make sure to give public permissions.
Blackrack
2024-02-27 08:20:53 +0000 UTCI'm having a problem where the clouds just don't show up. Like, ever. At all. I downloaded the mod, removed previous EVE and Scatter-related mods, took suggestions from Reddit, and it still doesn't work. I use 1.12.5. Am I doing something wrong?
K
2024-02-27 08:18:30 +0000 UTCThanks, that was the information I was looking for :)
ArthurCVI
2024-02-22 10:05:16 +0000 UTCThis is something I want to do but it's more complex than it looks as it has to stay coherent over time and when seen from orbit as well. It essentially has to become a fluid simulation to properly account for currents.
Blackrack
2024-02-22 06:58:07 +0000 UTCNot sure if this is what you mean but they change dynamically with time. E.g it will stop raining and start raining elsewhere, fog will form and then dissipate.
Blackrack
2024-02-22 06:55:50 +0000 UTCCan you post an image or video showing the issue?
Blackrack
2024-02-22 06:53:47 +0000 UTCBobby Saville
2024-02-22 05:23:19 +0000 UTCAbsolute game changer of a mod!!!! Thanks for your work!!! It might be outside of your scope to implement, but are there any plans to account for wind currents? I was browsing the forums and saw that someone is developing a wind mod with external API. It would be sweet to have your clouds/weather affected by planet atmospheric currents. Mod in question: https://forum.kerbalspaceprogram.com/topic/223284-112x-wip-cpwe-configurable-planetary-wind-effects-v085-alpha/
Dsp
2024-02-22 02:16:57 +0000 UTCThanks for your amazing work! I was wondering if the weather effects will change dynamically or if you have to change it manually? And are those weather effects also included in your stock configs?
ArthurCVI
2024-02-21 23:07:02 +0000 UTCI of course can't tell you what I'm working on for KSP2 outside of official communications :)
Blackrack
2024-02-20 21:05:18 +0000 UTCOk so I downloaded the config files from the link in discord.. Dropped it in game data as instructed and nothing.. no clouds.. Will have to tinker more or ask on discord as I am really dumb with these kind of things. Again, great mod.. Keep working on it PLS!! I want tornados and actual wind! if possible..
Mona's Hanger
2024-02-20 11:56:27 +0000 UTCI understand if you are bound by an NDA, but I was curious if you will be able to implement any of these features into KSP2 base game. This is incredible and hope you will be able to implement all this goodness!
Mr SkW3rL
2024-02-20 02:55:05 +0000 UTCThank you! If I'm not mistaken kcalbeloh made their own configs for the mod, I can't comment on the quality though because I didn't test it. Try their discord for the configs.
Blackrack
2024-02-19 11:14:15 +0000 UTCThis mod is incredible buddy! Is there any chance you will be adding these clouds/lighting to planets/moons in the Kcabeloh mod with unique colours to each body? Ksp will be complete for me.
Mona's Hanger
2024-02-19 11:12:39 +0000 UTCUpgraded to 1.12.4 and it now works! Cheers man, many thanks for helping me out!
ciao ciao
2024-02-18 16:16:26 +0000 UTCI play on 1.11 because it has great mod compatibility, but I'll try 1.12 and see if it works as well and let you know.
ciao ciao
2024-02-18 15:53:55 +0000 UTCI believe this is due to using KSP 1.11.1.3066. Is there a reason you're on that version and not the latest? 1.12.x
Blackrack
2024-02-18 12:40:33 +0000 UTCSure thing! I uploaded it on WeTransfer https://we.tl/t-4juM36cFWl
ciao ciao
2024-02-17 12:50:56 +0000 UTCCan you send your KSP.log file?
Blackrack
2024-02-17 12:21:31 +0000 UTCI can't get my install to work. Clouds only take up half the planet and they are only partially seen while in flight. https://imgur.com/a/mgGLHz0 https://imgur.com/a/NDInLzZ https://imgur.com/a/HJw53Io Tried reinstalling the mod over and over, didn't work. I have no other EVE configs installed as this is pretty much a 'fresh' install of KSP.
ciao ciao
2024-02-17 12:11:12 +0000 UTCThere's a new one in the works! CPWE, which already looks promising.
Jose Torres
2024-02-17 07:29:36 +0000 UTCFor info I investigated this and kwp only has prebaked wind and cloud data at a few point locations. It doesn't have anywhere near the detail needed, but if you're just looking at wind affecting craft it doesn't matter. If you visit the forum thread you'll find a discussion between me and the author of KWP on the last pages of that thread.
Blackrack
2024-02-14 06:19:25 +0000 UTCThis is such an impressive mod, didn't think this was even possible in KSP
Nosypoke
2024-02-14 06:16:31 +0000 UTCI can only imagine if we managed to have KWP and the storms in this be compatable
Torreka 1
2024-02-13 22:06:46 +0000 UTCThank you!
Blackrack
2024-02-13 14:05:36 +0000 UTCExcellent work as always Blackrack! Love the work you and Fox do! :)
Joshua Higgins
2024-02-13 12:10:01 +0000 UTCNot very well because the cloud maps get stretched out and the scale is off. If you use configs specifically made for 2.5x though (like the above KSRSS configs) you'll get good results.
Blackrack
2024-02-13 06:23:16 +0000 UTCNot very well because the included configs gets stretched out. If you use 2
Blackrack
2024-02-13 06:21:56 +0000 UTCdoes this work with 2.5 times rescale?
Kspbutitscursed
2024-02-13 06:20:15 +0000 UTCJust noticed they do change. I just had to go into tracking station (change scene) for them to save and apply. I thought i remembered switching off taa and noticing it changing in real time. Proabably some other mod i got installed. Thanks!
