1.16.0.1 Patch Released
Added 2019-03-28 20:18:59 +0000 UTCDownload:
You must have 1.16.0.0 installed 1st (see 1.16.0.0 release post). Use the VaM_Updater.exe found in your VaM folder to get the update to 1.16.0.1
Release notes:
Bug Fixes:
- Fixed Leap Motion not working with Oculus Rift
Tweaks:
- Adjusted both motion controller hands and Leap Motion hands to have spring and damper settings nearly identical to possessed Person hands for faster response
- Adjusted motion controller hands resting and grip poses to be closer to possessed Person hands response.
Comments
this is a great update.
Clayfacer
2019-03-29 18:02:31 +0000 UTCwhen you installed the new version the only way to have your custom textures and stuff is to copy them over from your old installation exactly as they were in the old one. as the character saves and scene saves all directed to where they were previously. just be careful to not overwrite the new ones, and name the new directory the same as the old one was. i renamed my old vam folder to vamold before installing the new version so i could do just that :) hope i was helpful.
Grizzlecat
2019-03-29 15:13:37 +0000 UTCAnother day or 2 and I'll finally be done with my pc upgrade to install the new version of VAM! I7 9900k direct die mount. Asus z390 Extreme XI,Evga 2080ti ftw3 ultra, 32gb 4266mhz ddr4, evga supernova G2 1300watt PSU dual custom water loops. Doing hard water lines today!
eclypse
2019-03-29 14:46:56 +0000 UTCThey can have alot of fun even on desktop mode which wont need a massive rig to run.
eclypse
2019-03-29 14:43:12 +0000 UTCAny way to turn off the grab resetting my freemove?(rift)been moving with the thumb sticks for a long time now and it’s so confusing lol...also none of my textures for characters that I’ve saved are loading do I have to find them and slappem on every time now I load a character?
2019-03-29 11:18:31 +0000 UTCThanks, I have friends who are very interested in the game, but they probably do not have such a high end PC, I have an Intel i7-8700K graphics card Asus RTX 2080 and 32 Gb DDR4 RAM, and 4 SSD disks total 8 Tb running it's wonderful The game is a men's dream :-) But I also have to say that the PC was really expensive. 4000, - € with everything else I have
Toshie27
2019-03-29 10:08:42 +0000 UTCThat is hard to answer because it depends on the scene and what you have turned on. I would say the minimum is the minimum VR specs that oculus and HTC recommend, but recommended would be high end PC. VaM seems to run better on Intel and Nvidia hardware at the moment. No less than 16GB of ram is recommended.
Meshed VR
2019-03-29 10:04:04 +0000 UTCI would like to know what are the minimum requirements and recommended requirements Virt A Mate ?
Toshie27
2019-03-29 09:16:20 +0000 UTCResolved! I had installed the "LeapDeveloperKit_3.2.1_win.zip" package, which worked with the LM demos, but not VaM. I did a refreshed install of 16.0.0 and patched with the linked updater, then installed "Leap_Motion_Developer_Kit_4.0.0+52173.zip" . Leap Motion tracking now works with HTC Vive in VaM. Thanks!
2019-03-29 05:18:37 +0000 UTCWorks with myh vive. Make sure you enable it in vam. Most left option of the red button in the controller menu.
Velocity
2019-03-29 03:22:23 +0000 UTCPlease see the 1.16 release post. You must download 1.16 either by zip or new version of updater linked in that post. Thanks.
Meshed VR
2019-03-29 02:53:59 +0000 UTCStill a very well made program!
2019-03-29 02:25:33 +0000 UTCThe patch log shows this: [MVR Patcher - 3/28/2019 10:19:41 PM] Cleaning!:Cleaning MVR Patcher workspace! [MVR Patcher - 3/28/2019 10:19:42 PM] Checking version...:Found version 1.15.1.2 [MVR Patcher - 3/28/2019 10:19:42 PM] Checking...:Checking for remote service! [MVR Patcher - 3/28/2019 10:19:42 PM] Cleaning!:Cleaning MVR Patcher workspace!
2019-03-29 02:24:49 +0000 UTCFirst off, Leap Motion in VaM is not working with my HTC Vive. I can confirm that my Leap Motion works with Vive in other apps (e.g. LM Visualizer, and developer.leapmotion.com/gallery/ demos). Unfortunately, 1.16.0.0 is not updating...
2019-03-29 02:23:28 +0000 UTCQuick work! Thanks so much!
2019-03-28 23:21:13 +0000 UTCTurns out my Leap motion wasn't plugged in completely <_ whoops="">
Dragonix84
2019-03-28 23:09:18 +0000 UTCThanks for fixing this so quickly!
2019-03-28 22:10:15 +0000 UTCWorks fine for me after selecting "hands" in User Pref.
Odyssey
2019-03-28 22:03:18 +0000 UTCYou have to enable them in UserPreferences -> VR Hands. Change from Orb to one of the hands. You might also want to turn on collision while you are in there if you want to interact that way.
Meshed VR
2019-03-28 21:56:29 +0000 UTCYou will have to re-enter you key to get all access.
Meshed VR
2019-03-28 21:55:54 +0000 UTCI download and install 1.16.0.1 but I can't see the hand always ... i missing something ? i have oculus.
Jean-michel Boulanger
2019-03-28 21:45:42 +0000 UTCTrying the force repair option in the updater, hope it fixes it ):
Dragonix84
2019-03-28 21:37:55 +0000 UTCi updated to 16.0.1 and now i have no built in scenes, it auto loads me into that swimming pool scene, and i still can't seem to get leap motion hands to work
Dragonix84
2019-03-28 21:26:13 +0000 UTCSo here it's really fast ^^ Well done Meshed, thank you again. And I confirm the time of response of the hands is like the real ones.
Zman40
2019-03-28 20:48:52 +0000 UTCYou must change from orbs to hands in User Preferences -> VR Hands panel under the motion controller section.
Meshed VR
2019-03-28 20:46:25 +0000 UTCI cannot see "hands" after toggling "Motion Controller Hands" - I have a Vive. I just see the Orbs - am I doing something wrong?
Odyssey
2019-03-28 20:37:24 +0000 UTC