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meshedvr
meshedvr

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1.19.1.0 Released!

The last 9 days were very busy packing in new features, tweaks, and bug fixes to 1.19 (see release notes below). Just use VaM_Updater.exe in your existing install area to get it. If you don't have VaM yet, see this post: 

https://www.patreon.com/posts/downloading-and-32794384

Release Notes:

Features:

Tweaks:

Bug Fixes:


Enjoy!

Meshed

Comments

hello Meshed VR,thank you for your reply. the info you gave me is really useful and it really helped but I have another question if you don't mind answering,I recently imported a full body morph from daz for male but when I use it the morph also uses the michael 6 head and body morphs I tried to set them to 0 but they reset themselves too, is there maybe a way to go around it or maybe to prevent from those morphs to be used? thank you in a avence

Mm300

Aha ! I’m on Oculus Rift - so A or X . Thanks

Kgrind

Do you see the pointers move when you move your VR controllers? On Index or Vive, the button to press by default is "A", not triggers, since triggers are used for grabbing. On Oculus, the button to press is A or X.

Meshed VR

A morph reset occurs every 10 minutes to prevent graphical issues from floating point error accumulation. Some morphs control other morphs. During this reset, if these morphs are not set exactly to 0, they will modify the values of other morphs they control. In the UI, these morphs might show 0.00, but might actually be 0.0003, which is considered active. An example morph is Left Hand Fist. It controls Left Fingers Fist and Left Thumb Fist. If you adjust Left Fingers Fist while Left Hand Fist is not 0, the value will get snapped back at the 10 minute reset. To work around this, you simply need to make sure these top controlling morphs are set to 0. Click the "Only Active" toggle in the morph UI and look for them. Click the "0" button to make sure they are set to exactly 0. Then you can modify the morphs they control and the values will not get reset at the 10 minute reset.

Meshed VR

Q) (total beginner here) I successfully loaded VAM & launched desktop mode with the ‘creator’ keys . ... when I try and do same thing in VR mode , system seems stuck on “ready” button . I.e. I press the button and nothing happens

Kgrind

hi, I have a problem with some of the morphs after 10 min they reset themselves to 0 can you please help?

Mm300

Not until 2.X when skin collision is more accurate and will work with fluids better

Meshed VR

Do you see the orbs that move around with your hands instead? If so, hands can be chosen in the User Preferences area under VR tabs.

Meshed VR

Dollmaster is a community-created plugin and it has not been working for a while. The creator will have to update it.

Meshed VR

For Quest, you must use Link system and have Oculus Home running, then just launch VaM.exe. https://support.oculus.com/525406631321134/#setup

Meshed VR

The beginners guide says "Load up VaM in either Desktop or VR mode " ... how do I do this for Quest? Ie how do I get it on there (sorry if I sound like a complete novice)

Kgrind

same problem here... we'll have to wait for dollmaster update.

James Robinson

Dollmaster that comes with the release dont work, no menu, how can i fix this?

Ubamajuba

Hi, I am using an Oculus Rift and no matter what I try I can't get the virtual hands to show up. Is there a fix to this?

Hello ! not working with Win10 Pro can you answer my message ? thanks !

Patrice Desy

When will fluids make it onto the scene?

Joshua R Dodson

Hi there, i've been a user since a while now, can i make some suggestions? :) 1. I would really like to have an option do disable the blue line for the left hand. 2. An option to scale the size of the VR hands. 3. Beeing able to ''lock'' or select a default loading location for poses. Thank you :)

Marc Girard

Yeah that is what I was thinking. I list of items that you can check to store.

Meshed VR

Thanks for the tip. I'll try it out. Yeah if there were an additional check-mark next to each parameter just for saving out custom presets that would be amazing.

Jables

There is way, but it involves some manual work. Save a preset that includes what you want to save (morphs -> Morph Preset, textures -> Skin Preset, combination -> Appearance Preset). Find the file on disk (Custom/Atom/Person/Appearance/Preset_.vap, and open in a text editor. Change the first parameter "setUnlistedParamsToDefault" to "false". Now in rest of file start removing things you don't want changed, and then resave the file. When you now apply the preset, it will act like a merge-apply, leaving everything the same except for what is specified in the file. I hope to work up a way to make these custom presets in-game.

Meshed VR

Is there a granular way to load in the settings for a model? Like a way to save only the modifications I make to a character's face and then apply them to another character?

Jables

there's a discord and reddit community for vam, you can start there, so I guess the latter.

doosh nozzle

Hey a question about this game, if I download it does it have a community hub style like some VR games where you can download the scenes and/or models in the app? Or would I only have the base game when downloading and I'd have to go through and download every single thing I want to view/use through online sources else where? I know Yiffalicious has a decent in app community loader, and having to do everything outside the app would be kinda cumbersome. Thanks for any info! Would like to know before I get into it.

FearTheDee


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