Zyberdash
2024-02-12 05:02:43 +0000 UTCCould send your KSP.log file? Does nothing happen when you try to disable the settings or do they check off and then come back on after you change scenes and come back to the options screen?
Blackrack
2024-02-11 18:24:14 +0000 UTCI've got an issue where i can't change my scatterer settings in game. Toggling TAA and SMAA does nothing. No TUFX.
Zyberdash
2024-02-11 18:11:54 +0000 UTCCan you send some screenshots of the issue? (You can use imgur.com)
Blackrack
2024-02-07 05:36:44 +0000 UTCEverything continues to look INCREDIBLE but I'm experiencing a small issue where my vehicles, when directly under the sun, such as at noontime, become almost black as if no light is reaching it though the rest of the world is lit normally. Have you ever encountered this and if so, any ideas for a fix?
Anthony Alessi
2024-02-07 01:22:28 +0000 UTCThank you!
Blackrack
2024-02-06 07:57:30 +0000 UTCtyty
fv
2024-02-03 07:51:43 +0000 UTCIt's ballisticFox's rss config, it's linked at the end of the post, you'll have to adapt it if you're not using it for rss, rename earth to kerbin
Blackrack
2024-02-03 07:25:05 +0000 UTCwould you have a link for the 10x config? or atleast how to find it
fv
2024-02-03 07:22:22 +0000 UTCThey become "stretched" and look weird. It's best to use a config made for that scale from the start. For example there are ksrss configs made for 2.5x scale and rss configs made for 10x scale.
Blackrack
2024-02-03 06:58:01 +0000 UTCone quick question, do volumetric clouds work with the rescale mod? like the one that makes the system 2 - 10x bigger?
fv
2024-02-03 06:54:03 +0000 UTCLove your work Blackrack! Never know how much I'd love seeing mountains pop above the cloud layer and flying around that area. I've been away from KSP for 3 yrs and jumped back in with this glorious piece of work. Looking to fly in the clouds, I took off from KSC turned out to head to K2 and initially thought the mountains were removed from the game at some point. I was a lovely surprise to find them not only above the clouds, but also the Kerbal fun of diving through the cloud to find the ground being a LOT closer than expected.!
Adam Douglas
2024-02-03 06:15:28 +0000 UTCHi, thanks, seems to be working now. For some reason windows REALLY doesn't like it when you copy directly from a zip folder, which is how the files all got messed up. Apologies for the inconvenience.
Eilidh Seabrook
2024-02-02 15:13:16 +0000 UTCYour scatterer is on the wrong version (870) but you need 871 which is included in the newest download. You also have a GameData folder inside of GameData so you probably misinstalled something. Start over, delete Scatterer, StockScattererConfigs StockVolumetricClouds and EnvironmentalVisualEnhancements, delete the GameData inside GameData and reinstall the mods. Make sure you don't put a GameData inside GameData but merge their contents instead, that should fix it.
Blackrack
2024-02-02 12:56:53 +0000 UTCI was on version 2.3.0. I'm on windows 10. ksp.log: https://drive.google.com/file/d/1AD-LN6eZ2zN5vCjtuMMKwcq5yWfFt76u/view?usp=sharing images: https://imgur.com/a/VsHkniV
Eilidh Seabrook
2024-02-02 12:40:06 +0000 UTCOh if you can upload some screenshots on imgur.com as well
Blackrack
2024-02-02 12:19:44 +0000 UTCHere is fine, which version where you on before that didn't give you black clouds? Are you on Mac by any chance and can you upload your KSP.log file?(google drive will do)
Blackrack
2024-02-02 12:19:19 +0000 UTCHi, the new update from the 30th January causes all my volumetric clouds to appear black or grey. I'm not sure what the best way to get in contact with you is, let me know and I can give further information.
Eilidh Seabrook
2024-02-02 12:17:35 +0000 UTC2d layers and volumetric clouds were never meant to work together. They may have "worked" on previous versions but they didn't render correctly, they apways appeared behind volumetric layers even if they were physically in front which looks broken and weird
Blackrack
2024-02-02 06:11:59 +0000 UTCHey Blackrack, I have a problem with the StockVolumetricClouds and AstronomersVisualPack. The AstronomersVisualPack mod adds auroras on Eve, Duna, Kerbin, Jool and Laythe, but they don't load once I add the StockVolumetricClouds. I remember that the Auroras worked with older versions of the StockVolumetricClouds. Currently I could not even find the problem in the EVE config. Do you have any idea?
Modon55
2024-02-01 22:21:24 +0000 UTCI can't help you without logs and screenshots
Blackrack
2024-01-31 05:28:40 +0000 UTCI'm getting the same issue but I'm running it in a mod pack so idk if it would be fixable
Trevor Currie
2024-01-31 01:41:12 +0000 UTCoh. Well thanks for the answer.
J -GAMER- 101 Valdes Martinez
2024-01-28 14:05:24 +0000 UTCI don't think so, PRVE is not maintained and I don't think anyone went through the trouble of making volumetric configs with it. The best config for RSS is ballisticFox's
Blackrack
2024-01-28 14:04:37 +0000 UTCThanks, and does this volumetric clouds work with PRVE? 😊
J -GAMER- 101 Valdes Martinez
2024-01-28 13:52:29 +0000 UTCReduce temporal upscaling and it will take care of that, but will impact performance. See here how to do it: https://github.com/LGhassen/EnvironmentalVisualEnhancements/wiki/Temporal-upscaling-and-noise-detiling
Blackrack
2024-01-28 06:13:38 +0000 UTCCan you send screenshots of what you're seeing? You can upload them on imgur.com. Also send your KSP.log file (use a file upload service or google drive)
Blackrack
2024-01-28 06:10:50 +0000 UTCHey im not getting any clouds i dont know if I installed it wrong but when i open the eve setting the volumetric clouds apear as red.
