Hi everyone!
We’ve got some exciting news about Tame It Too! — we’ve been working hard on version 0.10.0, and we’re finally seeing the light at the end of the tunnel! While we can’t tell an exact release date just yet, it’s coming very soon.
Let’s dive into what we’ve cooked up!

The part of the new location you’ll explore in Chapter 3 is almost ready! It’s a vast area packed with cool spots and secrets:
Points of Interest: We’ve placed fun, eye-catching details everywhere! We have a big list of all kinds of easter eggs and little things that might make you smile and we plan to add them to the game gradually. Many of these spots will have their own features, like becoming small puzzles with rewards down the line, so we’re planning ahead even if they won’t all debut in the next update.
Exploration just got a lot more entertaining!
Ancient City: The heart of the valley features ruins of a forgotten city, with a mysterious central object no one remembers the purpose of. Within those crumbling stone walls, you’ll find plenty to discover, plus a perfect spot to build your village nearby!
Harbor: Head west to find a bay with stone ruins of an old port. This area ties into the story and will host several quests.
Rivers: A calm river splits the valley, ideal for Octa’s new home and Lee’s village on one of its shores. But wait, there’s also a lava flow too, because a huge volcano looms over the entire valley.
Future Plans: Not all areas will be accessible in v0.10.0, but we’ve already mapped out the north (temple complex), east (secret-filled forest), south (dungeon entrance), and southeast (planned desert biome). Trust us, you’ll want to see it all!

Get ready for four new steamy scenes! Each features different characters, loads of details, and plenty of kinky fun. Octa’s scene is interactive with multiple choices! Three scenes are already done and Octa’s animations are wrapping up soon. You’re in for a treat!

Fishing is now a full-blown minigame — no more simple button press! Catch diverse fish across different water zones and track your collection. Different fish give different amounts of steaks, too! We also plan to introduce the possibility to catch rare stuff and collectibles later.

The core of the building system is done! You can now construct a sturdy home and start expanding your village. Bamboo is the primary material for now, but we’ll add more options and customization later.

We’re deep into developing the new combat mechanics, as enemies are coming next update! Most of the core mechanics are already in place: we’ve created the interface, the first enemies with their own animations, animations for Lee, and the groundwork for using different weapons, among other things.
We may not be able to implement everything in the upcoming update, but as always, we’re striving to deliver as much as we can!
New chapter = new sounds! We’ve added fresh SFX and ambient tracks for cutscenes. And of course, the entire new location needs its own ambient sound design. We’re also working on new background music to diversify the current main theme, though it’s still unclear if it’ll make it into v0.10.0.
As always, we’re striving to make the game’s atmosphere feel alive and immersive. So don’t forget to turn up the volume when playing!
Stay tuned, friends, the update is just around the corner and we’ve got more surprises coming your way!
Wishing you an awesome and a successful week! ❤️