The VaM2 Addon Kit and Character Model System provides powerful tools to simplify and accelerate the time it takes to import and create character models in Unity for use in VaM2. Here are some of the highlights:
Replaces 100s of steps that would normally take days or weeks of manual work with a short set of steps that only take minutes.
Imports 3 levels of mesh detail (base, HD 4X, HD 16X) to allow high-definition models to work.
Creates a level-of-detail (LOD) system to allow automatic and seamless switching of the 3 mesh detail levels based on render distance for maximum performance.
Fixes all the issues with importing HD models and morphs from Daz3d, like incomplete skinning data and bone orientation issues.
Imports and automatically handles bone-driven blend shapes (a.k.a. joint-controlled morphs or JCMs) based on joint rotations.
Automatically creates a physics rig for the model using provided templates. This system saves days or even weeks of work. The system sets up 100s physics components and parameters automatically and provides an easy-to-use interface to easily tweak when needed. This system also allows adding physics to grafted items like tails, wings, and ears.
Provides tools to aid with texture and material import.
The Demo video is a longer video that shows off everything listed above. If you want to just see what is possible, skip to the Showcase video.
The Showcase video is a short video that shows off just a few of the possibilities that can be created with the VaM2 Addon Kit.
With the VaM2 Addon Kit, the possibilities for character models are endless.
The VaM2 Addon Kit and VaM2 Beta1 will release before the end of 2024.
Thank you for you support, and looking forward to a new era with VaM2!
Petar Vesanovic
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