Austin Mobley
2024-01-28 00:19:02 +0000 UTCHey Blackrack, is there a way to change the quality of the shaders and clouds? it looks laggy and pixelated to me.
J -GAMER- 101 Valdes Martinez
2024-01-27 22:49:46 +0000 UTCdawg wdym small changes the whole lighting system was changed I love this release keep up the work 😭🙏
Peter Galowicz
2024-01-27 00:33:31 +0000 UTCHi, I was just wandering if you need to do this enny difrently for a RSS RO install?
B0aw s
2024-01-26 01:46:57 +0000 UTCit worked! i appreciate your help. it is AMAZING. cant wait to see he further work done
Max B.-L.
2024-01-25 01:02:03 +0000 UTCThanks for getting back to me, I'll be sure to follow this up with fox! <3
Dark Star
2024-01-24 17:39:28 +0000 UTCalright, thanks
Max B.-L.
2024-01-24 11:15:44 +0000 UTCThey should look like the Jool screenshots I posted in the post (with matching time of day), if that's the case then it's all good.
Blackrack
2024-01-24 07:19:46 +0000 UTCOverlapping clouds aren't supported and lead to rendering issues like this, so this is an RSS reborn issue for including configs with overlapping clouds. The way to fix it is to delete overlapping layers or change their altitudes so that they no longer overlap. You may want to ask fox to tweak the config
Blackrack
2024-01-24 07:18:05 +0000 UTCIf you've never installed mods before, all you need to do is extract the provided download, take the folders inside it (Scatterer, StockScattererConfigs, EnvironmentalVisualEnhancements, StockVolumetricClouds) and move them to the GameData directory inside your KSP folder (typically the full path is C:\Steam\steamapps\common\Kerbal Space Program\GameData if you've instealled through steam). Let me know if this helps
Blackrack
2024-01-24 07:16:40 +0000 UTCHello! I don't know if this is a question for you or ballistic fox, but I'm playing RSS/RP-1 installed this with their RSS Reborn and i'm seeing lower elevation clouds through the upper elevation ones. It's not a world-ending bug, but if you know how I could sort this out it'd be great!
Dark Star
2024-01-24 03:16:17 +0000 UTCI can’t install it. I think it’s my fault, as I’m new to downloading mods. Is there a video or something? I saw the description saying to delete configs, but I really don’t understand this stuff very well. Thanks.
Max B.-L.
2024-01-24 00:00:17 +0000 UTCok yeah that definitely fixed it they're alot lighter now ty
fv
2024-01-23 10:37:37 +0000 UTCYeah
Blackrack
2024-01-23 09:28:59 +0000 UTCits just the scatterer configs that come with the download right?
fv
2024-01-23 09:24:51 +0000 UTCok ill try that
fv
2024-01-23 09:14:56 +0000 UTCThese are part of the shading but they look weird here because you're not using my scatterer settings. If you have avp, spectra or any other source of custom scatterer settings delete it.
Blackrack
2024-01-23 07:16:30 +0000 UTChttps://imgur.com/8ytGI6U and https://imgur.com/iyJ1eoZ . im not sure if its just like my settings or something but they look very strangee
fv
2024-01-23 05:04:38 +0000 UTCok lemme open ksp
fv
2024-01-23 03:00:47 +0000 UTCimgur.com will do
Blackrack
2024-01-23 02:56:50 +0000 UTChhow
fv
2024-01-23 02:54:25 +0000 UTCCould you show some screenshots?
Blackrack
2024-01-23 02:43:42 +0000 UTCalso one thing that im not sure about is that on eve and jool there is some dark spots everywhere that i THINK are shading but they just dont look right and on the map view they dont appear
fv
2024-01-23 02:12:29 +0000 UTCNext time you see it could you send some screenshots and your ksp.log file?
Blackrack
2024-01-22 12:19:21 +0000 UTCwhen i get close to kerbin the atmosphere just disappears edit: nvm dont know what it was but it fixed itself
fv
2024-01-22 11:49:58 +0000 UTCmammatus clouds when
viper
2024-01-19 20:46:14 +0000 UTCWhich framerate are you getting and are you using the hq config?
Blackrack
2024-01-18 18:11:27 +0000 UTCrtx 3070 ti, intel i7 12700, 32gb ram
Nick from Space
2024-01-18 17:14:39 +0000 UTCWhat are your specs? The easiest way is to increase temporal upscaling, disable detiling or reduce lightvolume resolution and update rate. These will reduce the quality. See how to do that here https://github.com/LGhassen/EnvironmentalVisualEnhancements/wiki/Temporal-upscaling-and-noise-detiling and here https://github.com/LGhassen/EnvironmentalVisualEnhancements/wiki/Light-volume-(Release-4)
Blackrack
2024-01-18 06:24:40 +0000 UTCReally really amazing looking mod. wow. Is there a way for better Performance after i've got your settings, i mean it works fine but sometimes my pc becomes an airplane and takes off.
Nick from Space
2024-01-18 06:20:35 +0000 UTCHi there. Feel free to explain the problems that you are experiencing opening an issue on Github.
AtmosphericBeats
2024-01-17 16:00:23 +0000 UTCSorry to hear that but I don't make them, maybe check with AtmosphericBeats
Blackrack
2024-01-17 05:40:47 +0000 UTCThe KSRSS configs seriously suck.
