Ocean foam is finally here. Big thanks to null (creator of Arc and Shrimple shaderpack) for helping me with this feature! IMPORTANT: the quality of the foam highly depends on the settings (in ocean settings). You will have to set them based on your shaderpack (if the foam is too bright at night adjust the opacity too). Sometimes you need way less foam opacity and sometimes way more.
Have fun everyone!
Installation Instructions/Tested Setups: https://minecraftphysicsmod.com/installation
Known Mod/MacOS compatibility issues: https://pastebin.com/RyCHatfS
Pro Server IP (Fabric 1.19.3): server.minecraftphysicsmod.com
Join our Discord community: https://discord.gg/VsNs9xP
Iris Compatibility: Minecraft 1.16.5/1.17.1 requires Iris 1.4.2 or lower.
IMPORTANT Ocean Physics Information: Only use a maximum of 12 chunk render distance. Anything higher could result in big lag spikes.
Ocean Physics Supported Shaders: https://pastebin.com/MttZQncu
Smoke Physics Information: Minecraft particles have to be enabled for it to work! The further away you are from smoke sources the less particles spawn. Temporal Anti-Aliasing (or TAA) can cause issues with the smoke so disabling it will eliminate some visual artifacts. Not all shaders are supported (best results that I've got are with BSL shaders).
Snow Physics Information: Optifine is not supported (use Iris + Sodium on Fabric/Oculus + Rubidium on Forge). High render distances on slow CPUs might result in delayed snow tracks.
Liquid Physics Information: https://pastebin.com/E9dMD9MZ
Changes:
Jared Rechnitzer
2023-04-05 04:24:34 +0000 UTCAccalia
2023-04-04 21:04:29 +0000 UTCnitsuJ
2023-04-01 04:46:15 +0000 UTCJared Rechnitzer
2023-03-31 23:51:26 +0000 UTCmae da proto
2023-03-29 20:23:25 +0000 UTCJjKeoni Shields
2023-03-29 19:00:06 +0000 UTC