Patch Notes 8-23
Added 2018-08-23 21:41:19 +0000 UTCI don't mean to bore you with this stuff so if you don't care just be informed that Makuyama is getting more progress.
General:
Butt Drop Damages will have 2 values for non combo and combo variants. This is so the damage won't get ridiculous, if you wanna see what I mean do Butt drops with Jumbo, Bertha or Makuyama and see what values you get for higher risk jumps(I.E. Height)
Makuyama:
New Animations/New Attacks
• Butt Drop - Down + HK in air, does more damage if done from super Jump but that excludes the super jump from a launcher.
• Banzai Drop - Has a variable damage system that is based on the height of the wall you jump off of. Maneuverability has been increased.
• Palm Thrust -> Sweep - QCF+P, K - has new animation. It hits low and will not hit air born opponents.
• Palm Thrust -> Overhead - QCF+P, P - now can not be blocked in the air. This change is to go with the other one to make both more valuable.
• Armor in General: Makuyama's armor is to help him plow through things horizontally in front of him. If you feel its too strong let me know.
• Butt drop recovery hasn't been added yet. So he uses a place holder to help not make those over powered. A missed Butt drop is like negative 2 minutes. The placeholder state has invulnerability this will not be true when it actually gets done.
Bertha:
• Butt Bump - QCF+K - Armor has been increased once she is in the air. Goal is that it shouldn't be stopped in motion unless its something like a super or really excessive hits. So practically unstoppable. You can interrupt the hell out of her though since this only activates once she leaps.
• Butt Drop - Down+HK - damage has a alternate value for comboing into it. This is to coincide with the point above.
• Jumping Hard Punch now spikes to place the opponent under her, because obviously sit on them.
Jumbo:
• Wall Bounce sends further back in. To keep em close, no combo should be harmed.