Jack Turner
2024-01-17 01:03:47 +0000 UTCI reinstalled ksp and everything’s working as it normally does
Bio_Bionix
2024-01-14 04:56:31 +0000 UTCYes I am using the release 4 configs
Bio_Bionix
2024-01-14 02:15:04 +0000 UTCCan you please confirm that you are using AtmosphericBeats configs for release 4? Feel free to open a task on GitHub to investigate the problem
AtmosphericBeats
2024-01-14 02:13:25 +0000 UTCGreat job
LeonardoDaVinci
2024-01-13 17:58:46 +0000 UTCDon't forget to dive inside it, there's a lot of hidden layers down there and you can go really deep down inside Jool
Blackrack
2024-01-13 08:22:19 +0000 UTCJust went to Jool. "My god. It's full of stars!"
D S
2024-01-13 04:42:12 +0000 UTCDisregard, I got it sorted. Back into the clouds I go.
Nomad867
2024-01-13 04:39:33 +0000 UTCHey, beautiful mods. I really should know this after installing mods in KSP for years but I'm unclear on how to install this over a fresh RP1/RSS install? Am I safe to drop it in a replace the files or do I need to delete old folders first.
Nomad867
2024-01-13 01:08:56 +0000 UTCI’m gonna look into it more and play around with some of the settings, thanks
Bio_Bionix
2024-01-12 23:15:58 +0000 UTCIs this with the new ksrss configs by atmosphericBeats? Performance hasn't worsened much with v4 with my stock configs but I haven't checked ksrss to say what's going on there. Anyway you'd have to do a serious tuning of the raymarching step sizes and lighting settings for every layer to get good performance, as well as compress textures, although copying my settings is a good start. There is a lot of info on the wiki but it is time consuming to understand and tweak.
Blackrack
2024-01-12 22:57:10 +0000 UTCIs there by chance a way to improve performance, I’m using ksrss and performance was a lot better with older versions of volumetric clouds, thanks
Bio_Bionix
2024-01-12 22:50:44 +0000 UTCit was parallax
viper
2024-01-11 23:26:38 +0000 UTCno fix yet
viper
2024-01-11 19:30:10 +0000 UTCSo what fixed it?
Blackrack
2024-01-11 19:09:09 +0000 UTCnevermind
viper
2024-01-11 19:02:45 +0000 UTCyeah
viper
2024-01-11 18:41:40 +0000 UTCIf you remove volumetric clouds does the game start?
Blackrack
2024-01-11 18:37:01 +0000 UTC?
Blackrack
2024-01-11 18:34:46 +0000 UTCnone of them work
viper
2024-01-11 18:31:48 +0000 UTCnevermind, figured it out. it was v4
viper
2024-01-11 18:29:06 +0000 UTCi sent another log on discord after reinstalling
viper
2024-01-11 17:48:09 +0000 UTCI saw your log on discord https://discord.com/channels/1039959585949237268/1194756546639429773/1194758528171257958 Sadly I don't really see any issues. Does getting rid of the HQ config fix it? There is this error meaning you probably combined multiple scatterer configs but it shouldn't be causing a crash: "[ERR 21:21:36.733] [Scatterer][Error] Multiple planetsList files detected, check your install"
Blackrack
2024-01-11 09:31:42 +0000 UTCHey, you still need to make it public or to grant me access
Blackrack
2024-01-11 09:26:08 +0000 UTCsorry it took a while but here it is https://drive.google.com/file/d/19YL_sdzpMdtqYzSjrvf61xXZpElzOdkm/view?usp=sharing
viper
2024-01-10 23:08:37 +0000 UTCShare it via google drive (and make it public) or any other file hosting service
Blackrack
2024-01-10 22:55:19 +0000 UTChow do i send the log?
viper
2024-01-10 22:53:25 +0000 UTChow do i do that?
viper
2024-01-10 22:29:16 +0000 UTCSend your ksp.log file
Blackrack
2024-01-10 22:27:06 +0000 UTCshouldnt be, i have a 4090
viper
2024-01-10 22:25:45 +0000 UTCMaybe that config is too much for your system?
Blackrack
2024-01-10 22:00:46 +0000 UTCmy game now seems to crash everytime i try to load it
viper
2024-01-10 21:52:41 +0000 UTCah sorry i did not see that
viper
2024-01-10 21:16:31 +0000 UTCAnywhere in GameData, as it says next to the download
Blackrack
2024-01-10 21:15:44 +0000 UTCdrag and drop the config file where tho
viper
2024-01-10 21:09:04 +0000 UTCInstall modulemanager then drag and drop
Blackrack
2024-01-10 10:59:41 +0000 UTChow do i install the performance-heavy config?
viper
2024-01-10 01:12:16 +0000 UTCThank you, I didn't get to volumetric smoke trails yet so no work there yet.
Blackrack
2024-01-09 11:33:34 +0000 UTCOh in that case you probably have to rescale the atmo, I can't tell you the exact values to use though, you'll have to experiment. Go in scatterer menu in flight (alt+f11), there should be some rescale values near rayleigh and mie, you'll need to rescale both, put a rescale factor like 1.5 or 2.0, press GO and repeat until satisfied or reload existing config. Press save when satisfied.
Blackrack
2024-01-09 11:32:59 +0000 UTCclouds from space look as if they were outside the atmo basically
Mr. sarcasm
2024-01-09 10:47:23 +0000 UTCThank you for bringing new life to my favorite game, wish you all the best;)
PLAYER2
2024-01-09 03:51:43 +0000 UTCFantastic work! You are a pioneer setting a standard in atmospheric rendering! I was wondering if there was any update / work proposed for volumetric smoke trails?
travis
2024-01-08 16:29:56 +0000 UTCOk thanks, appreciate the awesome work!
Quadoes
2024-01-06 07:27:41 +0000 UTCIt should in theory (it's compatible with opengl) but some users have reported getting a black sky with it, I'm still investigating why this happens.
