XaiJu
Kazecat
Kazecat

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Patch Notes 8-23

I don't mean to bore you with this stuff so if you don't care just be informed that Makuyama is getting more progress.


General:

Butt Drop Damages will have 2 values for non combo and combo variants.  This is so the damage won't get ridiculous, if you wanna see what I mean do Butt drops with Jumbo, Bertha or Makuyama and see what values you get for higher risk jumps(I.E. Height)

Makuyama:

New Animations/New Attacks

•  Butt Drop - Down + HK in air, does more damage if done from super Jump but that excludes the super jump from a launcher.

•  Banzai Drop - Has a variable damage system that is based on the height of the wall you jump off of.  Maneuverability has been increased.

•  Palm Thrust -> Sweep - QCF+P, K - has new animation.  It hits low and will not hit air born opponents.

•  Palm Thrust -> Overhead - QCF+P, P - now can not be blocked in the air.  This change is to go with the other one to make both more valuable.  

•  Armor in General:  Makuyama's armor is to help him plow through things horizontally in front of him.  If you feel its too strong let me know.

 •  Butt drop recovery hasn't been added yet.  So he uses a place holder to help not make those over powered.  A missed Butt drop is like negative 2 minutes.  The placeholder state has invulnerability this will not be true when it actually gets done.

Bertha:

•  Butt Bump - QCF+K -  Armor has been increased once she is in the air.  Goal is that it shouldn't be stopped in motion unless its something like a super or really excessive hits.  So practically unstoppable.  You can interrupt the hell out of her though since this only activates once she leaps.

•  Butt Drop - Down+HK - damage has a alternate value for comboing into it.  This is to coincide with the point above.

•  Jumping Hard Punch now spikes to place the opponent under her, because obviously sit on them.

Jumbo:

• Wall Bounce sends further back in.  To keep em close, no combo should be harmed.


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