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Physics Mod Pro V70 - Performance Upgrades + More Smoke Shadow Support

I hope everyone had a good weekend. With this update I improved the performance of banner rendering with multiple layers by a lot. Additionally I added more shader support for smoke shadows, here is a quick list: Complementary, Complementary Reimagined, BSL, SEUS Renewed, Nostalgia VX, Sildur (Lite, Medium, High, Extreme), AstraLex, MakeUp and Vanilla Plus.

TESTED SHADERS: Complementary Shaders 4.4, BSL 8.1.01, SEUS Renewed 1.0.1, Sildurs Vibrant Shaders 1.31 Medium.

IMPORTANT Smoke Physics Information: Minecraft particles have to be enabled for it to work! The further away you are from smoke sources the less particles spawn. Temporal Anti-Aliasing (or TAA) can cause issues with the smoke so disabling it will eliminate some visual artifacts. Not all shaders are supported (best results that I've got are with BSL shaders).

IMPORTANT Snow Physics Information: Optifine is not supported (use Iris + Sodium on Fabric/Oculus + Rubidium on Forge). High render distances on slow CPUs might result in delayed snow tracks.

IMPORTANT Liquid Physics Information: https://pastebin.com/E9dMD9MZ

Changes:

Comments

Overcomplementary???

Justin Orihuela

Hopefully seus ptgi hrr 2.1 is next

Yegroid


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