Blackrack
2024-01-06 06:23:16 +0000 UTCDoes v4 work on mac?
Quadoes
2024-01-06 06:21:36 +0000 UTCSo I let my sub expire, and this guy is nice enough to share despite that. I'm so appreciative of what you do Blackrack. Thank you!
D S
2024-01-05 07:20:02 +0000 UTCvery good mod clouds look great
Omer Bilget
2024-01-03 01:44:21 +0000 UTCThanks
Imaan Nodem
2024-01-02 22:58:19 +0000 UTCAre you seeing lightning and "fog" under the anvil cloud? Some anvil clouds may not be raining.
Blackrack
2024-01-02 21:30:06 +0000 UTCAngus Trevelyan
2024-01-02 21:26:51 +0000 UTCIt's already randomized (check detiling section in the wiki). I'm well aware the view from space is the weakest though and plan to make it better.
Blackrack
2024-01-02 12:13:14 +0000 UTCThis looks truly next-gen. From below, inside, or in-between cloud layers, it looks truly game-changing. Where it does not look so hot, is from space, straight down. You can clearly see the lines of the grid. A bit of positional randomization would do wonders here I think.
Stefan Elsen
2024-01-02 12:09:01 +0000 UTCversion 3 same things
Moods Moodd
2024-01-02 11:01:30 +0000 UTCIs this a new issue to version 4?
Blackrack
2024-01-02 10:34:33 +0000 UTChttps://imgur.com/a/HhTgkn1
Moods Moodd
2024-01-02 10:28:36 +0000 UTChttps://github.com/LGhassen/EnvironmentalVisualEnhancements/wiki/
Blackrack
2024-01-02 05:23:04 +0000 UTCin fact I have a basic problem with scatterer. in vr without other mods , this is the quality that i get, it s so pixelized . with the stock game the image is really net
Moods Moodd
2024-01-01 23:49:05 +0000 UTCThe volumetrics are great. I thought you had a Github wiki up at some point, has that been taken down? I can't find it anwhere.
Imaan Nodem
2024-01-01 23:10:08 +0000 UTCsorry i dont have any social media except patreon or youtube
Marcianito Martien
2024-01-01 21:18:58 +0000 UTCdisable raymarched godrays already do . both eyes
Moods Moodd
2024-01-01 20:44:51 +0000 UTCFox has a public discord linked in his posts if you want to try there.
Blackrack
2024-01-01 20:27:48 +0000 UTCOk and does the issue happen with one eye or both eyes? Also can you try the setting to disable raymarched godrays I talked about earlier?
Blackrack
2024-01-01 20:26:47 +0000 UTCi can post it for you, but not for ballisticfox, due im not suscribed to him and i cant write him, and where do i post it also?
Marcianito Martien
2024-01-01 20:25:42 +0000 UTCwithout vr it works fine
Moods Moodd
2024-01-01 20:24:04 +0000 UTCCan you post the error? As for ballisticfox's RSS, I installed it 2 days ago by following all the instructions step by step and got it to work that way, just make sure you don't skip or do a step incorrectly. Errors with Kopernicus are probably related to the RealSolarSystem folder.
Blackrack
2024-01-01 20:22:37 +0000 UTCAnd without vr this still happens or not? As I don't have vr so would need to find a way to test it.
Blackrack
2024-01-01 20:21:25 +0000 UTCalready try just with the necessary mod for vr only. same probleme. Ye i play only in vr. i see if i can disable the mod $JSIAdvTransparentPods
Moods Moodd
2024-01-01 20:19:23 +0000 UTChello, reciently i was testing the rss configs, but i got a kopernicus error, why am i wriing this here? beacause ballisticfox doesnt answers any coment, plus i didnt subscribed to ballisticfox sorry, well, basicly i get a kopernicus error even following all the steps, can i please get some help from you, thanks for reading
Marcianito Martien
2024-01-01 19:44:12 +0000 UTCAlso is this only happening in VR or something?
Blackrack
2024-01-01 19:05:55 +0000 UTCOk that's really strange. Is it possible to test this without any other mods installed? (If you can just backup your mods). If it still doesn't work could you try to go in the scatterer settings (press the blue orb button in ksc screen) then customize settings, then disable "raymarched cloud godrays". Sorry for the inconvenience.
Blackrack
2024-01-01 19:04:34 +0000 UTCdone
Moods Moodd
2024-01-01 18:56:50 +0000 UTCYou need to make it public, I can't access it
Blackrack
2024-01-01 18:39:29 +0000 UTChttps://drive.google.com/file/d/1jM-jADMHhg7FTo9wC_S1qRjKiAC1WbE7/view?usp=drive_link
Moods Moodd
2024-01-01 18:20:34 +0000 UTCCan you upload it on google drive or somewhere and share the link? Make sure to make it public if you use google drive
Blackrack
2024-01-01 18:16:05 +0000 UTCas you can see when i go back to an eva ... I sit higher on the seat.The cockpit resolution is also no longer the same
Moods Moodd
2024-01-01 18:15:42 +0000 UTChi, have try the last fixe always wrong https://imgur.com/a/5UKZnSo . how can i give you the ksp log ? imgur don't accept this file
Moods Moodd
2024-01-01 18:12:14 +0000 UTCThank you and happy 2024! Could you try to go in the scatterer settings (press the blue orb button in ksc screen) then customize settings, then disable "raymarched cloud godrays". If that doesn't work could you also try to start the game without EnvironmentalVisualEnhancements (just remove it from GameData). Thanks
Blackrack
2024-01-01 14:56:29 +0000 UTCHappy 2024! Replaced the files, bug still happens. Sky is totally black on loading.
Luis Fernando
2024-01-01 14:51:35 +0000 UTCDo you mind testing this one? https://drive.google.com/file/d/1oyDd8VT3BPlDF0_93PTMB-g9Bhxk87wA/view?usp=sharing also can I get your KSP.log file after you run this?
Blackrack
2024-01-01 12:42:11 +0000 UTChttps://imgur.com/a/m8k65pk
Moods Moodd
2024-01-01 12:06:18 +0000 UTCThank you kindly for your response. I tried KSRSS install with V3 vol clouds + patch + atmosphericBeat and could not make clouds show up, but works with V2 vol clouds just fine. Thank you for your outstanding work Blackrack!
Martin Dlabaja
2024-01-01 10:15:08 +0000 UTCThank you, I joined KSP 2 in august if you weren't aware :) Check out this post about some of my work that is already released: https://forum.kerbalspaceprogram.com/topic/221145-developer-insights-22-skys-the-limit/
Blackrack
2023-12-31 21:50:41 +0000 UTCI agree
Zane Ferguson
2023-12-31 21:48:13 +0000 UTCYou seriously need to be a developer for KSP with this talent. Your work is absolutely incredible!
Voronoia
2023-12-31 15:23:56 +0000 UTCCan you send me screenshots of both the black horizon and the pixelated horizon issue? I might have misunderstood the issue. You can upload them on imgur.com
Blackrack
2023-12-31 14:51:59 +0000 UTChello blackrack , i have tried the fix. same issue. other question do you know why the horizon is so pixelized ? thx for works always better
Moods Moodd
2023-12-31 14:40:27 +0000 UTCYou mean the mod changes your orbit? I don't see how that would happen, the mod is only visual
Blackrack
2023-12-30 15:45:31 +0000 UTCDuring the acceleration of time very often spoils my orbit. from 180x180 to, for example, -300x700. Other than that, everything works. ;(
Piotr Kozłowski
2023-12-30 15:42:23 +0000 UTCCheck release 3, there are some KSRSS configs linked for it. I have not updated them for release 4 and no one did to my knowledge, so they will either not directly work with release 4 or look weird, feel free to try them with release 4, otherwise just use them with release 3.
Blackrack
2023-12-30 12:28:29 +0000 UTCHi. I am probably just stupid, but do configs for KRSS exist? I paid patreons for both of you guys and I just found RSS configs, no KRSS yet? Thanks and really great job on mod! Awesome <3 KSP2 is miles away.
Martin Dlabaja
2023-12-30 12:22:40 +0000 UTCDo you mind testing if this fixes your issue? Replace your scatterer folder with the one included in this zip https://drive.google.com/file/d/1Yol8SWgXci0jYYXrPhWx7l2bGNlqMVsY/view?usp=sharing
Blackrack
2023-12-30 11:44:57 +0000 UTCCould you try replacing your scatterer folder with the one from this zip and seeing if it works? https://drive.google.com/file/d/1Yol8SWgXci0jYYXrPhWx7l2bGNlqMVsY/view?usp=sharing
Blackrack
2023-12-29 16:18:15 +0000 UTCNo worries, keep up the good work!
Luis Fernando
2023-12-28 21:12:05 +0000 UTCAlright, I will send you a test version in the next day, sorry about that.
Blackrack
2023-12-28 21:01:22 +0000 UTCGot it. Did a search on TUFX and I'm not using it at all, never installed it or any TUFX profile (I use CKAN for mod management)
Luis Fernando
2023-12-28 20:59:58 +0000 UTCYep that's definitely not what's causing the issue but I wanted to make sure. I'll try to reproduce the issue and fix it.
Blackrack
2023-12-28 20:41:12 +0000 UTCOkay it was duplicate, maybe it was there but I don't think that's what's causing this. This issue only happens with the latest version btw.
PentiumD
2023-12-28 20:38:31 +0000 UTCCan you search for planetslist.cfg inside your GameData?
Blackrack
2023-12-28 20:36:09 +0000 UTCIt was a brand new install. Basically what I did: 1. Copy KSP files from steam to other location 2. Copy files from latest volumetric clouds download file 3. Run 4. Find issue
PentiumD
2023-12-28 20:33:01 +0000 UTCAlright I will try to reproduce it by applying many times and see if I get it. Btw this is probably unrelated but I saw the following error in your log "[Scatterer][Error] Multiple planetsList files detected, check your install". I assume you didn't delete the old scatterer when you installed the new version?
Blackrack
2023-12-28 20:30:56 +0000 UTCWell I first discovered this when I lowered my volume, but this time all I did to reproduce was to open the in-game settings and hit apply which resulted in image 2. https://drive.google.com/file/d/1rAOyt6aTGlwZpxcUzDW9OHYqu05YO7W5/view?usp=sharing
PentiumD
2023-12-28 20:25:38 +0000 UTCWhich settings did you change? The log doesn't have much, you can upload the full log on google drive or somewhere else.
Blackrack
2023-12-28 20:23:09 +0000 UTCBefore apply: https://imgur.com/a/U9vyiLi After apply: https://imgur.com/a/qFqgPhK Ksp log (trimmed due to file size): https://pastebin.com/2TNfWkgX Basically as you see the water goes away.
PentiumD
2023-12-28 20:18:51 +0000 UTChttps://imgur.com/
Blackrack
2023-12-28 20:14:09 +0000 UTCDo you have somewhere I could send the images?
PentiumD
2023-12-28 20:11:56 +0000 UTCHow exactly do they break? Some screenshots and your KSP.log file would help
Blackrack
2023-12-28 20:07:00 +0000 UTCHello! I am having an issue that when I apply settings in game the visuals break.
PentiumD
2023-12-28 20:04:12 +0000 UTCAssuming you are using TUFX, once you get in-game there is a TUFX button at the right of the screen, press it, select default-empty then go back to your profile. This is not expected because it's being worked on or anything, it just means the mod is using your GPU, which is exactly what the goal is. Let me know if disabling TUFX doesn't work or you don't use it, I'm testing a fix for this and could send you a version to test.
Blackrack
2023-12-28 20:00:09 +0000 UTCThanks for replying. Sorry how I disable this TUFX profile? Also cooling is ok, but given this is still being worked on is kinda expected.
Luis Fernando
2023-12-28 19:43:44 +0000 UTCTry disabling scatterer godrays, go to ksc menu, blue orb button, customize settings and uncheck "raymarched godrays" then exit and restart the game. If that works I'll have a fix out shortly
Blackrack
2023-12-28 18:19:10 +0000 UTChaven t tufx and no rss
Moods Moodd
2023-12-28 17:55:05 +0000 UTCWhat kind of trouble? Usually it "just works" for rescales but it doesn't look right as you need a config and textures made specifically for that scale.
Blackrack
2023-12-28 17:14:24 +0000 UTCHello, just got your mod and it looks amazing! I had some troubles installing it since apparently it was conflicting with sigma dimensions (i usually like to play with 5.6x scale and a 0.8 scale on the atmo) any workaround?
Mr. sarcasm
2023-12-28 14:10:00 +0000 UTCTry disabling tufx profile and re enabling it. I saw this happen with rss and will fix it. There's more features in this version so it's a bit heavier but not too much, make sure your cooling is on point.
Blackrack
2023-12-28 06:15:25 +0000 UTCTry disabling tufx profile and re enabling it. I saw this happen with rss and will fix it.
Blackrack
2023-12-28 06:13:42 +0000 UTCNice one. I also have the "black horizon" bug on my game and looks like this release makes my RX 6900 XT heat up more.
Luis Fernando
2023-12-28 00:09:52 +0000 UTCHello blackrack thx for your release. i have a prob with the last release and kerbalvr . the horizon is black . thx for help
Moods Moodd
2023-12-27 23:11:52 +0000 UTCI had an idea in mind but the cloud system is not really adapted for it. Anyway, this is one of those things I'd like to do at one point but no guarantees
Blackrack
2023-12-27 11:37:56 +0000 UTCah i see. thanks for your reply!
pilotjoker999
2023-12-27 06:49:18 +0000 UTCIt's a known issue at the moment
Blackrack
2023-12-27 06:46:40 +0000 UTCis it only me, but may I ask why laythe's atmosphere is overlapped by jool? it makes it look like laythe is "eating" jool? im pretty sure it comes from this mod because it didn't happen when i removed this mod. image that shows what I mean: https://drive.google.com/file/d/1UNaT0UlvLU85R8wt16JCOEdNAfc1J-sU/view?usp=sharing my apologies if this is an already-known bug or if this is not caused by the volumetric clouds mod great mod tho! makes ksp look so much more realistic without needing to spend money on newer, more expensive hardware
pilotjoker999
2023-12-27 06:31:55 +0000 UTCCant wait to download this. I was going to make a solar atmospheric probe, and I was wondering if there were any plans to put volumetrics on Kerbol, to imitate solar flares, the photosphere, etc. This may be a bit much since these features will be larger than planets, but maybe worth asking nonetheless.
Matthew Lysenko
2023-12-27 03:16:46 +0000 UTCamazing
deimos_19
2023-12-26 15:32:02 +0000 UTCyou are awsome!
Rhett
2023-12-25 14:16:32 +0000 UTCYou can reduce temporal upscaling to reduce that at the cost of performance https://github.com/LGhassen/EnvironmentalVisualEnhancements/wiki/Temporal-upscaling-and-noise-detiling
Blackrack
2023-12-25 06:04:28 +0000 UTCI followed his instructions one by one from the doc and it worked. Make sure you do everything including his custom kopernicus and parallax. Also he has a public discord linked in the first post, consider asking for help there. Let me know if you struggle with a particular step also and I can help you but following the steps worked for me.
Blackrack
2023-12-25 06:03:40 +0000 UTCIm not a member of ballistic fox's patreon so i cant comment there. but from a clean pure vanilla ksp save, how do i install his rss, i tried following the steps on the google doc but it didnt seem to work for me
Jayden Montes
2023-12-25 01:01:17 +0000 UTCYeah, but they look so good from orbit
Daniel Lewan
2023-12-24 22:17:49 +0000 UTConly one or is the volumetrics like really pixlated for me or smth
Alex
2023-12-24 21:35:02 +0000 UTCThank you. Actual 3d aurora are planned. I'm not a fan of city lights though personally especially since we don't have actual cities. I think you might have to edit the texture for those.
Blackrack
2023-12-24 05:53:11 +0000 UTCIt will work but might need adjustments, clouds might look a little bright
Blackrack
2023-12-24 05:51:43 +0000 UTCOK, I take it back. I just saw ballisticfox had an update late last night that updated his RSSVE for your v4 release. Much better now!
Matt P
2023-12-24 04:00:32 +0000 UTC@blackrack Tried a fresh install of RP-1/RO/RSS with volumetric clouds and ballisticfox textures for the first time. Getting quite a bit of grainy textures in the clouds. Take a look at this video in the upper right. https://youtu.be/WW7ZeaCyNL8
Matt P
2023-12-24 03:26:30 +0000 UTCBlackrack cooking the best mod part 1983109732
ProximaCentauri
2023-12-23 23:54:31 +0000 UTCIf I’m mod requires volumetric cloud, release three to work, will it still work with four
Katie Shortis
2023-12-23 23:21:59 +0000 UTCTy!! Nice hollydays update!! Any chacnes to implement city lights and auroras in the future? at least being optional feautres? i implemented KSPRC city lights in your mod and looks nice! but i dont like its too dense in the dark side. ill upload a pic to show you. ty for the update ill test it right now!
Bryan Olaya Garcia
2023-12-23 23:13:59 +0000 UTCThat fix appears to be working for the dark ksc
Derek
2023-12-23 10:11:38 +0000 UTCi just uploaded a higher quality short one that should show it and sent you link it is still processing by google so may be a few minutes to preview it
Derek
2023-12-23 09:49:55 +0000 UTCIs there a specific timestamp I should look at in the video you posted? Anyway can you test replacing your EnvironmentalVisualEnahcnements/Plugins folder with the one from this zip? It should fix the black KSC when returning from Mun https://drive.google.com/file/d/1hzLt1WuSIX-ey1aX_8nKMT-vqOmYylNN/view?usp=sharing
Blackrack
2023-12-23 09:35:05 +0000 UTCuploading the vid to my google drive, gimme like 10 mins
Derek
2023-12-23 09:06:32 +0000 UTCThe flickering seems to be related to the day night transition, kinda the ksc lighting one too. Like if I come back to ksc from a vehicle and its just barely morning but the sun hasn't broken the horizon yet its in dark mode until i go into a building and come out or fast forward while its dark till full daytime and it eventually rights itself once the sun is high enough... as far as the mun flickering it was happening at between 10k and 30k (worse at lower altitudes) also at the sunrise day/night transition on the mun
Derek
2023-12-23 09:06:07 +0000 UTCI'm getting the dark KSC on return from Mun but not getting any flickering shadows on Mun
Blackrack
2023-12-23 08:24:23 +0000 UTCI'd like to see some screenshots/videos of what you're getting exactly, then if I can reproduce it I can work on a fix. I'll try to reproduce the flickering issue.
Blackrack
2023-12-23 07:58:53 +0000 UTCGetting 2 issues with the new version, perhaps related, one I saw a few other posts of which is the disappearing of light at ksc after a scene switch, I have done 2 fresh DLs/installs of volumetrics and am sure the versions of eve, scatterer etc in my gamedata folder are from this newest version of volumetric, the other is extreme shadow/lighting flickering of surface of mun at low altitudes, everything was good to go with last version idk what is causing my issue with this one
Derek
2023-12-23 07:56:44 +0000 UTCPretty much. The cache folder can be deleted and will be regenerated as needed.
Blackrack
2023-12-22 17:26:58 +0000 UTCOh nvm about the planet configs - I see they have been moved to /StockScattererConfigs
kirill
2023-12-22 17:14:33 +0000 UTCCouple of questions: 1. Latest Scaterrer release (0.0838) has planet specific configs which are missing in this distro - safe to delete these? 2. Does /ScattererAtmosphericCache folder in GameData need to be deleted?
kirill
2023-12-22 17:09:51 +0000 UTCI've only been on this patreon for 2 days and an update has already been released, what a good service XD
ElGallego87
2023-12-22 15:05:31 +0000 UTCwoohoo! i am so exctied to test this out in game
Maddox Andrawis
2023-12-22 13:38:53 +0000 UTCoh ok
Harry Deane
2023-12-22 12:21:43 +0000 UTCKcalbeloh has volumetric configs (check their discord). As for the mod I've been learning to write shaders since 2015 and constantly reading up on new techniques
Blackrack
2023-12-22 11:55:12 +0000 UTCOnce again great work here.
Tetrino
2023-12-22 11:12:10 +0000 UTCEverything just goes in GameData, just delete the old versions before
Blackrack
2023-12-22 10:41:51 +0000 UTChow you make the mod and also will this work with the kcalbeloh system mod
Harry Deane
2023-12-22 10:41:35 +0000 UTCThank you so much for you work, It's amazing !! Where do we put the StockScaterrerConfigs ?
Tom Magallon
2023-12-22 10:37:40 +0000 UTCThank you!
Blackrack
2023-12-22 10:16:59 +0000 UTCAmazing work as always! Looking forward to your KSP2 Magic aswell!
FrittenFritz
2023-12-22 10:13:43 +0000 UTCYou mean like installing it or how I made the mod?
Blackrack
2023-12-22 09:58:55 +0000 UTChow do you do this
Harry Deane
2023-12-22 09:56:36 +0000 UTCImpressive!
Jiaxiang Zhu
2023-12-22 09:27:39 +0000 UTCThat's really impressive work, congrats and bravo on the release < 3
Kurgut
2023-12-22 08:53:42 +0000 UTCFox's magic
Blackrack
2023-12-22 06:55:27 +0000 UTCIt was so shocking that the last image I thought was a real-life photo rather than a screenshot of the game at first
Madehi
2023-12-22 06:38:00 +0000 UTCThe second to last screenshot is amazing. In fact they're all amazing. Excellent stuff!
Harvey Thompson
2023-12-22 06:21:10 +0000 UTCHell yeah
ballisticfox
2023-12-22 05:24:03 +0000 UTCHYYPE
POPCAT
2023-12-22 05:16:18 +0000 UTCKeep the good work man!
X Ξ L T Λ Γ Γ
2023-12-22 05:11:55 +0000 UTCThis Update seems like one of the best and i just turned 18 so this Update it's like a gift à bit for me😛
X Ξ L T Λ Γ Γ
2023-12-22 05:11:34 +0000 UTCAwesome work! Thanks!
PanduhBeer
2023-12-22 05:09:09 +0000 UTCTime to install KSP again
Žilvinas Pranaitis
2023-12-22 05:07:14 +0000 UTC